Factorio We have to reclaim the #2 spot! |
- We have to reclaim the #2 spot!
- Biter Blender VS The Iron Dome's Horse
- I decided to commemorate my starting ore patches!
- I did it! 16 Blue Belt Unload Station from a 1-4 Train
- I got some praise for commenting about my compact and perfectly balanced oil design, so here's my post about it!
- If you've ever thrown a real grenade...
- Playing co-op with my 9yo. I was impressed that He got up to blue science by himself. He wanted my help getting to that rocket. When he work up this morning he planed out all the tasks he wants to do when he comes home from school. I may have created a monster here.
- 20 compressed Blue belts from a 1-4 (LCCCC) Train
- I did a oopsie
- Factorio Community Map - January-February 2020
- Fusion reactors + personal lasers = broken :D
- The birth of a plastic angel. End goal: 180 plastic a second. Current status: 1/17 production blocks done, uncooked pipe spaghetti all around.
- just finished the introduction campaign, and god damn is this an absolute mess
- How to equally devide a scarce fluid?
- i need some help organizing my oil production
- Should I be worried about pollution?
- Factorio Community Map Results - December 2019
- Belts are better then bots, you cant change my goddamn mind.
- Good quality blueprints
- Want factory efficiency help, only 3 hours into my first current play through. (Imgur gallery link, 6 images)
- 2020! Looking for new challenge!
- what are some good space mods
We have to reclaim the #2 spot! Posted: 01 Jan 2020 11:06 PM PST
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Biter Blender VS The Iron Dome's Horse Posted: 01 Jan 2020 07:58 PM PST
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I decided to commemorate my starting ore patches! Posted: 01 Jan 2020 03:12 PM PST
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I did it! 16 Blue Belt Unload Station from a 1-4 Train Posted: 01 Jan 2020 09:03 AM PST
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Posted: 01 Jan 2020 09:11 PM PST
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If you've ever thrown a real grenade... Posted: 02 Jan 2020 07:10 AM PST
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Posted: 02 Jan 2020 08:17 AM PST
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20 compressed Blue belts from a 1-4 (LCCCC) Train Posted: 02 Jan 2020 07:00 AM PST
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Posted: 01 Jan 2020 09:45 AM PST
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Factorio Community Map - January-February 2020 Posted: 01 Jan 2020 08:38 PM PST What is this? The idea behind the monthly community map is to share a map exchange string at the beginning of every month, and get as many people as we can to start a new world with it. Then at the end of the month (or even periodically if you'd prefer!) we share screenshots and saves of our factories so that we can see how different people approach the same spawn; how they set up their base, how they deal with aliens, and how they arrange their science, power, and everything else. I hope it can highlight how many different ways there are to do things, inspire some new designs, and maybe seeing how veteran Factorio players tackle problems will help out new players facing the exact same problems. (Of course, there's also the fact that it'll just be plain cool to see all of the different possible factories - the good, the bad, and the ugly.) Last Month's Results The Community Map I can hardly believe it's already been a year since that SeaBlock map, that's just insane. But we all know what a new year means: It's time to push ourselves through a new challenge! For those of you new to the community maps, or the Factorio sub in general, it's become tradition to start off the new year with a major modded map to push ourselves to our limits. It's time for a Bob's and Angel's run. (Seriously, go look up some Bob's/Angel's gameplay on youtube if you've never seen them before.) Brace yourselves, here comes the beast of a mod list. Required Mods: Bob's Metals, Chemicals and Intermediates Angel's Petro Chemical Processing Yuoki Industries - Engines (Addon) ... Did I miss anything? Oh, right! Optional Mods: Angel's Addons - Pressure Tanks Angel's Addons - Petrochem Train Angel's Addons - Smelting Train Exchange string: What your starting area should look like: https://i.imgur.com/Vwaxxcg.jpg Even on top of Angel's and Bob's, it's been forever since I've played an RSO map, so the void of resources around the starting area stunned me for a second - I forgot how much the scale of things tends to change! As usual I tweaked some of the biter settings here and there, nothing too terribly noteworthy so you can simply take a look if you're curious, but the TL;DR version is I nerfed them a tiny bit because there seemed to be a lot more of them than I was expecting for some reason. I also toyed around with some of the resource settings until I got something that felt a little better, but again, probably not even something you'd notice if you weren't purposefully looking for it. All right, I think that pretty much sums everything up. I now give to you the first map of 2020. Go give it a shot and let me know what you think! Exchange String Help If anyone isn't sure how to use an exchange string, just go to new game like you're going to generate a new world, and at the bottom there's a button just above play labelled "Import map exchange string". Just copy the exchange string above and paste it into the box that comes up when you press that button. Press confirm, and that's it! You're good to go. Just generate the world and come back in a month to show us how your factory turned out! If you run into any issues check to make sure that you copied the whole string, including the three greater than/lesser than signs at the beginning and end, and make sure that your Factorio is up to date with the most recent version installed. (As of the time of this post, the most recent version of Factorio is 0.17.79.) Let's Players If you are a streamer or let's player who will be recording yourself building a new factory on a community map, I'd be happy to add a link to your channel here! Multiplayer Servers If you have an open public server, let me know in the comments below or send me a PM and I'll add your server here! About Mods Since mods can affect how a world spawns and ores are distributed, as well as add or change items and functionality, it's important to make sure that we're all playing the same game by the same rules. For example, if one person's playing vanilla and someone else is playing with Bob's mods, even if they use the same seed and map settings you still couldn't very well say they were playing the same game, and the way they'd play would differ enormously. On the other hand, playing with mods that either don't add any new items or change terrain, or that simply don't change the base game in a significant way, aren't going to change the way you solve problems or the kinds of problems you'll face themselves. As such, these sorts of mods are perfectly fine, even if some people are playing with them and some people aren't. Even Distribution is a wonderful example of a mod that, while very useful, does not inherently change the way the game is played. Then there are also mods like RadarPlus for RSO that do add new items, but still don't really change the way the game is played. I've decided to put together a list of these optional mods that I think are ok to use on any map below. The list is by no means comprehensive; it simply serves as an example of the sorts of mods that should be fine. Optional Mods Note: I can't conceive of any situation where this could be an issue, but if you're the author of one of the mods listed here (and can offer me some proof of this) and for whatever reason would like me to remove your mod from this post, I'd be happy to comply. It's entirely possible some of these mods either don't work with the current version of Factorio, conflict with each other, or in some manner just don't work. I can't test them all, let alone every configuration of them, so you might wanna back up your world before adding one of these. Natural Tree Expansion Reloaded Previous Threads -- 2019 -- [link] [comments] | ||
Fusion reactors + personal lasers = broken :D Posted: 01 Jan 2020 04:14 PM PST
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Posted: 01 Jan 2020 11:30 PM PST
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just finished the introduction campaign, and god damn is this an absolute mess Posted: 01 Jan 2020 08:15 PM PST
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How to equally devide a scarce fluid? Posted: 02 Jan 2020 08:21 AM PST The question is quite simple, the answer might not be? I want to devide a fluid that I don't have enough of equally to use in 2 production chains that both require it. Given the unsymmetrical calculation of fluid boxes - how can I do that with minimal use of circuitry/tanks/trains etc.? [link] [comments] | ||
i need some help organizing my oil production Posted: 01 Jan 2020 11:47 AM PST
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Should I be worried about pollution? Posted: 01 Jan 2020 07:07 PM PST | ||
Factorio Community Map Results - December 2019 Posted: 01 Jan 2020 06:20 PM PST Time's Up Hands off the keyboard! Another month has come to a close, and it's time to share whatever you've got done with the rest of us! Did you finish everything you would have liked to this time around, or did you wind up still having a few big, unfinished plans? Run into any particular issues, or were you pumping those rockets out like nobody's business? Here's the place to share your stories, screenshots, saves, or whatever else you've got! This Month Island maps are always interesting, they change the way you play the early and mid game so much it's hard to believe it's vanilla. (Or, well, islands can be vanilla, even though this was a mod.) I'll admit I didn't get to do much on this map, but that's pretty normal for November/December for me, so I'm all the more interested in seeing what you guys were able to come up with. The bridge mods for trains added an interesting touch. Might have to bring those back at some point! Next Month New Years was... a long night for me (heh) so I'll get to working on the new map as soon as I'm done typing this up. Here's where I usually leave a hint or two to tell you what to look forward to, but the first map of the year has become a tradition, so I think you all know what's about to go down. Suggestions for future maps are always welcome, so let me know if you have a mod or seed you'd like to see us play. Well, I'm off to get to work on that new thread - see you in a bit! Previous Threads -- 2018 -- -- 2019 -- January-February 2019 - Results December 2019 - Results [link] [comments] | ||
Belts are better then bots, you cant change my goddamn mind. Posted: 01 Jan 2020 04:00 PM PST While bots might be nice to have sometimes, belts are better in almost all ways. Construction bots are cool tho. [link] [comments] | ||
Posted: 02 Jan 2020 07:29 AM PST Hi! I just returned to Factorio after a long break. [link] [comments] | ||
Posted: 01 Jan 2020 11:29 PM PST Image 1. My base, furnaces on the side are to smelt and stockpile copper and iron (respectively). I am powering through a bunch of research right now, i.e the janky lab setup. Conveyor to nowhere is a work in progress to my boiler(image 2) for shipping coal. Assembly machines are just making stuff for more green flask research. Image 2. My boiler/power setup, not much to explain here. Image 3. My Iron farm, just elec. miners with elec. inserter Image 4. My copper farm, not much to leave to the imagination. Image 5. My stone brick farm. The reason I started this was so I didn't have to mine stone manually for new furnaces, then I upgraded it for the bricks. Image 6. Overview of the map, just in case you are curious. (power going up is to boiler). Anything that would help with efficiency or stuff that im doing horribly wrong would be great to know. If enough people ask, I will post my research tree. [link] [comments] | ||
2020! Looking for new challenge! Posted: 02 Jan 2020 06:57 AM PST Hi, I've learned Factorio in 2019. I've got addicted, I've play the vanilla game many times, completed all 38 achievements including the 20M green chips on death world settings. Now I ready for new challenge and I would like to try mods. I've learn good thing about "Bob and Angel", while looking into the it yesterday I found that "Bob and Angel" is not "a mod" but a long list of mods. - Is there a "base mod" for that? - Should I install them all? - Is there any combinaisons of mods that make the game good or combinaison of mods I should avoid? - I like logistic and spag, so I'm looking into more resource type, more intermediate products... Thanks and happy new year everyone! [link] [comments] | ||
Posted: 01 Jan 2020 05:24 PM PST what are some good space mods. i want to have a very long game and want a space-age. any mods that can help would be welcomed [link] [comments] |
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