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    Friday, January 3, 2020

    Factorio After 23 hours, I finally launched my first rocket (on a deathworld) I never thought I'd get this far.

    Factorio After 23 hours, I finally launched my first rocket (on a deathworld) I never thought I'd get this far.


    After 23 hours, I finally launched my first rocket (on a deathworld) I never thought I'd get this far.

    Posted: 03 Jan 2020 04:08 AM PST

    What can you tell about me from my save files? 280 hours and I have a problem with starting over, I've launched one rocket.

    Posted: 03 Jan 2020 12:39 AM PST

    You'd think I would have removed them by now...

    Posted: 02 Jan 2020 01:57 PM PST

    What would be the next game of the creators of factorio?

    Posted: 03 Jan 2020 06:52 AM PST

    I can't help but wonder, what will be after factorio. Once the 1.0 comes out I guess that there will still be updates and such, but maybe they will start working on a new game. Anyone knows anything already?

    submitted by /u/SnuggleP2
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    Holy shit I just read this on the wiki, this is so helpful!

    Posted: 02 Jan 2020 08:52 AM PST

    I ripped out my entire oil processing section today. You can see why!

    Posted: 02 Jan 2020 11:55 PM PST

    Log Entry #19913̵̰̩̥̏̊2̴̙̈͋́7̵̧̟̲͙̩͍͍͎͍̙̥͇̼͍̹̲̙̻͚͐́͗̒̓̌͆͌́͂̒̍͋͌͆̑̔͋̈́̊͒͘͘͝͝͝͝

    Posted: 02 Jan 2020 03:20 PM PST

    Sleep is for the weak.

    The minutes turn to hours, which turn to days. How long have I been here?

    I close my eyes at night but only find endless fields of belts and trains, snaking their way through the fabric of reality. Carrying the materials that move my technology forward. Forever moving forward. Onward and upward. To the stars.

    Ah, the stars. I came from there, once. But that life is dead to me now. I couldn't reach it even if I tried.

    Turrets perched on the edges of existence, firing endless streams of energy into the abyss. Just because they can.

    Killing the natives is only a hobby now. No biological organism could withstand this energy.

    Is there even a god that would be willing to claim those horrid creatures as their own?

    A belt here. An assembler there. Row after row after agonizing row of inserters. The hum of cooling fans and electric motors fills the air, powered by the coal-fired boilers that coat this dying planet in a uniform layer of smog.

    The factory grows endlessly. Ever-increasing complexity, a slave to industrialization. Onward, upward, forwards...

    ...

    There must be no god.

    If there was, it would have stopped me by now.

    ...

    I hear a low-resource alarm going off. No doubt a train got stuffed up by an attack party on the northern railway again. I need to go.

    submitted by /u/empirebuilder1
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    When you forget to bring cliff explosives

    Posted: 02 Jan 2020 07:20 PM PST

    ATTENTION ALL PLAYERS

    Posted: 02 Jan 2020 10:42 AM PST

    Everyone on this sub who has not reviewed Factorio yet needs to! We have recently dropped down to 3rd place of the best positive-negative review ratio. Everyone needs to make sure they have positively reviewed the game, it doesn't take long!

    submitted by /u/mayunaisse
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    Nothing like some spaghetti when learning a new mod #py

    Posted: 02 Jan 2020 06:11 PM PST

    Had my first major power outage today, killed all production for a bit because even the coal miners run off electricity

    Posted: 02 Jan 2020 11:08 PM PST

    Buspaghetti - My 25h sghetti base. Still no higher science than blue :(

    Posted: 02 Jan 2020 04:51 PM PST

    I wanted to make a biter base on a whim, so I made a command to make it

    Posted: 02 Jan 2020 05:01 PM PST

    Aesthetic Oil Builds

    Posted: 03 Jan 2020 07:30 AM PST

    Guess I'm a bot now....

    Posted: 02 Jan 2020 03:48 PM PST

    Train Signals

    Posted: 03 Jan 2020 05:55 AM PST

    Train Signals

    In this image, the train on the vertical track goes back and forth, the horizontal track only goes in one direction. How would I set up the train signals to keep the vertical track from blocking the horizontal track. Once I place one train signal, I can't get any other signals to work the other way.

    https://preview.redd.it/a7iowtvwjk841.jpg?width=1920&format=pjpg&auto=webp&s=46ab0712c4545155f1a936bce439bd40d0dfb0de

    submitted by /u/AdvancedAnything
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    Is this train roundabout signalled properly? - I think so but Im not fully sure

    Posted: 03 Jan 2020 04:48 AM PST

    Bob's & Angels Burnable Fuel Options?

    Posted: 03 Jan 2020 02:31 AM PST

    I have a crazy number of ore factories set up making coke pellets and its just not enough to be fueling all my trains and boilers (I am in the process of going to solar, but its going to take time). I am trying to create my first mega base.

    Does anyone know if theres a list of all burnable fuels? I remember seeing somewhere that Alginic Acid could be used but I cant find anything to confirm or its stats. Any other suggestions would be great.

    submitted by /u/R4nd0m4ng3l
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    Why splitters don't split? (part 2)

    Posted: 03 Jan 2020 04:56 AM PST

    Nice picture for you all: https://i.imgur.com/4t19DwY.png

    Here is part one: https://www.reddit.com/r/factorio/comments/ej2qrr/newbie_at_factorio/

    Unfortunately, that post wasn't presented clearly, so the comment section is full of people who don't see what it is about. Lets try again.

    So... the core of the issue is:

    From observation, if splitter inputs are two compressed uniform belts of two different types, the outputs of such splitter will be two compressed uniform belts of the same types in random order.

    • Why does this happen?
    • Is this a bug or performance concession?
    • What do I do if I explicitly want to merge two different compressed uniform belts into two compressed mixed belts with alternating items?
    submitted by /u/kitty-dragon
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    Does anyone else make their first assembly line in a new save, knowing that you'll completely destroy it to make a better one later?

    Posted: 02 Jan 2020 04:32 PM PST

    For me, I hate furnaces that use coal. They're inefficient, they're slow, they require either a belt of coal or manual refilling. So my solution is to try to skip them as much as possible. My first factory makes red and green science.

    I then drive to the oil with enough water barrels and coal to make 225 blue science (and a few personal batteries for nightvision), make everything there, and drive back. I then spend it on advanced oil and electric furnaces, make 50-100 electric furnaces, and tear down the whole factory. Generally, but not always, I do this before logistics.

    Now, I do this not only because I hate coal-using furnaces, but also because it lets me relocate my factory. My first factory is in the starting location, close to all the ores, and generally without enough room to grow. So doing this fixes those issues. It lets me place the factory in an open area, with room for train stations and growth.

    I recently did this in a multiplayer world and my friend got very confused, as he was trying to optimize everything for expansion from the start, while I focused on a dirty spaghetti factory to get exactly what I needed, then move.

    Am I the strange one?

    submitted by /u/Edgeofnothing
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    Started Bob's Mods... Queue even bigger Spaghetti than usual...

    Posted: 03 Jan 2020 03:49 AM PST

    Started Bob's Mods... Queue even bigger Spaghetti than usual...

    Decided that I wanted to try something different (Even though I think i have only ever sent 1 rocket up)

    Downloaded all of the Bob's and Angel mods... tried them, and then promptly turned Angel off and started again with just Bob's.

    I'm slowly working out the extra things I need, like generating wood for the early circuit boards, have 3 green houses, but think I need more. Need to work on that.

    Really liking the steam assemblers though, way better than the standard ones, and easy to setup.

    SPAGHETTI!!!

    submitted by /u/minisanders
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