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    Tuesday, November 5, 2019

    Factorio Weekly Question Thread

    Factorio Weekly Question Thread


    Weekly Question Thread

    Posted: 04 Nov 2019 10:04 AM PST

    Ask any questions you might have.

    Post your bug reports on the Official Forums


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    Find more in the sidebar ---->

    submitted by /u/AutoModerator
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    TIL.: Biters won't attack you, if the path doesn't generated

    Posted: 05 Nov 2019 01:58 AM PST

    2Factorio4Meirl

    Posted: 05 Nov 2019 07:25 AM PST

    I love Factorio but I don't have any Motivation to play it.

    Posted: 05 Nov 2019 06:14 AM PST

    It's not only Factorio. I just cant find a game that I want to play. Mostly because my friends don't have it, can't play it or just don't like it. So i'm alone with this game and i hatte being alone or playing alone.

    Any Tipps how i can Start a World and not close it immediately?

    submitted by /u/ps-PxL
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    15M Green circuits to use up so built this sub factory. Any suggestions before I roll out more?

    Posted: 05 Nov 2019 05:41 AM PST

    Uhh... I don't like that

    Posted: 04 Nov 2019 11:27 AM PST

    Am I the only one who goes into a relaxed trance and just cuts down trees by hand because it’s so soothing?

    Posted: 05 Nov 2019 12:33 AM PST

    Need to clear this fairly large forested area. But instead of using any of the quick methods I just one by one chop the tree down and 15 minutes later I'm still enjoying it. Dunno why I find it satisfying.

    submitted by /u/AllHailThePig
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    16-bit Signal Demultiplexer

    Posted: 05 Nov 2019 04:48 AM PST

    I'm not sure how to name that... This build binary decodes a signal. Using with my display.

    !blueprint 0eNrlnF1v2zYUhv/KwMvBGXT4JckXA9Jl31v3dTkUhmwzDQFbMmQ5aBD4v1ey17pZbPEcdtMJ7JsWjmWaeh+K1Hlfyo9iuti4Ve3LRowfhZ9V5VqM/34Ua/+2LBbd35qHlRNj4Ru3FCNRFsvuVVH75m7pGj+7mlXLqS+LpqrFdiR8OXfvxBi2b0bClY1vvNs3uHvxMCk3y6mr2wMCTY3Eqlq3n67Krg9ti1fZSDy0/8mvTPs1bT+bulpMpu6uuPft8e1Bh4Ym7dvz3YfX3Ru3vl43k2dndO/rZtP+5WNP9kdcXXfnsXZdG/gPveo+VK1cXez7LL5sD6k2zWpD+OY/xXa7P7nSzT52H7p/ajf/VEbfvoK0PdTXs41vdq9lp/nb2rny30eqpwe2cNpvkSeaVc9a7Tr1DKAkA7TnD/B3GsAsGuDoydvms/j2tnUKvyLjT88f/x80/DkWP/TjlxT80I9f4vBrMn59/vhfk/DLBIvf9OO3FPymH7/F4Tdk/Ob88f9Gww9Y/LIfv6bgl/34NQ6/JeNX54//Vxp+icWv+/GnFPy6H3+Kw5+S8cvzx/8LDb/C4rf9+DMKftuPP8Phz8j44fzx/0zDb7D40378OQV/2o8/x+HPqfiT86f/E42+xtLP+ulDQsGf9eOHBMe/O442AC7g8v+RNgDQzk0eGABAGQB5YAAAcgCQvbsLWP5/oA0Aiy79k8AIoBX/SWAIIMt/ILt/F1AAfE8bAnj3J2D/AMnehYABBEj/F8gO4AU4QN/RhgDa/4WABwAkEwACLgAgbQAgu4AX4AJ9SxoCCu0CQSADAFIIAIEUAJAxAJCdwAtIgW5oQwDtA0PACgKSEwwBMwiQXjCQ3cALSIK+IQ0Bgx8CgSxAqX7mAftfHVlHjjJPY+P7ZFDo3XaGpuj2NiiZ2vQp16sIrte0S/vILIpO5k5qn8Um71zaZ5DD4NKnFOklUvo8NvXmkh6sytTg2luK9gqnvUxiI2cu7WWih59xcor0yNleQmzcyyW9TnIzuPQZRXqDlF7GRq1sM04iB59wdEKR3iKlV7ExJ5f0BgZfZjVQlE+RyuvIiIltzMvBJ3otKcLnSOFNbLTLtsaawed5rSjKZ0jlbWSmwlZPDT/VaFIxhaymZBqZZnIJb4dfXWlVbIIUPovMD7iEH36KJ5VRgK2j8sjojm1xHX6GJ3kHgDQPVBJplbMJP7jupAoKkCWUgsiUim1pHVx3kmkASNdAHUrXD+fWq/reIE7ab577et/rvTF3BMCtXzSuPvGkWq/as2qzW0WN6czZw9Nq8Wb9yfNXMed/Bf+fAK8iBDieQiBLaHUo5OZu5ueuxuRCp6+7fxr5vIvOFbO7vRAfLrgOaLVcFfWuW2PxdcQVd2h19TDZaTy5ravlxJdtM2Lc1BtHeTQImb0pE5nDAGMMkz2d365f3wzuSAeSUaRPoWxkHACMaYBmUD8UWpKeYQCkmaHSyJwM+GIy+RIujVGvrR2Ag/Q7VBYZKQBfomAZ4AS2/yvS/n+J9ERUHhm1AV/SxrGoBHbna9LufIm8rdRJZCIEfIEQx5oT2DmvSTvnJbLG1xCZGQFbZMSw5OjAnnZN2tAskcaXlnGpEtt1IxnmNB3YZapJu0wl0irQKjJ3YltwDMPNgJb/6ZSGtM+0jkum+CpMBjKBAkeTChyJdFe0iYuuuMhYhtsAHdgyrUmPT0mkMaBtXLbFVnkygAlUNppW2SDLTp3GhV98hg0DmYAhoGk/OIJ0a3QWl46x3QEwgAmUNIZUbypsvZnHxWdsRg0DmJARQHKfFdKlMUncczfwMuLklwBGBZLOozdib0b738Icf/LTmSOxKKauPQHx166fX9y45WbR+NXCvXMdiXtXr3fnnaoEcpkrm9vt9j3CeY2X

    submitted by /u/romkamys
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    Reactors at night

    Posted: 04 Nov 2019 05:50 PM PST

    Idea for a change to the new Tooltips

    Posted: 05 Nov 2019 04:21 AM PST

    Assembly machines and the like should include production and consumption of items in the new Tooltips, making exact production easier.

    submitted by /u/survivalofthesmart
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    Having a constant supply of u-235 feels great!

    Posted: 04 Nov 2019 10:27 AM PST

    My vanilla 1k SPM base WITHOUT using beacons, modules, bots, nuclear, solar, yellow assemblers, blue belts/splitters/undergrounds. No late-game tech.

    Posted: 04 Nov 2019 01:09 PM PST

    Simple Factory Worker looking for Multi-player game

    Posted: 05 Nov 2019 07:34 AM PST

    I like playing with quality of life mods and really like bots so early start robots are helpful. If you are interrested in joining 6-10pm Central Multi-player game just let me know.

    Below are the mods I am playing with now. I like Train maps, but have yet to really create a working train.

    Long Reach

    Electric Furnace

    Quick Charge Personal Bots

    Configurable Roboport Range

    Fast Robot Start

    Personal Roboport Mk3

    Big Bags

    Crafting Speed Research

    Turret Shields

    Ultrafast Magnetic Inserter

    Doulbespeed Belts (not sure how useful this is)

    Longer Belts

    Long Range Radar

    Mining Drill v2 (not sure how useful yet)

    Reasonable Wind Turbine (not very useful)

    Loot Military Science

    Big Laser Turret

    Squeek Through

    Power Armor Mk3

    FLB

    If you are interested just let me know.

    submitted by /u/stratospaly
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    Is there any way I can remove all of the enemies in an existing factorio save file?

    Posted: 05 Nov 2019 07:21 AM PST

    I'm finding factorio's gameplay very addicting but I'm having no fun with protecting myself from the enemies. I don't want to start a new save file because I've already invested 30 hours in the one I'm playing in.

    submitted by /u/neutch__
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    For those having problems pre-electric in Industrial Revolution

    Posted: 04 Nov 2019 04:57 PM PST

    This guy simply won't do any work. At all.

    Posted: 05 Nov 2019 06:13 AM PST

    Version 0.17.75

    Posted: 04 Nov 2019 07:59 AM PST

    Features

    • Construction robots will attempt to batch build tiles.

    Changes

    • Tooltips reworked. They now have a new structure and look.
    • Properties in tooltips have been reorganized and reworked. Common properties have been added to categories.
    • Added more information to tooltips, for example to be able to calculate steam power and nuclear ratios.
    • Recipe and item tooltips are now separate. Item tooltips will be shown for each product in the recipe, if relevant.
    • Descriptions and Total Raw can be hidden using the interface setting.
    • Reorganized the interface settings menu.

    Bugfixes

    • Fixed a crash when switching between the map editor and the ghost controller type. more
    • Fixed car movement animation played forwards when reversing. more
    • Fixed a crash related to using LuaCustomTables incorrectly. more
    • Fixed that accumulators wouldn't copy circuit signals correctly in some cases. more
    • Fixed a crash related to removing all collision masks from rails. more

    Modding

    • Added ProductPrototype::show_details_in_recipe_tooltip. It determines if a product tooltip should be shown when hovering a recipe.

    Scripting

    • Added filtering support for several common Lua events.
    • Added LuaEntity::logistic_network write for construction and logistic robots.
    • Added "lifetime" optional entity creation parameter for speech-bubble entities.
    • Added LuaEntityPrototype::max_distance_of_sector_revealed and max_distance_of_nearby_sector_revealed read.
    • Changed RecipePrototype so it calculates catalyst from ingredients and products automatically if not manually defined.

    Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

    submitted by /u/FactorioTeam
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    My belts maker in Industrial Revolution (x Krastorio)

    Posted: 04 Nov 2019 12:47 PM PST

    My first Factorio Factory, any thoughts?

    Posted: 04 Nov 2019 10:54 PM PST

    My first Factorio Factory, any thoughts? submitted by /u/TheFacade_
    [link] [comments]

    Reached peak efficiency for 120spm

    Posted: 04 Nov 2019 11:16 AM PST

    Should be somewhere in the range of 8/s blue chips

    Posted: 04 Nov 2019 02:01 PM PST

    Slow mining and inserters on one game, normal on another

    Posted: 05 Nov 2019 02:22 AM PST

    Hi Community

    I have two bases of equal size - each 8 or 9 hours in. (The first became overrun and I hadn't automated enough ammo or turrets to cope, so I started another game.)
    My electric miners tick-tick-tick slowly back and forth, there's no fluid animation and my regular inserters move slowly. Have I bumped some kind of invisible - slow game toggle?

    I can't understand what could be the cause of this, am not very far into green research.
    It's not fun to play in this state because slow production just slows everything down.

    submitted by /u/ascendrestore
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    Factorio Starter Base Wallpaper [7680x4320] [16:9] (LINK IN DESCRIPTION)

    Posted: 04 Nov 2019 11:48 AM PST

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