Factorio Disco Lab Lights |
- Disco Lab Lights
- This is what my friend made after 20 minutes playing the game for the first time. I always find interesting watching someone new to the game. Sry for the quality it was on a stream.
- The importance of wall layout in one picture.
- Had to Build Over the Lake to Withstand Maxed Aliens Pressure Early Game (pre 0.17 nerf)
- Automaticly replace lost drones + Auto release new drones
- Unwearable
- Power generation alternatives
- Noobie help - none of my modular armour components do anything. I think it's a power thing?
- 8% UPS gain on Linux with huge pages
- friends first time playing love watching him go after the evolved aliens he calls them zombies lol.
- Finally got a mostly- expandable design for red/blue circuits in Krastorio
- Anyone else take forever trying to actually get into a new game?
- My humble Bob's mods base after around 34 hours of playtime.
- Does boilers/steam engines produce more pollution with multiple ones vs. 1?
- Goodbye main bus, you were much loved (Is this a good way to end a main bus?)
- I have started to leave the main bus system (top), but now I can't decide if I should for a natural train network layout (right), or a train grid (left). In any case, there's going to be some heavy demolition involved.
- Petroleum ended up in the right pipe main bus by accident, how to clean it to make it ready for transporting water?
- I'm new and this is my first singleplayer base. Thoughts and feedback?
- porn factorio. when you forget what you really wanted from the created scheme
Posted: 04 Nov 2019 02:16 AM PST
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Posted: 03 Nov 2019 07:51 PM PST
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The importance of wall layout in one picture. Posted: 03 Nov 2019 11:50 AM PST
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Had to Build Over the Lake to Withstand Maxed Aliens Pressure Early Game (pre 0.17 nerf) Posted: 04 Nov 2019 06:15 AM PST
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Automaticly replace lost drones + Auto release new drones Posted: 04 Nov 2019 02:14 AM PST
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Posted: 03 Nov 2019 10:39 AM PST
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Posted: 04 Nov 2019 06:12 AM PST So far there are three ways to generate power: boilers and steam engines, solar panels and accumulators and nuclear reactors, heat exchangers and turbines. I would like to propose some more. Generator - a small 2x2, 2x3 or 3x3 device, which consumes burner fuel directly and produces small amount of power (less than a single steam engine and possibly at lower efficiency. Because it's easy to set up and quick to remove, it's an ideal mobile power source you can use while far away from base (f.e. when setting up a new outpost) Gas turbine - burner gas turbine consumes petroleum gas and produces the same amount of power as steam turbine along with some pollution. This can be useful as midgame alternative to solar panels, when steam engines aren't enough and nuclear power is too much or isn't set up yet. In ideal case the gas turbine isn't a separate building, but instead it's a steam turbine working in different mode. Supercritical boiler - a burner alternative to nuclear reactor, supercritical boiler can produce up to 40 MW of power and roughly 400 units of 500°C steam per second. It's able to burn a whole stack of coal in only 5 seconds, but the output steam can be used in turbines. As a result such powerplants produce the same amount of power per unit of fuel as boiler-steam engine ones, while taking a lot smaller area. The SPC boiler is a 5x5 building, but unlike the reactor doesn't benefit from it's neighbours. [link] [comments] | ||
Noobie help - none of my modular armour components do anything. I think it's a power thing? Posted: 04 Nov 2019 07:39 AM PST I've added 2 batteries, putting them any old place when I right click on the armour. My gut feel is the batteries are empty. I've also added 2 personal solar panels. But none of my modules (night sight, dont' move when on conveyer belts etc) do anything. I think I read somewhere the personal batteries are at 0%? I guess the question is how to I charge my personal batteries so my other modula stuff works? Any help massively appreciated? [link] [comments] | ||
8% UPS gain on Linux with huge pages Posted: 03 Nov 2019 01:31 PM PST Factorio is notoriously sensitive to memory latency. It can be made to allocate its heap memory in "huge pages", of 2 MiB or 1 GiB size, instead of the default 4 KiB. This reduces the number of TLB misses incurred by Factorio's traversal of its large working set. 2 MiB huge pages are easy to set up and free when not in use, and give ~8% UPS improvement. 1 GiB pages give 0.35% on top of that, but are a much bigger hassle and require reserving a big chunk of memory at boot time. The documentation:https://www.kernel.org/doc/Documentation/vm/transhuge.txt https://lwn.net/Articles/374424/
How to do it:
The Benchmark All tests were best out of ten, run for 1800 ticks. My machine is an Intel i5-4670K. I'd be interested in hearing how this works on AMD and newer Intel CPUs. [link] [comments] | ||
friends first time playing love watching him go after the evolved aliens he calls them zombies lol. Posted: 03 Nov 2019 05:10 PM PST
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Finally got a mostly- expandable design for red/blue circuits in Krastorio Posted: 03 Nov 2019 07:50 PM PST
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Anyone else take forever trying to actually get into a new game? Posted: 04 Nov 2019 07:47 AM PST I get a ton of hours out of each map, well over 100, so I try to be super picky when starting a new game. Something about the way worlds are generated in .17 makes it super hard for me to get one that has a good balance of grass and sand terrain, with diverse ore resource patches in the preview with a healthy amount of oil nearby. I got a couple hours into a game yesterday before abandoning it, and I've had the game open for 2 days, just generating new previews every now and again trying to hit the sweet spot whenever I happen to be at the pc. I've been craving to get back into the game over the past week after being away for a couple months after putting 170 hours into a previous save and at this point I'm frustrated by my own pickiness. [link] [comments] | ||
My humble Bob's mods base after around 34 hours of playtime. Posted: 03 Nov 2019 11:05 AM PST
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Does boilers/steam engines produce more pollution with multiple ones vs. 1? Posted: 04 Nov 2019 01:11 AM PST Hi! Let's say I use so little power that one single steam engine and one boiler (which could power two) is more than enough to power my starter-base. I then install 20 boilers and 40 steam engines for the heck of it, but I don't change my base setup. Or is it a small penalty to overbuild? I feel it should be, but I don't think it is? I like to just fully build the 1x pump, 20x boilers, 40x steam engines and be done with it until I have other means of power. [link] [comments] | ||
Goodbye main bus, you were much loved (Is this a good way to end a main bus?) Posted: 03 Nov 2019 02:53 PM PST
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Posted: 03 Nov 2019 11:07 AM PST
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Posted: 03 Nov 2019 08:19 AM PST
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I'm new and this is my first singleplayer base. Thoughts and feedback? Posted: 03 Nov 2019 03:49 PM PST
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porn factorio. when you forget what you really wanted from the created scheme Posted: 03 Nov 2019 11:26 AM PST
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