Factorio Feeding the Biters |
- Feeding the Biters
- Accurate ...
- Direct Insertion Fun
- Just bought Factorio with a friend, we have no idea what we are doing (both coming from Satisfactory)
- I wish I could forget factorio
- Xterminator5 has his Space Exploration orbital platform destroyed by a $500 donation meteor shower, and then...
- Demo thoughts
- I made it to trains!
- Question about construction robots. It is possible to catch the "contruction bot have missing items" as a signal?
- How you imagine factorio 2?
- Why does the achievement not unlock? I have way more than 5k/hr
- The sound. I mean.. c'mon!
- I think this will fix my boiler and pollution problem. :D
- Built my first 1kSPM factory, and now I'm throttled to about 45 UPS out of 60. What are your tips to make it UPS efficient?
- Need help from factorio veterans on rail signals
- Not much but i finally got enough solar and accumulators to be 100% clean energy
- Beacons kinda ruin the game for me.
- 2nd attempt and making beaconed green circuits using the calculator. CnC appreciated
- [IR] Sometimes, you REALLY don't want to put an item on your bus.
- Mod gui to change biters settings after game start?
- Change curved-rail radius
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I wish I could forget factorio Posted: 06 Nov 2019 04:10 AM PST | ||
Posted: 05 Nov 2019 04:32 PM PST https://clips.twitch.tv/GiftedNaiveHedgehogKappa https://clips.twitch.tv/ProductiveHeartlessSwordKlappa Within 5 minutes of each other. Well played, pSimmon. Edit: After patiently waiting for Xterm to figure out how to get everything back to space... [link] [comments] | ||
Posted: 06 Nov 2019 06:12 AM PST Just discovered the game and wanted to say "Thank you" for the demo. Well done indeed and explains the mechanics quite well. However I'm uncertain to buy (yet). Few things:
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Posted: 05 Nov 2019 03:53 PM PST
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Posted: 06 Nov 2019 05:08 AM PST Hi engineers. When you use a blueprint to build something, the system may return you a message that says that you have free contruction bots but you don't have materials to build what the blueprint needs (inserters, walls or whatever). Is it possible to catch that message as a signal to put in logic circuits? My evil plan is to make a "perfect" construction train, where I put a blueprint, a very basic statition and a roboport with construction bots and then I simply lay blueprints. Then, the request for materials is only for the needed ones. Is it possible? [link] [comments] | ||
Posted: 06 Nov 2019 03:32 AM PST Would there be anything drastically different or just more of the same but better? [link] [comments] | ||
Why does the achievement not unlock? I have way more than 5k/hr Posted: 06 Nov 2019 06:49 AM PST
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Posted: 05 Nov 2019 07:18 PM PST The sound design in this game is amazing. I know that everyone knows but I still find it so subtly mystifying and inspiring at every new turn. As I discover new technologies and become more proficient at growing the factory the more I appreciate it. The steady windshield wiper rhythms of the machines as they work. The anticipatory, steady thrum of an assembly machine ready to go on buffer pause. A few things I noticed tonight; 1 Robot Sounds 2) Sound Matrices I don't know how much is coincidence and Apophenia, but the music seems to eerily track my in-game emotions and mood and the design of the sound as it interacts with zooming in and on your character is utilitarian by design, meaning the sound of the objects and how they sound to you change in *important* ways depending on your zoom level. All of this mixed together with a transparent and subconscious blanket of immersion. A+ effort and result! [link] [comments] | ||
I think this will fix my boiler and pollution problem. :D Posted: 06 Nov 2019 07:31 AM PST
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Posted: 05 Nov 2019 11:45 PM PST I've already switched to solar+battery and disassembled the nuclear reactors, because fluid calculations are supposed to be UPS heavy. There's only 2-3 loops in the train system, and most of my production uses bots. For red circuit for example I've got 24 roboports, 2000 bots, and no belts at all. My whole base is surrounded by 4 incredibly long walls that each form a long connected line of roboports, lasers and walls. The roboports don't connect at the corners. Do you think this might be inefficient? Are you aware of any other things to consider? [link] [comments] | ||
Need help from factorio veterans on rail signals Posted: 06 Nov 2019 07:53 AM PST I'm a fairly new player. Spaghetti bases and all that, and I'm starting to get into rails and train systems. Can somebody explain how to use rail signals and chain rail signals? I can't figure it out. [link] [comments] | ||
Not much but i finally got enough solar and accumulators to be 100% clean energy Posted: 05 Nov 2019 10:32 PM PST | ||
Beacons kinda ruin the game for me. Posted: 05 Nov 2019 01:40 PM PST I usually have lots of fun until the lategame/megabase phase arrives, the game is just perfect until then. Then I start considering building big, like dedicated circuit modular subfactories with lots of trains, etc. It only makes sense to use beacons and modules heavily, otherwise things get unnecessarily big and inefficient. But the problem is: beacons restrict your layouts a lot, I like simple and belt based designs, but they force you to use bots and/or busy looking layouts like belt braiding, which I have no desire to play with. Any solution for this? Maybe some mod that introduces the advantage of belt braiding or bots in another way, but staying "balanced" with vanilla, so I don't feel like cheating? [link] [comments] | ||
2nd attempt and making beaconed green circuits using the calculator. CnC appreciated Posted: 05 Nov 2019 07:21 PM PST
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[IR] Sometimes, you REALLY don't want to put an item on your bus. Posted: 05 Nov 2019 11:29 AM PST
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Mod gui to change biters settings after game start? Posted: 06 Nov 2019 01:28 AM PST Hi! I have a savegame that started more on a "builder" difficulty setting in the beginning, as I am playing in a server that runs 24/7. I have now enabled expansion through commands and soon I am going to disable the passive behaviour, but... It would be easier if there was a GUI to set these values! Is there any mod like this? [link] [comments] | ||
Posted: 06 Nov 2019 03:38 AM PST Hi, I want to create a Mod with Streets where Cars can drive like Trains on Rails or Cargo Ships on water-ways. The main point of this streets should be the radius of curves. It should be much smaller and the cargo of the Cars should be smaller than the cargo of wagons. To achieve this, I need to change the radius of the curved-rail. Does anybody know, how I can change the radius of curves of rails? Or where can I try to find my answer? [link] [comments] |
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