Factorio Weekly Question Thread |
- Weekly Question Thread
- Weird Intersection
- I """"finished"""" factorio yesterday, and now I'm returning to the real world. A goodbye note to my belowed friends and family.
- Artillery used at its full potential:
- We are going to build a wall and the sun will pay for it!
- How to get enough sleep guide
- Power Armor MK2 in the making. Why does everything feel like an achievement in this game?
- 128 belt train station, full compression, I dont think you can go bigger with a single line of track
- how should I signal this to allow more than one train at a time without blocking?
- 32x32 Factory (8.7 SPM)
- Assembly Machines: Item production overload?
- The sprawl as iron plate production (All) ticked over to 1G.
- Pollution must grow
- Did my first post 0.17.60 launch, showing off some screenshots of no bus base
- [Help please] I'm stressed out
- Stopping trains instantaneously using chain signals
- I still run around in pyamas so I made a shopping list to fix that issue after 150 hours...
- I can't for the life of me figure out why the fluid wagons aren't filling
- How can I prevent this from happening?
- Why do you use active providers?
- Started with good intention then it goes full spaghetti.
- Are you guys all playing in Sandbox mode or what?
- So I discovered this game two days ago
- I heard you guys like spaghetti. Here is a crossroad between green and blue circuit factory with some of their input belts.
- Train stops with duplicate names?
Posted: 25 Nov 2019 10:04 AM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Posted: 26 Nov 2019 04:27 AM PST
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Posted: 26 Nov 2019 02:23 AM PST I have came to the conclusion that me playing factorio and me having a life can't coexist. I have found my heroine. Therefore my first rocket will be my last. There are these few moments in a life where you know the decision you make will impact you forever. This time I have been lucky enough to realize that it is such a moment before it has gone by. For every belt, there is a path, and in every new science, there is a project. This game has thought me to not be scared when jumping into bigger projects, and in every try, failed or finished, you can draw wisdom for your next step towards your goal. You must all know that this is not your fault. You were the ones that kept me going, but for once, I got to be selfish and do what's best for me. Thanks for everything. [link] [comments] | ||
Artillery used at its full potential: Posted: 25 Nov 2019 12:22 PM PST
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We are going to build a wall and the sun will pay for it! Posted: 25 Nov 2019 03:45 PM PST
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Posted: 26 Nov 2019 05:16 AM PST Welcome to guide on how to sleep! im not gonna make introduction long, so here we go! Solution
If everything fails uninstall factorio and never play it again It is already too late for me... don't fall into this trap like i did, at least this can help new ones edit: for mac users there is built in screen time, for linux you can install one here: https://www.fossmint.com/timekpr-revived-parental-control-app-for-linux/ [link] [comments] | ||
Power Armor MK2 in the making. Why does everything feel like an achievement in this game? Posted: 26 Nov 2019 12:25 AM PST
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128 belt train station, full compression, I dont think you can go bigger with a single line of track Posted: 25 Nov 2019 02:55 PM PST
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how should I signal this to allow more than one train at a time without blocking? Posted: 26 Nov 2019 06:03 AM PST
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Posted: 25 Nov 2019 07:44 PM PST
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Assembly Machines: Item production overload? Posted: 26 Nov 2019 12:20 AM PST
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The sprawl as iron plate production (All) ticked over to 1G. Posted: 26 Nov 2019 07:36 AM PST
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Posted: 25 Nov 2019 10:59 AM PST
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Did my first post 0.17.60 launch, showing off some screenshots of no bus base Posted: 25 Nov 2019 11:46 PM PST
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[Help please] I'm stressed out Posted: 26 Nov 2019 01:53 AM PST EDIT: Bilka helped me out. Problem solved for now. Reaching for straws here but maybe somebody is able to pinpoint the problem and help me out here. The Factorio Charity Event [The Big Twenty] is starting this friday 29th of november.The Goal is to handcraft 20.000.000 green circuits as a community.I've spend the last couple of weeks creating a neat map where we can do exactly that.Each player has his/her own "handcrafting room" where he or she has an unlimited supply of iron and copper plates so each of us can participate, handcraft green circuits and send them on the way to the main storage area. The map runs smoothly (50fps/50ups) when in singleplayer.But in multiplayer? It's a nightmare! a) People who try to join 'Can't catch up' unless the game is paused b) Once people connected, there are 3 possible outcomes:
I thought: 'Maybe there's just too much stuff going on at the map' so I tuned it down, removed parts of the map reduced the number of belts (from like 100.000+ to only a few thousands) but still the performance did not improve at all... Well to make it short I am completly lost and at the point where I fear to start from scratch.So my hope is that somebody here can take a look at the map and the debug mode and maybe find the problem or can tell me what exactly is going on here and why this save games behaves that strangly? I am almost certain there must be some sort of performance bug or sth else because this just feels so strange and bad ... So I would highly, highly appreachiate any tips and help!You can find the map here: https://drive.google.com/file/d/1PMdQk82u2a6N_db6tzyhl1KTLxFVKGR7/view?usp=sharing As I said the map runs nicely in singleplayer but once its hosted it all falls apart ... :l Thanks guys ... hope somebody can help me out here and save the charity event =/ [link] [comments] | ||
Stopping trains instantaneously using chain signals Posted: 26 Nov 2019 08:19 AM PST
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I still run around in pyamas so I made a shopping list to fix that issue after 150 hours... Posted: 25 Nov 2019 10:39 PM PST
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I can't for the life of me figure out why the fluid wagons aren't filling Posted: 25 Nov 2019 11:46 PM PST
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How can I prevent this from happening? Posted: 26 Nov 2019 02:22 AM PST
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Why do you use active providers? Posted: 26 Nov 2019 03:03 AM PST The only situation I can imagine where active providers are required is if you have a gigantic bot-based barreled fluid system and you always need space available for empty barrels so the fluid keeps flowing. Why do you use active providers as opposed to requester-passive provider pairs? [link] [comments] | ||
Started with good intention then it goes full spaghetti. Posted: 25 Nov 2019 04:57 PM PST
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Are you guys all playing in Sandbox mode or what? Posted: 26 Nov 2019 06:16 AM PST I see people with huge massive factorys and I've only managed to get big by playing with 'peaceful mode' on. What is mode is everyone playing in? Is it reccommended to play in sandbox mode first to get to grips with layouts etc? Because I'm having to rebuild a lot in order to find a decent set up. Also, for me, the fun of factorio is building a symetrical beautiful factory so the randomness of the normal mode maps arn't great. Oppinions please! :) p.s the factory must grow [link] [comments] | ||
So I discovered this game two days ago Posted: 25 Nov 2019 03:37 PM PST I played the demo and found the hours were slipping by as I was hooked to the many chores of improving my setup and making new items. Realising it had hooked me I bought the full version. Over the last three days I've discovered many times I'm doing things completely inefficiently and so started afresh in a new world. In any other game this would be a sign of a quitter and bad, but in this one it's very rewarding having a fresh start realising the potential of each component. I finally understand why buses are so important and I can't believe I failed to use splitters until now! It's so satisfying and rewarding to see your factory processing. Love this game! [link] [comments] | ||
Posted: 25 Nov 2019 01:19 PM PST
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Train stops with duplicate names? Posted: 26 Nov 2019 08:20 AM PST I read somewhere that if you have multiple train stops with the exact same any trains with them in their list will use both. Could I exploit this by just having all my copper ore mines have a generic names and have a central drop off location? Or would all of them pile up on the same mine closest to my hub? I would try it first and tell later but I dont want to deal with a MASSIVE traffic jam [link] [comments] |
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