Factorio This is going to take a bit... (but if I would make a something to make concrete and I’d use the advanced circuits I already have) |
- This is going to take a bit... (but if I would make a something to make concrete and I’d use the advanced circuits I already have)
- Wife knows what's up for Christmas.
- One is the loneliest number
- This is why you always explore the map before constructing a wall
- This totally unremarkable location was once the site of a great battle.
- Is it just me or is everybody's base basically a huge mess of electric poles, belts, inserters and various machines and supply chains that take even me, the one who made them, a few seconds of adjustment to see what the hell is going on?
- Industrial Revolution 1K Megabase by Stevetrov and LoicB
- I'm in the rocket stage of the game and having some difficulty, any tips or tricks?
- Play without character?
- i was blessed with this cliff formation in my first deathworld thank god
- What's currently the fastest train loading and unloading without bots?
- I made a mod that makes terrain degrade from grass all the way to sand.
- Multiplayer
- First attempt at space exploration, ressource problem
- Just got into circuits, looking for tips on improvement
- Can I make the UI scale bigger than 75% and less than 100%?
- [Modded] Biter waves spawning out of thin air
- how the hell is this thing stil being drained of electricity when the smelters are not on, it doesent even get trought about half of the night before the baterys are all empty, the same as what is going on on the left and right side is placed on the top and bothem aswell aswell as 3 more blocks?
- Krastorio 10k SPM City Block Base
- What is the highest known SPM with mods
- After 250+ hours, I finally figured out Arithmatic Combinators
Posted: 20 Nov 2019 12:07 AM PST
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Wife knows what's up for Christmas. Posted: 20 Nov 2019 07:17 AM PST
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Posted: 19 Nov 2019 01:01 PM PST
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This is why you always explore the map before constructing a wall Posted: 19 Nov 2019 01:08 PM PST
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This totally unremarkable location was once the site of a great battle. Posted: 19 Nov 2019 06:05 PM PST
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Posted: 20 Nov 2019 06:36 AM PST | ||
Industrial Revolution 1K Megabase by Stevetrov and LoicB Posted: 19 Nov 2019 02:06 PM PST
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I'm in the rocket stage of the game and having some difficulty, any tips or tricks? Posted: 20 Nov 2019 03:40 AM PST | ||
Posted: 20 Nov 2019 07:38 AM PST Is the any mod to play without your in game character? I play with biters turned off and the person is just a nuisance. [link] [comments] | ||
i was blessed with this cliff formation in my first deathworld thank god Posted: 19 Nov 2019 12:31 PM PST
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What's currently the fastest train loading and unloading without bots? Posted: 20 Nov 2019 05:36 AM PST I saw a post awhile back that used circuits and nixie tubes to measure throughput but I can't find it. Anybody have a link? I think the album was on imgur. I know I can get some stupidly fast times with bots, but what is the fastest with stack inserters and chests? Right now I can easily get 8 blue belts out of a 1-4-1 train if I make sure there's at least one waiting in the stacker behind it, but for my green circuit plant I need 14 belts and right now I've settled on two 1-4-1 trains unloading to 7 belts simultaneously. Obviously I can just go with larger trains, but I'd rather rework the chip factory's unloading than mess with the hassle of a larger train(s) on a network that's currently not designed for it. Anyways, more of a problem should I go for higher spm later and not now. Thanks! Edited to add: I guess I should point out that loading super fast is a harder problem to solve than unloading. Bonus points for wicked fast loading. [link] [comments] | ||
I made a mod that makes terrain degrade from grass all the way to sand. Posted: 19 Nov 2019 11:09 AM PST https://mods.factorio.com/mod/TerrainDegradation Not sure if this breaks rule 7, but this was requested, and I think it is a great visual image of your factory destroying the alien world. I will also add trees getting destroyed after some time being dead. If you have any suggestions etc. then let me know (keep in mind I am a new modder and this is still in development stage), if I don't respond in under an hour I am propably in school or sleeping. [link] [comments] | ||
Posted: 19 Nov 2019 10:01 PM PST Looking for a teammate to help me grasp the game better or at least someone to struggle with. Made it to cars and oil processing but just never seem to progress and start a new world. Hopefully we can eventually launch a rocket [link] [comments] | ||
First attempt at space exploration, ressource problem Posted: 20 Nov 2019 07:24 AM PST
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Just got into circuits, looking for tips on improvement Posted: 19 Nov 2019 11:49 PM PST | ||
Can I make the UI scale bigger than 75% and less than 100%? Posted: 19 Nov 2019 04:34 PM PST I'm playing Factorio in a notebook and I think that 75% is too small and 100% or more is too big, can I use others scales like 80% or 90%? [link] [comments] | ||
[Modded] Biter waves spawning out of thin air Posted: 20 Nov 2019 06:43 AM PST So, I've been playing with a big pile of mods, including Rampant and Natural Evolution Enemies. It's quite challenging, and I've turned off the Player Score Contribution Threshold setting, and Player Proximity settings in Rampant, as I still want the original pollution mechanic to be mostly what triggers attacks. This brings me to my problem: enemies just seem to spawn out of thin air. I'll be defending a base against some enemies, and a bunch will just appear out of a point in the ground. Or, inside my base, which as you might imagine, is challenging to defend against. Is there a setting to disable this behaviour? And does anyone know what it is? [link] [comments] | ||
Posted: 20 Nov 2019 05:35 AM PST | ||
Krastorio 10k SPM City Block Base Posted: 19 Nov 2019 10:33 AM PST https://imgur.com/gallery/yhNZRCV I created a 10k SPM Base with City Blocks and the Krastorio Mod. I had much fun to build it but I'm having UPS issues now. I think it comes from the belt usage and my train network. I started to improve it but got kinda bored to change all rail blocks with the new layout. Any Idea what could be done better to improve the train issue or is this just a normal behaviour with big city blocks? I'm thinking to extend it a bit more but then I would add faster belts. That would help to build a bit cleaner. If you want to see a specific part of the factory write a comment. I try to add a picture then. [link] [comments] | ||
What is the highest known SPM with mods Posted: 20 Nov 2019 04:13 AM PST I have some plans to make a 50k SPM base with mods and was wondering what is the highest know with mods. [link] [comments] | ||
After 250+ hours, I finally figured out Arithmatic Combinators Posted: 19 Nov 2019 01:52 PM PST
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