Factorio Weekly Question Thread |
- Weekly Question Thread
- When these are copper plates, you've played too much Factorio
- 32x32 Factory (7 spm)
- I don't think the water lake demon is happy that I'm borrowing its water :(
- Just wanted to show off my new shirt, that’s all. :)
- Version 0.17.79
- A tip for all people: The Ballmer peak.
- Long time lurker, first post. My "cleanest" base so far. Third retry.
- Winston is loving my main train exit
- My thoughts after playing peaceful mode: "So! Which areas are polluted in my save? ....apparently yes."
- A Factorio timelapse I wanted to make for a long time :D
- Blueprint of death
- This piece of information would be extremely useful
- Industrial Revolution belt chaos..!
- Safety Idea for nukes
- Angel's / Bob's / SpaceEx: Having a Great Time
- Can You Do It?
- My 1 chunk base (almost). I'd like to start a challenge to make the most SPM inside a 32x32 area, 1 chunk (more i the comments)
- Productive start to the mega base
- Fixed Artillery vs. Train Artillery
- Is it possible to balance outputs in a 6 lane balancer when lanes are backed up?
- is there, by any chance, a website, software or whatever that lets me visually plan factorio stuff without the game?
- Cutting Bitters Like Butter With Personal Laser Defence
- Steel beams are now the bane of my existence
Posted: 18 Nov 2019 10:05 AM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
When these are copper plates, you've played too much Factorio Posted: 19 Nov 2019 04:54 AM PST
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Posted: 19 Nov 2019 07:06 AM PST
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I don't think the water lake demon is happy that I'm borrowing its water :( Posted: 18 Nov 2019 08:05 AM PST
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Just wanted to show off my new shirt, that’s all. :) Posted: 18 Nov 2019 11:09 AM PST
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Posted: 19 Nov 2019 06:28 AM PST Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
A tip for all people: The Ballmer peak. Posted: 19 Nov 2019 06:29 AM PST There is a thing known as Ballmer peak. It says that things like programming and Factorio are best performed at a level of alcohol achieved 2 drinks in. XCKD explains it as so: However, be wary, as exceeding this limit leads to spaghetti followed by a sudden stop in growth. Do not attempt to perform this trick unless you are legal drinking age and won't end up drunk after 2 cans. [link] [comments] | ||
Long time lurker, first post. My "cleanest" base so far. Third retry. Posted: 18 Nov 2019 08:03 PM PST
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Winston is loving my main train exit Posted: 19 Nov 2019 04:54 AM PST I don't post much but thought you guys might enjoy this :) It's my main drop off exit for my current base, to the right is just a copper deposit i use for my make everything [link] [comments] | ||
Posted: 19 Nov 2019 05:46 AM PST
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A Factorio timelapse I wanted to make for a long time :D Posted: 18 Nov 2019 09:18 PM PST
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Posted: 18 Nov 2019 10:36 AM PST
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This piece of information would be extremely useful Posted: 19 Nov 2019 03:31 AM PST When I plan resource distribution with trains, it's important to know how far stations are from each other. Since trains have to walk the distance twice, is not the same as belts. So I think a way to know how far a train has to move between two stations would help a lot to be able to tell if resources would come in fast enough. [link] [comments] | ||
Industrial Revolution belt chaos..! Posted: 19 Nov 2019 05:36 AM PST
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Posted: 19 Nov 2019 06:27 AM PST So you put your rocket launcher into the slot, you put the nuke in the launcher, and you press tab to select the launcher. Then the game gives you a warning: SAFETY ON. CANNOT FIRE. PRESS LEFT CTRL+RIGHT CTRL TO DEACTIVATE SAFETY. When the safety is on, it's just a dark green missile, but when it's off, it's the light green missile we all know and respect. [link] [comments] | ||
Angel's / Bob's / SpaceEx: Having a Great Time Posted: 19 Nov 2019 02:39 AM PST At about the time I hit 1,000 hours of Factorio I decided to broaden my horizons with an AngelBob run, with Space Exploration thrown in because who doesn't want to go into space, right? I'm here to report that, despite the somewhat ambiguous lack of consensus around the internet as to whether SpaceEx will work properly with AngelBob, all is well so far. The only clash between the mods is that SpaceEx is incompatible with Bob's Modules, which fortunately is not critical to the modpack. I've read some concern about mixing Alien Biomes with Angel's Bioprocessing, and I can confirm that they are compatible. Having left AB in its default configuration (which included vanilla terrain) I was able to find the gardens I needed with minimal exploration. This is my first foray into major modding with Factorio, and I'm still in the early stages of the run, but there are several things I really like so far:
One thing I've started doing this run that I'd like to share: I'm doing a train grid base, with 5x5 cells to start with. Anticipating a huge number of train stops and knowing what a pain it is to remember station names and find them in the list, I've started prefixing all of my station names with a coordinate address. For example, my iron smeltery is in cell 0,0 so all of the stations pertaining to that smeltery are prefixed with "0:0". This way all of the iron smeltery stations are in one place in the (alphabetized) list without having to put "Iron Smeltery" in front and end up with long station names. A shot of my base so far is here. Basically I just want to say I'm having a great time and I'm super happy that there's easily another 1,000 hours of fun ahead. [link] [comments] | ||
Posted: 19 Nov 2019 06:03 AM PST
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Posted: 18 Nov 2019 09:41 AM PST
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Productive start to the mega base Posted: 18 Nov 2019 12:18 PM PST
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Fixed Artillery vs. Train Artillery Posted: 19 Nov 2019 07:40 AM PST When I expand to new lands, I drop down, in this order:
This works very well. But I see the train-mounted artillery, and I question why? It's trivially easy to drop down a logistics depot and artillery. And by having it at a 'fixed' location, you can predict the arrival of the biters as they charge the artillery. In contrast, if an artillery train were to arrive at a station, it would attract the biters, then leave. So you'd still need the pillboxes to defend the outpost. Why not just leave a fixed artillery piece there to keep the biters at distance? Please explain: What's the point of artillery trains? (other than cool videos: they do make for cool videos!) [link] [comments] | ||
Is it possible to balance outputs in a 6 lane balancer when lanes are backed up? Posted: 19 Nov 2019 04:31 AM PST
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Posted: 19 Nov 2019 04:31 AM PST I vaglue remember a screenshot of something like this iirc... but i could be wrong [link] [comments] | ||
Cutting Bitters Like Butter With Personal Laser Defence Posted: 18 Nov 2019 07:54 PM PST
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Steel beams are now the bane of my existence Posted: 19 Nov 2019 06:42 AM PST I've been playing Factorio on and off for years, but my current build is my first in .17. And holy CRAP does purple science need a lot of steel beams. I've never had so many furnaces running for a single part of my base. It even rivals copper production! Now I'm looking at getting an area set up for yellow science, and guess what... more steel beams! I'm going to have to redo my entire iron smelting plant at this point to be able to keep up. So far, that's the biggest thing that's stuck out in the move from .16 to .17. [link] [comments] |
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