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    Friday, November 22, 2019

    Factorio Friday Facts #322 - New Particle system

    Factorio Friday Facts #322 - New Particle system


    Friday Facts #322 - New Particle system

    Posted: 22 Nov 2019 04:42 AM PST

    With the new Steam Link app, you can play Factorio on your phone!

    Posted: 22 Nov 2019 02:41 AM PST

    How do you guys feel about power pole spaghetti?

    Posted: 21 Nov 2019 08:02 PM PST

    Start a war to get the oil?

    Posted: 21 Nov 2019 06:57 PM PST

    There Is No Spoon in 7:45 on 0.17 - the stress is real!

    Posted: 22 Nov 2019 12:35 AM PST

    Last night I finally claimed victory on the achievement that has caused me the most angst!

    I had put off attempting it for years because I didn't want to miss the deadline by a minute and end up wasting 8h01m of my life. Instead, I wasted only 7h45m :)

    I'm here partially to brag (as I'm so happy I've done it) but mostly to share notes that might help others.

    1. I "cheated" as much as I could without actually cheating: resource frequency min, size max, richness max. Cliffs off, trees medium. All enemy settings default (necessary in order not to disable the achievement), but pollution turned off. Result: not one shot fired during the whole game. Perfect harmony with the biters.

    2. I rerolled the starting position until I had iron, coal, copper and water within very close walking distance. I was worried about wasting time walking back and forth. In retrospect I think this was a good decision.

    3. First goal was to build half a dozen or so burner miners, hand-carrying coal around to furnaces. I rushed electric miners and focused on scaling up iron production. It felt like too much iron too soon, but of course it wasn't!

    4. Having built iron and copper smelter arrays, I focused on a mini-mall to fuel the next phase of base-building. The mall had belts, inserters, long handed inserters, electric miners, pipes, pipes to ground, and splitters. I never put belts to ground in the mall but eventually wished I had.

    5. I had started in the desert so gathering wood for power poles was annoying. I wished I could have added automatable medium poles to my mall sooner than I did. The only other item I built in the mall was the steel furnace.

    6. Red, green and blue science automation, and oil setup, took the first few hours. I felt I was about halfway at the 4h00 mark. I was wrong - I needed to pick up the pace significantly.

    7. Along the way I made a few schoolboy errors - somehow I ended up with two separate electrical networks - and two separate oil processing setups! A couple of minor brownouts panicked me but put me back no more than 5 minutes.

    8. I built a pseudo-main-bus. Products flowed generally north to south, but I always gave in to spaghetti when convenience demanded it. In general, this was a spaghetti base. The most organised-looking section was the oil pipe work. I think putting in this effort did actually save me time, versus dealing with pipe spaghetti.

    9. As time ticked on I found myself caring less and less about any form of neatness or efficiency. Long runs of belts often had random "typo" belts next to them. Whatever. Not enough time to clean up.

    10. Purple and yellow science were tough as hell to scale. I chased bottlenecks for at least an hour, scaling up red circuits, then green circuits, then iron and steel production, and all over again. At this point I started wishing I had bots, as I was building some very large and tedious steel furnace arrays. I still don't know whether the investment in bots would have paid off or not. I never did build any. Even rails ended up being a bottleneck.

    11. Along the way I started stockpiling low density structures and rocket fuel (and, belatedly, concrete). This was an excellent idea, as they are very time consuming to make, so best to start early. I wished I had calculated how many LDSes I would need as I ended up overproducing and therefore wasting copper and steel.

    12. Researching the silo took a looooong time due to my purple science scaling issues. In the meantime I hand-crafted 4 prod 3 modules for the silo.

    13. The final 90 minutes was spent in a panic over the rate at which I was producing rocket control units. I paused and did some calculations. It wasn't going to be enough. I shut down all science production, quickly scaled plastic, built out a whole new red circuits section, scaled blue circuits, scaled speed module production, and spammed RCU assemblers which I ended up hand-feeding towards the end.

    14. With 20 minutes left, I finally relaxed. The prod 3 modules in the silo probably saved the day!

    15. I received steam all the way, raining bullets, no spoon, and no time for chitchat achievements all at the same time! Only Mass Production 3 left now.

    16. No bots, no solar, no nuclear, no circuits, no military production of any kind - not even armour or bullets.

    17. The game is incredibly well balanced. Hats off to the developers. I'm very glad I did this achievement but won't be doing it again any time soon!

    submitted by /u/jl6
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    Run in a circle like a goddamned idiot if you want to live.

    Posted: 21 Nov 2019 08:14 PM PST

    Factorio - Trailer 2013 - Good to see how far it has come.

    Posted: 21 Nov 2019 01:51 PM PST

    What Sorcery is This?

    Posted: 22 Nov 2019 07:46 AM PST

    Inexperienced players started building a rail network. We decided to "Just make it work."

    Posted: 22 Nov 2019 07:51 AM PST

    Self-contained 120spm base - vanilla - bots

    Posted: 21 Nov 2019 03:35 PM PST

    Locking the Inventory?

    Posted: 21 Nov 2019 10:57 PM PST

    Is there a mod or any vanilla way to lock the inventory in a specific location so that every time i open the inventory it doesn't pop up in the middle of my screen, but where I left the inventory menu last? ex: if i leave it in the top left or bottom left, it stays exactly where i left it no matter when i re-open it

    submitted by /u/FrostySmags
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    Do you guys like my smelter design? Its 2.5k/m.

    Posted: 22 Nov 2019 08:00 AM PST

    Do you guys also see this optical illusion with the rails? Maybe I've been playing for too long.

    Posted: 22 Nov 2019 05:47 AM PST

    Friend and I are doing our first run of the game, just hit Blue tech and seriously loving the game

    Posted: 21 Nov 2019 06:04 PM PST

    Just ain't nothing this beautiful

    Posted: 21 Nov 2019 03:21 PM PST

    I love trains.... too much.

    Posted: 22 Nov 2019 03:23 AM PST

    I love trains, I really do. I love them so much that my current playthrough has about 15 of the little buggers, between 4 and 16 carriages each, but will soon bloat to about 100.

    So I have a question. Is it possible to hide certain trains from the train screen thingy? I don't exactly need to have my entire screen taken up by trains running plates to green circuit facilities, it makes finding the specific train I want a bit of a bother :(

    Thanks in advance <3

    submitted by /u/dinglenutmcspazatron
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    bet you cant handle the spaghetti

    Posted: 21 Nov 2019 08:08 PM PST

    Glass tile mosaic attempt of factorio gear

    Posted: 21 Nov 2019 04:16 PM PST

    After 7 hours, finally automated inserters!! (Industrial Revolution)

    Posted: 21 Nov 2019 06:23 PM PST

    Refurbished Laptop Recommendations to run this Game

    Posted: 22 Nov 2019 02:55 AM PST

    Hello Guys, I have been using Macbook Pro (Late 2013) for few years now, I bought it refurbished from ebay and had no problems until now - seems like charging circuit is dying and it doen't charge anymore. I wanted to know is it worth buying refurbished laptop? And if so, do you have any recommendations, basically I am thinking about Lenovo Thinkpads, because they support Linux well and and Linux would be my OS of preference. I also need this new laptop to support Factorio. My budget is probably no more than 500$. I am sorry if this is not the best sub for this, but maybe some other people here are using refurbished laptop to game?

    submitted by /u/kaktusas2598
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    Here's my completely inefficient, easily clogged and barely working first base. I love it and I can't wait to scrap everything to build a new better version.

    Posted: 21 Nov 2019 03:50 PM PST

    T-Shirt Sizes Run Small

    Posted: 21 Nov 2019 03:19 PM PST

    I got my t-shirt today and it doesn't fit - not even close. I mistakenly assumed these t-shirts would be the same size as my other t-shirts. This is, of course, no fault of Wube. They clearly define the width and length of their shirts on the website and I take full responsibility for not paying close enough attention.

    Just to give you an idea, a 2XL Factorio t-shirt measures 60 centimeters across the chest when laid flat. My 2XL t-shirt made by Gildan measures 71 centimeters. Unfortunately, that means that the 3XL at 63 centimeters won't fit me either.

    Wube's return policy would allow me to return the shirt for a full refund, but I'll just give it away to someone who will appreciate it and be satisfied that my money went to support my favorite game.

    TLDR; the t-shirt measurements are there for a reason. Don't be like me. Measure, then purchase.

    submitted by /u/djeepp
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