- Decided i'd have a go at spaghetti style, and although i got close, i still cant make a factory without a main bus of some sort :/ .Kinda wish i still had the knowledge i possessed when i first started out.
- ANXIETY
- The good gear girl with a rocket launcher (w/o color & sketch)
- TFW your barrel can only hold 50 protons
- Intelligent Bot Mod Idea?
- Pasta.. Directly Inserted
- Solar Gardens
- Simple, no combinator, optimised Kovarex processing
- my full 6-lines green circuit production
- The Angry Octopus
- Great migration, i think I did something wrong
- #TeamTrees
- Research problem
- I recently started to dive into the world of mods, are there any good QOL mods that you guys use?
- View overall demand for a specific item?
- Anyone else split up their turf into nations?
- First day with Bob's Angels. Is this what masochism feels like?
- Item ordering in menus
- Need help with steel smelting
- improved 48 lane train station, now with full compression!
Posted: 23 Nov 2019 02:31 AM PST
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Posted: 22 Nov 2019 02:40 PM PST
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The good gear girl with a rocket launcher (w/o color & sketch) Posted: 23 Nov 2019 06:36 AM PST
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TFW your barrel can only hold 50 protons Posted: 22 Nov 2019 12:12 PM PST
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Posted: 23 Nov 2019 12:53 AM PST So me and my friends have put countless hours into survival games like ark, rust, conan exiles ect. The thing that makes all those games so gripping to us is being able to raid other players to gain resources/supplies and defend our own base against other players. I know factorio has some pretty nice pvp modes for that but its hard to find pvp servers or people to do it so often at any givin time. Im not sure how hard or possible it would be but i think it would be amazing if not the best mod in my opinion to see a Player like bot that mines resources and builds factory's and occasionally trys to raid you like the ai does in Subsistence. I think this would be a great mod in every scenario. If anyone has any thoughts on this or could possibly make this happen let me know in the comments. [link] [comments] | ||
Posted: 22 Nov 2019 11:01 PM PST
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Posted: 23 Nov 2019 07:37 AM PST
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Simple, no combinator, optimised Kovarex processing Posted: 22 Nov 2019 08:44 PM PST
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my full 6-lines green circuit production Posted: 23 Nov 2019 06:52 AM PST | ||
Posted: 22 Nov 2019 03:53 PM PST
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Great migration, i think I did something wrong Posted: 22 Nov 2019 10:44 AM PST
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Posted: 23 Nov 2019 06:25 AM PST
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Posted: 23 Nov 2019 06:10 AM PST | ||
I recently started to dive into the world of mods, are there any good QOL mods that you guys use? Posted: 22 Nov 2019 05:02 PM PST | ||
View overall demand for a specific item? Posted: 22 Nov 2019 11:56 PM PST Hi all, I'm wanting to design a factory that somewhat emulates real life. Basically I want to set up a lot of "mini factories", each producing their own item, that are then transported to a central depot area. I will be using trains to transport the items around, with each mini-factory having it's own station for both pick up and drop off of necessary items. However one glitch in this, as far as I can tell there is no way to see the overall demand for a specific item. Let's take Iron Gear Wheels for example. I might have one mini-factory making yellow belts, another making red belts. The yellow belt factory might need 10 gears per second, while the red belt factory needs 20 per second. So I need to then ensure my gear factory is making 30 gears per second. Is there a way, either in game or via mod, to view the overall, factory wide demand for specific items? [link] [comments] | ||
Anyone else split up their turf into nations? Posted: 22 Nov 2019 06:45 PM PST Cause I have for a while and I love it lol. I've been strategically annexing plots of land from the zergs, in particular lage plots surrounded by lakes. My 0.17 world has a shit ton more and a shit ton bigger water bodies than my first 0.16 world so I pretty much only build walls from sea to sea. I just finished claiming a big new chunk to the south with a lot of resources. I called it Texas and everything inside it has Texas somewhere in the name, like the Houston Stone Mine or Texas Exports (the train station that will export everything mined there). I couldn't claim it for MONTHS because I hadn't explored far enough to find a strip short enough for a wall segment. I just hate wasting resources on walling when I have all these lakes around. Lakes don't waste ammo. My military tech was not up to par for comfortable exploration at the time, and even when I did get cannon shells, rockets, artillery shells, and all kinds of turrets on assembly lines it still took me three whole days to pesticide and secure the area. Well I had robots build the walls, but I got counter-raided at least twice in the process. [link] [comments] | ||
First day with Bob's Angels. Is this what masochism feels like? Posted: 22 Nov 2019 05:21 PM PST
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Posted: 23 Nov 2019 01:28 AM PST Ok, so I am trying to put a quick personal mod together to reorder the icons in the item and recipe selectors for pyanadon as I keep looking in the wrong places for some stuff (i.e. they moved science packs to Coal Processing and I want to move it back to Intermediate Products). I have figured out how to move the icons to the page I want (blatant plagiarism of ShinyIcons), but I can't figure out how the ordering within the page works. I have looked through the modding pages of the wiki, but I cant find a reference to how the ordering of items work. Does anyone have a reference as to how the item ordering works? [link] [comments] | ||
Posted: 22 Nov 2019 10:13 PM PST
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improved 48 lane train station, now with full compression! Posted: 22 Nov 2019 11:59 AM PST
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