Factorio It's about the time for a new logo! |
- It's about the time for a new logo!
- This is supposed to happen right?
- Tip : TIL you can toggle logistic network, electric network and pollution overlays in map view with ALT key
- I have a dead lock
- Nuclear Inserter?
- Using a ZenBook Pro Duo secondary screen
- I love my base
- Hour 171 from a wip megabase
- What happens if you host a random server on factorio. Makes you realise how amazing this community can be.
- Stay organized
- Hi, im down to play!
- Production science pack 350-1500 K/min
- Industrial Revolution / Krastorio / LTN - Rocket launched after 96 hours.
- Just bought this game recently and this is my first Base after roughly 3/4 hours. What improvements do you guys suggest?
- I'm not producing inserters fast enough to keep up with red science and belts. Any good ideas?
- Need help! Pollution is spreading faster than I can explore the world, I'm being attacked by biter nests I haven't even discovered yet.
- THE BEST NUCLEAR FUEL CONTROLLER YOU WILL SEE IN THE NEXT HOUR
- Any idea why the highlighted heat exchanger is showing 500 C yet reports no fuel? It should be working at 500 C, correct? It has plenty of water (or else it would report no input fluid).
- My Sushi Base
- Do you need a lot more iron then copper?
- Rail throughput not enough to support base
- Train Rails. Did I get it right?
- Long Smelters - Square. Practical. Good.
- First rocket after a long pause, also first rocket science packs for me! Aaand Lazy bastard achievement gotten!
- My friend learning how to use artillery targeting remotes the hard way
It's about the time for a new logo! Posted: 19 Oct 2019 12:45 PM PDT
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This is supposed to happen right? Posted: 19 Oct 2019 08:54 AM PDT
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Posted: 19 Oct 2019 06:38 AM PDT I accidently pressed ALT when in map view and discovered it. Edit: as u/kukiric pointed out in the comments, the title is slightly misleading. ALT key toggles the overlays switched on at a time. If you have the electric network overlay switched on and press ALT, only the electric network overlay will be toggled from then on. (Until you manually toggle other overlays) [link] [comments] | ||
Posted: 19 Oct 2019 11:27 AM PDT
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Posted: 18 Oct 2019 08:32 PM PDT
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Using a ZenBook Pro Duo secondary screen Posted: 18 Oct 2019 01:36 PM PDT
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Posted: 19 Oct 2019 11:51 AM PDT
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Posted: 19 Oct 2019 04:25 AM PDT
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Posted: 19 Oct 2019 04:24 PM PDT
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Posted: 19 Oct 2019 10:04 AM PDT
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Posted: 19 Oct 2019 05:27 AM PDT I'm looking for someone who wants to play factorio with me:) Info about me: - 100+ hours of gameplay - Danish - Fluent English - 18 years old - time zone (GMT+2) I'm also down to play with mods or just vanilla, I really don't care tbh. I just wanna build a huge a** factory. If youre interested join this link on discord https://discord.gg/SS8byuD Password is "reddit" [link] [comments] | ||
Production science pack 350-1500 K/min Posted: 19 Oct 2019 01:26 PM PDT
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Industrial Revolution / Krastorio / LTN - Rocket launched after 96 hours. Posted: 19 Oct 2019 03:27 AM PDT
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Posted: 19 Oct 2019 02:05 PM PDT
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I'm not producing inserters fast enough to keep up with red science and belts. Any good ideas? Posted: 19 Oct 2019 12:20 PM PDT
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Posted: 19 Oct 2019 09:49 AM PDT
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THE BEST NUCLEAR FUEL CONTROLLER YOU WILL SEE IN THE NEXT HOUR Posted: 19 Oct 2019 03:30 PM PDT !blueprint https://pastebin.com/Nc494Prn The goals are as follows: 1: always insert fuel when the condition to do so is true. In my case, I chose a tank to have less than 5k steam. 2: never have a cell inserted in the reactors if they are already consuming a cell. So first it starts out with a combinator that outputs T(imer) = 1 if we are low on steam. Then a second combinator receives this signal and outputs T = 1 if T > 0. This output goes into the timer combiner that will output the value of T if T is lesser than 12k. 12k being the time it takes for a fuel cell to burn. The timer also gives it's output to 2 more combiners: 1 outputs T = 1 if T > 2 and the receiver of this output is the combiner that outputs T = 1 if T > 0. The second combiner to receive the output of the timer is the one controlling the time window where inserters are activated. It does so by outputting W(indow) = 1 if T < 20. This output goes into a final combiner that outputs a checkmark OK if T from the very first combinator checking the steam levels and W are true. All you have to do is to make your inserters stack size 1 and activate when OK is greater than 0.
I just gave you the blueprint, all you have to do is to connect 2 wires and combinators are dirty cheap.
please_be_patient_I_have_autism.jpg I couldn't rest until I figured a way to control my fuel EXACTLY like I wanted. If you don't care to save uranium to the very last ore then don't. I'm not your dad to tell you how to play. The point is that I had a goal in mind when using fuel cells and this controller achieves it. [link] [comments] | ||
Posted: 19 Oct 2019 01:03 PM PDT
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Posted: 19 Oct 2019 11:49 AM PDT
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Do you need a lot more iron then copper? Posted: 19 Oct 2019 02:17 PM PDT I ran into the probable of not enough iron however still had lots of copper so is it common for recipes to need more iron then copper? [link] [comments] | ||
Rail throughput not enough to support base Posted: 19 Oct 2019 12:31 PM PDT
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Train Rails. Did I get it right? Posted: 19 Oct 2019 09:28 AM PDT
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Long Smelters - Square. Practical. Good. Posted: 19 Oct 2019 01:45 PM PDT
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Posted: 19 Oct 2019 07:12 AM PDT
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My friend learning how to use artillery targeting remotes the hard way Posted: 18 Oct 2019 06:09 PM PDT
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