Factorio Oh god oh fuck |
- Oh god oh fuck
- Spiter personal time
- Wireless charging my science lab
- Update: Space Science has begun, and the last bit of my sanity has gone away
- I like water worlds. Much less surface needs to be defended, and I'm always looking for strategic choke points to efficiently grab big chunks of land from those pesky biters
- The Sapper- a flying, power sucking enemy based on cantheman870's idea
- Is there anything I can improve on this wall setup ?
- The new enemy pathfinding is pretty brutal. On the plus side, I'm getting to see those beautiful destruction remnants. Lots of them. *sigh*
- Sometimes I just like to sit back and watch my bots do the science dance
- EVERYTHING IS FINE, I SWEAR
- How to enable biter attacks?
- How I've been dealing with Deathworld bases since the new pathing.
- When are trains needed?
- Disposing of excess wood using turbines
- Block a section of track from the train network?
- Gun VS Laser turret: Damage Cost and DPS comparison (against different enemies, and with different upgrade levels)
- Circuit breaker mod (or circuit network solution)?
- Anyone have a list of what Bob's mods to install?
- Filter inserter in train station not working after update
Posted: 20 Oct 2019 02:50 AM PDT
| ||
Posted: 20 Oct 2019 03:58 AM PDT
| ||
Wireless charging my science lab Posted: 20 Oct 2019 03:33 AM PDT
| ||
Update: Space Science has begun, and the last bit of my sanity has gone away Posted: 20 Oct 2019 01:14 AM PDT
| ||
Posted: 20 Oct 2019 06:03 AM PDT
| ||
The Sapper- a flying, power sucking enemy based on cantheman870's idea Posted: 20 Oct 2019 12:12 AM PDT
| ||
Is there anything I can improve on this wall setup ? Posted: 20 Oct 2019 03:23 AM PDT
| ||
Posted: 19 Oct 2019 11:36 PM PDT
| ||
Sometimes I just like to sit back and watch my bots do the science dance Posted: 20 Oct 2019 04:57 AM PDT
| ||
Posted: 19 Oct 2019 08:10 PM PDT
| ||
Posted: 20 Oct 2019 12:51 AM PDT When creating my world, I decided to disable biter attacks so I could create my factory. I've reached a point where I want a bit more of a challenge to deal with as I play, and actually make some use out of those guns and turrets, but I'm not sure how to make the biters attack me besides shooting at them. Is there a way to fix this? [link] [comments] | ||
How I've been dealing with Deathworld bases since the new pathing. Posted: 19 Oct 2019 10:41 PM PDT
| ||
Posted: 20 Oct 2019 01:05 AM PDT I have a pretty good base setup, and at this point, I'm using a single train line to move copper over to my main base, and that's it. Should I be using trains more? [link] [comments] | ||
Disposing of excess wood using turbines Posted: 20 Oct 2019 12:34 AM PDT This is probably old and extremely obvious news for everyone else but I've just realised for myself that using a turbine connected to a boiler is a very effective way to get rid of wood or other flammables you don't need. All turbines and steam engines on the same power grid will attempt to produce energy at the same proportion of their maximum output, so a turbine connected to a boiler will consume almost 6.5 times as much steam as an engine would (up to the maximum 1.8 MW). So let's say I've just cut down a forest to expand my first single-reactor, 40 MW power station into a brand new, 160 MW double reactor, but now I have all this wood to get rid of and my power draw is only 25% of maximum because I haven't yet grown my factory. If hooked up a single steam engine to this boiler it would burn wood at a pathetic 225 kW, or almost 9 seconds per wood. A turbine (either purpose-built or borrowed from my nuclear power plant) will make the boiler burn at 1.45 MW, burning that same wood in less than one and a half seconds. Sure you could achieve the same thing with 6 steam engines but that would take up a bunch of space whereas the turbine can be squeezed in almost anywhere you have some spare water in a pipe. Edit: on reflection this was poorly-written and the main point was lost but it's this: if you're using a boiler and a steam engine to dispose of wood, upgrading the steam engine to a turbine will significantly increase the speed at which the wood is burned, more than you might expect. [link] [comments] | ||
Block a section of track from the train network? Posted: 20 Oct 2019 08:41 AM PDT So, I have a giant loop for my train network. In the middle of that loop I have a train stop. Now every train wants to pass through this train stop instead of going around the normal train loop. Anyway to block the train stop section of track from the train network? [link] [comments] | ||
Posted: 19 Oct 2019 06:19 PM PDT
| ||
Circuit breaker mod (or circuit network solution)? Posted: 20 Oct 2019 08:34 AM PDT is there a way to 'break' a circuits connection to two different areas, or do I have to deal with removing and replacing the wire? is there a combinator solution that I have not thought of? [link] [comments] | ||
Anyone have a list of what Bob's mods to install? Posted: 20 Oct 2019 08:25 AM PDT Trying to start a bobs run... not sure which mods to install for it though. Do I need angel's too? Thanks [link] [comments] | ||
Filter inserter in train station not working after update Posted: 20 Oct 2019 08:19 AM PDT After one of the latest update all of the inserter that load/unload my train stopped working. I'm using LTN and stack filter inserters wired to a cicuit network in order to load/unload only a certain amount of item. All of the station that I already placed are still working fine but for every new station I build the insterter doesn't activate. I'm using the same exact blueprint. Did anyone else experienced the same issue? [link] [comments] |
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment