Factorio Happy Birthday Factorio 1.0 |
- Happy Birthday Factorio 1.0
- Now introducing the worst but circular, smeltery design.
- How excited would you be to see this in real life?
- Do you think this intersection makes sense? I know that roundabout alone would be sufficient, but having extra spaghetti inside allows my trains to take *SLIGHTLY* shorter routes.
- Happy Birthday, Factorio! 1 Year Since Release
- Somebody forgot to delete unused electric pole. Bugs me everytime.
- Clearing biter nests out of the claimed land for my megabase, about 50% done. This debug option is really nice for seeing where they are.
- Happy because I did it myself :)
- Somebody looka my spaghet! So proud and half surprised this still runs.
- [Help] robots won’t fill in ghost tiles for some reason… description in comments
- I found iron!
- Hosting a multiplayer event to celebrate Factorio's 1-year anniversary at 19:00 UTC (approx. 8 hours from when this is posted)
- TIL you *can* enter a vehicle in sandbox mode (without a character)
- Wont have access to my computer for a week now so im wondering if there is any games on the phone like factorio?
- Critique my design. Science pack production is outside of the screenshot, because it is a bit disorganized.
- Factorio All New to me
- Starter bas ¨100SPM¨
- Construction bots not receiving calls? I have plenty of landfill in this network, but there's a bunch of holes in my layers of landfill, the bots never seem to do anything about them. You can see there are many idle bots and they are definitely within the construction zone.
- Flashing alarm system with sound, some help wanted.
- I made a small U-235 enrichment setup that doesn't produce tons of U-238.
- Defend base or turret creep to save resources?
- Mod that locks structures/prevents removal?
- As far as overhaul / big content mods go (krastorio, angel, bobs, seablock, py, etc) --- How would you rank them in terms of easiest to hardest for someone who prefers a gradual ramp in difficulty/complexity?
- Mods
Posted: 14 Aug 2021 03:19 AM PDT
| ||
Now introducing the worst but circular, smeltery design. Posted: 13 Aug 2021 09:25 PM PDT
| ||
How excited would you be to see this in real life? Posted: 14 Aug 2021 07:06 AM PDT
| ||
Posted: 14 Aug 2021 04:08 AM PDT
| ||
Happy Birthday, Factorio! 1 Year Since Release Posted: 14 Aug 2021 01:10 AM PDT | ||
Somebody forgot to delete unused electric pole. Bugs me everytime. Posted: 14 Aug 2021 07:39 AM PDT
| ||
Posted: 14 Aug 2021 01:29 AM PDT
| ||
Happy because I did it myself :) Posted: 13 Aug 2021 07:45 PM PDT
| ||
Somebody looka my spaghet! So proud and half surprised this still runs. Posted: 14 Aug 2021 01:55 AM PDT
| ||
[Help] robots won’t fill in ghost tiles for some reason… description in comments Posted: 13 Aug 2021 07:34 PM PDT | ||
Posted: 14 Aug 2021 03:50 AM PDT
| ||
Posted: 14 Aug 2021 03:55 AM PDT The game will be titled [link] [comments] | ||
TIL you *can* enter a vehicle in sandbox mode (without a character) Posted: 14 Aug 2021 02:52 AM PDT Just hover your mouse over the vehicle, so that there is a yellow rectangle around it, and press Enter. Very useful to fix train deadlocks. I had been juggling with console commands to attach/detach myself to/from a character before :-D [link] [comments] | ||
Posted: 14 Aug 2021 03:59 AM PDT | ||
Posted: 14 Aug 2021 07:31 AM PDT
| ||
Posted: 13 Aug 2021 04:27 PM PDT
| ||
Posted: 14 Aug 2021 08:14 AM PDT
| ||
Posted: 13 Aug 2021 11:08 PM PDT
| ||
Flashing alarm system with sound, some help wanted. Posted: 14 Aug 2021 05:18 AM PDT I'm fairly new to the circuit system and was wondering if there's a better way of setting this up? What I'm trying to do is showing a red light when the alarm is triggered with 2 short flashes of yellow at a set interval and the sound going off only during those two yellow flashes. [link] [comments] | ||
I made a small U-235 enrichment setup that doesn't produce tons of U-238. Posted: 14 Aug 2021 01:58 AM PDT
| ||
Defend base or turret creep to save resources? Posted: 14 Aug 2021 02:30 AM PDT We are playing death world with my friend for the first time and we can't pull it of from multiple reasons. Main question is if it is better to kill alien bases to not waste resources on defense or if it is better to go with pure defense? Atm we are just before getting oil and we can't sustain ammo manufacturing. There are several bases zerging us and we can't keep up. I don't know if we are just slow/nonefficient or we should he killed nests. What is your approach? Also we were wondering if it is maybe better to go slower but efficient in the beginning to slow up pollution build up or just go full nuts with production to go as fast as possible? Thx for any adivices ;) keep in mind that it is DEATH WORLD ;) [link] [comments] | ||
Mod that locks structures/prevents removal? Posted: 14 Aug 2021 06:13 AM PDT Hey, I keep accidentally removing my buildings by accidentally pressing right click while not paying attention. I was curious if there was a mod that could just lock buildings so they're unable to be removed by the player until they're first unlocked. [link] [comments] | ||
Posted: 13 Aug 2021 12:00 PM PDT Looking to jump into the big Factorio mods, but I don't want to go into the wildly complex mods right away. What do folks generally recommend is a good starting point for modded (overhaul) gameplay? Also interested in the different combinations and what mods are complementary with one another (like, obviously, Angel and Bobs for example). [link] [comments] | ||
Posted: 14 Aug 2021 08:12 AM PDT Me and 2 buddies are just about to beat the game on entirely vanilla; were thinking of doing a modded playthrough but I have no idea what mods to get. Any suggestions? [link] [comments] |
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
commercial real estate development companies
ReplyDelete