- I finally beat the game!!!! I've never been so proud of myself! I used a few QoL mods and adjustments and played on peaceful sure, but it's taken me years to actually do it and I feel very accomplished
- I don't know how but I've done it. I've managed to fit 88 belt lanes into this space.
- Getting Distracted (Factorio [Fanmade] Comic Strip # 26)
- [ OC ] Meet the gun turret ! Quick animation I did for fun to test my freshly made gun turret assets
- ~35 years of gaming and this is the absolute first time I have done this.
- Sleep deprivation
- Modular Starter Base
- Guys, what's the "easiest" way to clear the circled area? They are way too many :/
- First Factory
- Shoutout for the mod 'Kruise Kontrol' by Klonan - automate the engineer himself. Great as an accessibility option or simply to relax a bit more while playing.
- First rocket after almost 800hours (43 in this game)
- First time playing bobs mods, thought factorissimo2 may help.
- I just finished the tutorial. How would seasoned player recommend I proceed?
- Roboport circuit network bot count giving absurd values
- Hi All, new player here. I'm stuck with train signaling and would appreciate some small help.
- Up/Down, Left/right building strategies?
- First attempt at signaling a wider 4-way intersection. Are there any inherent problems with this setup? Critiques are welcome. It's already in service, so I hope it's safe for use.
- Looking for multiplayer peeps
- I am still new to trains and this is the first time I am trying to use 2 trains on one track. But I don't understand why neither train can go shown in this screen shot.
- Alt-F4 #40 - Warp Speed for Charity
- my double 2x3 nuclear array
- How to get logistics bots to fill more than one slot?
Posted: 02 Jul 2021 12:03 PM PDT
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I don't know how but I've done it. I've managed to fit 88 belt lanes into this space. Posted: 02 Jul 2021 12:45 PM PDT
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Getting Distracted (Factorio [Fanmade] Comic Strip # 26) Posted: 01 Jul 2021 11:49 PM PDT
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[ OC ] Meet the gun turret ! Quick animation I did for fun to test my freshly made gun turret assets Posted: 02 Jul 2021 05:50 PM PDT
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~35 years of gaming and this is the absolute first time I have done this. Posted: 02 Jul 2021 09:28 AM PDT
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Posted: 02 Jul 2021 03:30 AM PDT We all know the memes. "Cracktorio", they call it, "a game about testing the limits of the sleep deprivation on the human body." How bad could it possibly be, I wondered? What I didn't know was that it wasn't just a meme. After I started playing Factorio I missed two nights of sleep in a row and had to cancel all of my appointments. I didn't even feel tired, or hungry. I'm pretty sure this physiological response is up there with actual amphetamines. It's the most genuinely afraid of a game, and the effect it has on my brain, I've been my entire life. Now that I'm recovering (just slept until I couldn't sleep any more and then caught up on housework and personal care), I was wondering - how common is this in the Factorio community? What was your "first time Factorio" experience? [link] [comments] | ||
Posted: 02 Jul 2021 01:46 PM PDT
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Guys, what's the "easiest" way to clear the circled area? They are way too many :/ Posted: 02 Jul 2021 01:14 PM PDT
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Posted: 02 Jul 2021 01:45 AM PDT
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Posted: 02 Jul 2021 01:01 AM PDT "Kruise Kontrol" is a mod by Klonan, which basically automates the engineer himself and lets you control him in an RTS style. I just want to give it a shoutout here, since I haven't seen it mentioned often. Kruise Kontrol adds one configurable action, which is IIRC as default set to ctrl+alt+click, but can be set to e.g. MouseButton4 or another key (just check the input mappings and re-assign it). Depending on where you point the cursor, this action will start different behaviours of the engineer. E.g. point it at an empty space on the screen (or the map), a dotted line will appear and the engineer will start moving to that particular point (similar to controlling a Spidertron). Point at a rock and activate KK, the engineer will start mining rocks in the vicinity. Point at a tree or an ore patch, and he goes off and starts chopping wood or mining ore. He can drive cars and tanks. He builds blueprinted entities when you activate it over a ghost. He can even fight biters and nests (and use grenades while doing so), when you trigger the action on a biter nest. It's not perfect: sometimes the pathfinding will fail, and the dude won't move a bit. Sometimes the AI will get stuck in a cliff or a rock. The pathfinding also doesn't care about train tracks, so I guess in larger bases accidents will happen. Also, I didn't really use it for combat yet, so not sure if that's a viable option for larger nests. All that said, most of the time it works pretty good. Why would you use this? I think it's a great mod for accessibility reasons, e.g. for people who have problems with their hands. I have rheumatoid arthritis and sometimes continuously pressing buttons to walk is quite hard on my hands. Being able to just press a button and let the engineer work automatically is sometimes pretty great. E.g. when deconstructing entities before bots, I now can just mark them for deletion, and let Kruise Kontrol do the rest. Pretty neat. I also like being able to move the guy to some place (e.g. while exploring the map) while leaning back, checking the map and drinking coffee. Or letting the engineer drive to outposts. It's just relaxing. So, if that sounds interesting, check it out! [link] [comments] | ||
First rocket after almost 800hours (43 in this game) Posted: 02 Jul 2021 10:34 AM PDT
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First time playing bobs mods, thought factorissimo2 may help. Posted: 02 Jul 2021 06:37 PM PDT | ||
I just finished the tutorial. How would seasoned player recommend I proceed? Posted: 02 Jul 2021 06:04 PM PDT | ||
Roboport circuit network bot count giving absurd values Posted: 02 Jul 2021 06:04 PM PDT I've been tinkering around with the circuit network, in order to make my factory keep the amount of bots over a certain number. I set up the roboports like this: This is the result I get: The actual number of bots I have is on the 3k-4k range for both types. The signals I get for available and total bots are completely off charts, on the 13k-16k range. Initially I thought it could be also counting bots in logistic chests, but those only amount to around 1k, so I don't know where those 10k~ extra bots in all 4 signals are coming from. Has anyone dealt with a similar situation before? [link] [comments] | ||
Hi All, new player here. I'm stuck with train signaling and would appreciate some small help. Posted: 02 Jul 2021 05:42 PM PDT
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Up/Down, Left/right building strategies? Posted: 02 Jul 2021 05:39 PM PDT Hey guys so I haven't bought factorio yet but plan on it but before I do I'm playing a game more or less like it and I remember a YouTuber quickly explaining something about sending resources right and then building up and down to get the items you need and you can grow off of it and add more to the resources lines but never went into detail about any of it. Can someone very dummlie explain how you would do that and how maybe underground pipes might help? [link] [comments] | ||
Posted: 02 Jul 2021 02:09 PM PDT
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Posted: 02 Jul 2021 02:21 PM PDT Anyone wanna play vanilla Multiplayer? I've put about 130 hours into Factorio and just wanna do some more achievements and build some cool stuff with people. Steam name is LFissure [link] [comments] | ||
Posted: 02 Jul 2021 09:17 AM PDT
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Alt-F4 #40 - Warp Speed for Charity Posted: 02 Jul 2021 02:17 AM PDT
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Posted: 02 Jul 2021 12:24 PM PDT
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How to get logistics bots to fill more than one slot? Posted: 02 Jul 2021 10:45 AM PDT Hello, I'm playing version 1.1.35 and my logistics bots will only fill up one slot (e.g., 100 steel) even if my minimum is set to 200 or more and maximum is set to infinity. If I try and create another slot in logistics for the same material it says that there is already a slot for that material. Is this a bug? Googling, I'm not seeing anyone else posting about this. EDIT: Never mind, user error. Hopefully this will help someone else with the same problem. [link] [comments] |
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