• Breaking News

    Sunday, July 25, 2021

    Factorio Anyone else absolutely love the "I'm a new player here's my first messy factory" posts?

    Factorio Anyone else absolutely love the "I'm a new player here's my first messy factory" posts?


    Anyone else absolutely love the "I'm a new player here's my first messy factory" posts?

    Posted: 24 Jul 2021 12:15 PM PDT

    Looking at a new player's factory feels like momentarily getting a glimpse of their mind. The first factory is such an organic, natural, untainted expression of somebody and I always love to see it. The first factory isn't about efficiency, it's about being yourself and learning

    To all new players, thank you for sharing your factories with us

    submitted by /u/ConspicuousBassoon
    [link] [comments]

    Finally! That took a while....

    Posted: 25 Jul 2021 04:29 AM PDT

    I made a nuclear heart that pumps electricity through heartbeats timed by a circuit clock. Use sound to hear the heartbeats!

    Posted: 25 Jul 2021 12:35 AM PDT

    IRL biter try to attack as well but got killed along side. ��

    Posted: 24 Jul 2021 08:19 PM PDT

    Finally launched my first rocket.

    Posted: 25 Jul 2021 03:12 AM PDT

    So I Built another Monolithic Megabase, this time its 20K SPM from scratch, benchmarked at 62 UPS.

    Posted: 24 Jul 2021 03:29 PM PDT

    Minimal Nuclear Reactor

    Posted: 24 Jul 2021 08:34 AM PDT

    I've beaten the game...

    Posted: 24 Jul 2021 10:09 AM PDT

    I confess, I've beaten the game before.

    Driven to escape the brutal planet, I did what I had to do. Immediately after the crash I began to collect resources scattered around me. I scraped together as much stone, ore, and wood as I could find. At first I built but simple machines that could collect these resources while I slept. Ah, who am I kidding? I didn't sleep. There must be something in the air here, something that keeps me going. I figured out that with copper and iron, I could build simple circuit boards. Before long I had a real working factory that was pumping out components by the second. I had factories feeding other factories, all working together to one harmonious goal: to get me off this goddamn planet.

    I remember the first bug. What an ugly creature he was, and he stunk terribly when I shot it. It was then that I realized I was not alone. I immediately began to build concrete walls and weapons. It wasn't so hard, really. The bugs almost invaded my factory three times. The third time they came close, real close, but by that point I had figured out lasers.

    There came a point where I had virtually everything cranking together like clockwork. After many sleepless nights I finally built it. I had created a beautiful rocket to escape this hellish brutal planet. I had everything packed and ready to go. The rocket countdown timer started, T-minus 30. Standing at the base of the rocket, I turned behind and marveled around me in silence. My factory. Everything I had built, a beautiful bowl of spaghetti: conveyor belt noodles, copper & iron plate sauce, inserter parmesan. I notice the iron plate production has seemed to stutter and slow down. There must be a hiccup somewhere, a spot that is backed up and could be improved. Hundreds of robots have stopped in their place to study me, watching my next move. I glance back at the rocket, towering majestically above, pointing to the beyond – to salvation.

    T-minus 20. Poised, fueled, and ready to launch at the mere press of a button. I am free.

    Off in the distance, I hear the thundering roar of my turrets evaporating yet another wave of bugs. They keep coming. They've gotten bigger over the years but I know my walls. Reinforced concreted, peppered with laser turrents and flamethrowers. There are so many bugs, but I know that they don't stand a chance. In the distant horizon, I can just make out the silhouette of my pumpjacks going up and down, up and down, pumping a seemingly endless supply of crude oil. A train horn sounds off as the train lugs off towards its next stop.

    T-minus 10 seconds...

    I turn around and step down from the rocketship that was to be my salvation. I delve deeper into the factory and disappear amongst the inserters. The iron plates production must be optimized, it can be better. If I just add some belts here, I can up the production speed. T-minus 3, 2, 1, The rocket bellows as it launches into the polluted sky behind me. I don't watch.

    the factory must grow

    submitted by /u/Frontiersman_
    [link] [comments]

    I've been trying to get into this game for years now. Today I finally broke the blue-science barrier.

    Posted: 24 Jul 2021 08:34 PM PDT

    When you switch from boilers to pannels and accumulators. The pollution is going down thou.

    Posted: 25 Jul 2021 05:29 AM PDT

    Biters are attacking ?

    Posted: 25 Jul 2021 06:34 AM PDT

    Biters are attacking ?

    Biters are attacking eventhough my pollution cloud does not even reach their spawner.

    Any ideas why? As far as i understand they wont attack if i keep my pollution under control ( not covering their spawners)

    https://preview.redd.it/nyhrcp443dd71.png?width=641&format=png&auto=webp&s=c70198e5cfb5e340d6069d1e0cee3fa0f2f4996d

    submitted by /u/SyedDaGreat
    [link] [comments]

    Is is possible to remove this marked for destruction tick without destroying rock?

    Posted: 24 Jul 2021 08:27 PM PDT

    Core mining drills (Space Exploration)

    Posted: 24 Jul 2021 07:34 PM PDT

    Core mining drills (Space Exploration)

    Just set up core mining drills for the first time. So cool! Loving this mod.
    The outputs get sorted, then the four main materials get merged into my lines with priority.

    https://preview.redd.it/wyc38k0bt9d71.png?width=2762&format=png&auto=webp&s=ffbafe85594a0d259d9093a5cf313a94c73fd7f1

    submitted by /u/Wonderful-Ad1843
    [link] [comments]

    my mid-game factory lol(40+hrs)

    Posted: 25 Jul 2021 04:57 AM PDT

    How do you deal with bitters mid-game

    Posted: 24 Jul 2021 09:19 PM PDT

    I found a picture of my very first factory. Only got to green science tho

    Posted: 25 Jul 2021 05:44 AM PDT

    I need some help with my research setup (new player, the network stuff just absolutely melts my brain)

    Posted: 25 Jul 2021 03:31 AM PDT

    My ribbon world mess

    Posted: 25 Jul 2021 07:46 AM PDT

    My ribbon world core (the non-cropped one is 200MB and I have no idea where I could host that, so only some highlights) + you always need more copper & embrace high danger zones to walk through <3

    No mods. I only disabled cliffs.

    After reaching 1k hours in Factorio together with oh so almost 1k science per minute, I decided it's a good time to retire the ribbon world map at 200 hours and do something new.

    Tips on ribbon worlds:

    • Leave room at the edges of the map for rail AND signal or you'll thank me later for the delicious spaghetti you'll have to make to fix it.
    • Build walls to protect you from running on the rails. When you pave with refined concrete, you'll move very fast but trains do too.
    • Spidertrons are too slow when you have a fully paved unobstructed walkway through the base.
    • Expand early & aggressively because finding more of that one specific ore/water is more difficult if you have only two directions to go. I only found 1 patch of uranium.
    • Biters are never a problem later on because your pollution never gets there unless you really screw up and notice ore getting low on your only patch.
    • Make a shuttle train that goes between important parts of the base. Running is fast on concrete, but trains don't require you to hold a button.

    Regrets:

    I know there's some stuff that seems broken. It may be, but probably it's some deprecated stuff I didn't get around to fix.

    AMA about my base/blueprints used.

    I <3 this game.

    submitted by /u/Shto36u3
    [link] [comments]

    LTN question: How to NOT request from a specific provider?

    Posted: 24 Jul 2021 10:53 PM PDT

    Screen shot for better understanding: https://imgur.com/a/pxqc5DB

    I'm working on a centralized ore storage and distribution system. Ore sorting facilities are all over the map, trains take ores to the central storage, from where it should go to smelting, etc. The screen shot shows the requester on top, where the ore comes in, bottom is the provider, from where the ore goes out again. Now I ran into the problem, that the central provider is endlessly feeding the central requester. How do I tell the central requester (top) not to request from the central provider (?) bottom?

    I'm playing V1.0 Angel/Bob, if that is of any importance. My LTN and circuit knowledge is rather basic.

    Will be grateful for any hints. The factory must grow.

    Edit: I tried making it work with network IDs, but I guess I'm doing something wrong.

    submitted by /u/MaixnerCharly
    [link] [comments]

    What's the most creative megabase layout you've seen?

    Posted: 25 Jul 2021 07:32 AM PDT

    I'm starting my first megabase and I'm looking for some inspiration :^)

    submitted by /u/HazardProfilePart7
    [link] [comments]

    My love/hate relationship with Factorio

    Posted: 24 Jul 2021 10:16 PM PDT

    First of all, to make this clear, I don't really hate Factorio what I mean with the title I'll get at later. I'll just write about some things I've noticed about the game, myself, other games and how they compare.

    Story time: I got factorio I think 5 years or so ago. Around the time where you end the game by building a rocket defense defending against waves of biters and turrets had a 11 footprint, must have been around or before version 0.11 I think, maybe even earlier versions. I was in grade 9 or so. I got immersed into Factorio really fast as I've been playing modded Minecraft for a couple of years at that point already. The concept of creating a factory that made everything automatically was amazing in my opinion and still is. I've spend countless nights improving my iron, expanding my copper, spaghettiing my way towards the end. I finished the game with the rocket defense, I've finished the game with the new rocket. I still have, and sometimes play, my first world. It got to a point where pollution and biters are so strong, my old laserturret formations (from when they had a 11 footprint) are one of the few things that can really hold them of. I don't have that much playtime on steam, at least not as much as many others, just ~1000 hours, but that doesn't include the time outside of steam, the other ~600 hours. So what is my Love/Hate relationship? First of all I love this game. I love the graphics, the optimisation that allows us to play this game on every device you can imagine a modern game to run on (I can even play it on my surface go). I love the overall gameplay and concept of automating everything. And I love that I can get up on the weekend, think let's play Factorio, and suddenly it's already afternoon. But that is also where my problem lies. Especially with Factorio, the amount of time I can play a game nonstop is mind boggling. Factorio is one of 2, maybe 3, games that I can do this with even if I finished playing it before. The others are Modded Minecraft and Hearts of Iron 4. Factorio and modded Minecraft are really similar where as you can build stuff, have it run and don't need to care about much of it afterwards, just that Factorio runs better at larger scales and is 2D. Hoi4 is a different story. As a strategy game set during WW2 you just have different nations that have different story paths they can go through. It's repetitive at a point and really laggy in the endgame. But I digress. Why is this a problem that makes me hate them in a way? Well although it doesn't yet, with me starting uni this year, I fear that this time spent on games might have significant impacts on my life. I forget stuff, Skip stuff, push then further down my schedule until it's too late, etc. So it might become a serious problem. But we'll, I'll get going, the factory must grow.

    submitted by /u/JoCGame2012
    [link] [comments]

    No comments:

    Post a Comment