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    Sunday, June 20, 2021

    Factorio Turns out they got there first!

    Factorio Turns out they got there first!


    Turns out they got there first!

    Posted: 19 Jun 2021 08:02 PM PDT

    JOSEF 2: Spiraling out of control

    Posted: 20 Jun 2021 04:59 AM PDT

    Bought the game a few weeks ago, first playthrough. 15 hours in and I'm not really sure what most parts of the factory do... but it kinda works. God bless spaghetti.

    Posted: 19 Jun 2021 01:02 PM PDT

    So glad I bought this game

    Posted: 20 Jun 2021 06:25 AM PDT

    I was looking for a multiplayer, logistics game to play with my friends. We almost went with satisfactory, but my friend was adamant that factorio looked better. I'm so so glad we went with factorio instead. I've sank 45 hours into this game over 2 weeks. Still no rocket because I've restarted a lot to get super nice grids and optimization. Thank you to the Devs and thank you to the modders. This has been amazing

    submitted by /u/HotRats4Sale
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    5 hours in and I have made my first auto science farm. This game is addicting!

    Posted: 20 Jun 2021 02:01 AM PDT

    The Batmodule

    Posted: 19 Jun 2021 02:12 PM PDT

    Subreddit mods, can we buy you a drink?

    Posted: 19 Jun 2021 06:50 PM PDT

    Like, there are seven of you, 2.3k posts in the drama thread alone, I'm sure all of which have been reported at least once, probably for multiple things. None of you volunteered for this level of moderation, I'm sure! Can we set something up for you to indicate our gratitude at the work you're doing on our behalf? I'd happily chip in for a beer for each of you.

    submitted by /u/thalovry
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    Very basic but as a new player I’m immensely satisfied with my first proper setup.

    Posted: 20 Jun 2021 06:57 AM PDT

    Only started playing a few days ago but absolutely loving the game, just started learning to rebuild/ redesign when things go spaghetti

    Posted: 20 Jun 2021 02:32 AM PDT

    I took a screen capture of my factory, and it ended up looking like a circuit board; let me know what ya think.

    Posted: 19 Jun 2021 08:42 PM PDT

    Fps dropped with big clash

    Posted: 20 Jun 2021 05:49 AM PDT

    Fps dropped with big clash

    I was casually expanding my base thinking about bringing in the big guns and then a sudden lag.

    Thinking of testing them new walls!

    During this one big fight the fps dropped to even 20.

    Must be hard to process thousands of artillery shells being fired.

    Artillery wagons firing angrily during which the fps dropped so hard.

    I walked outside the walls and this is what was there.

    submitted by /u/No_Opinion_181
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    (First time posting here) My setup for 1 Chemical Science Per Second using Bob's Mods. (she's a bit messy) Helmod was the only way I managed this and it still gave my quite the headache, but damn if it wasn't satisfying to see come to life.

    Posted: 20 Jun 2021 07:47 AM PDT

    Noob question: How do you get robots into your personal roboport?

    Posted: 20 Jun 2021 08:22 AM PDT

    Just title..... I cannot for the life of me figure out how to consistently get the robots into the roboport inside my power armor

    submitted by /u/esplin9566
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    ahhh, i fixed my green circuit belt feed! (top: before, bottom: after :D)

    Posted: 19 Jun 2021 08:51 PM PDT

    Space exploration: How do you balance simulation?

    Posted: 20 Jun 2021 05:57 AM PDT

    I'm just planning ahead (for the last few play hours!) And I'm struggling to wrap my head around this one.

    To me, it seems clear that using the more advanced simulations should be your priority, but this requires a perfectly balanced system (not a hope in hell, right).

    I'm thinking i could use circuit networks to control this to use up my excess insight packs. I'm thinking I would use the less advanced teirs of simulation once my packs be come unbalanced, eg:

    Run astroparticle simulation (blue and purple packs) all the time. If blue 50> purple, run jut astrology(blue) sim.

    How would this work as I'm trying to sim all 4? I would need to have a downward ascending priority that could switch between 17 different choices!

    submitted by /u/Agile_Ad_2234
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    Why is this 4 x 4 balancer considered as a 4 x 4 balancer (wiki page says so) - If I put on one belt 100 items I would expect to find 25 items in every chest but the result is different. See screenshots. Why? I don't get it!

    Posted: 20 Jun 2021 02:40 AM PDT

    Should i finish factorio tutorial(not the demo)?

    Posted: 20 Jun 2021 07:09 AM PDT

    I have finished all the tutorial levels and I'm currently in the last one. I'm afraid i will lose the excitement for making trains in freeplay if i do it in tutorials.

    submitted by /u/pooyanami
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    Cant get the bots in my inventory to come out and remove things marked for demolition

    Posted: 20 Jun 2021 08:32 AM PDT

    [SOLVED] i have a few hundred hours in Factorio but I haven't encountered this issue yet, as the title says when i mark something for demolition the bots wont fly and pick the stuff up and transport it to me, any ways to fix this?

    submitted by /u/JimIvan
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    Clusterio 2.0 Alpha 7 Preview

    Posted: 19 Jun 2021 09:01 AM PDT

    Unrelated: but Factorio sometimes makes me think back to some games I used to play as a kid called Desert Strike and Jungle Strike

    Posted: 19 Jun 2021 02:38 PM PDT

    I'm sure many of up you remember this series. You had like an Apache chopper and went on missions. Very basic. It was an isometric action game. But I played the stuffing out of em on my Sega Megadrive. Sometimes I wish there was a chopper in the game to mow bugs from the air.

    submitted by /u/AllHailThePig
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