Factorio Run Forest, Run! |
- Run Forest, Run!
- I think I have a problem with my energy
- [Update] Modding Factorio for education. It's possible!
- 128 blue belt (delivered by trains) for yellow science matrix. (about 20UPS at i9-9900K @ 64GB RAM+RTX2080Ti)
- My beautiful mess of a steel smeltery, please ignore the belt contamination on the right.
- 1k SPM with trains and bots only, no belts
- Would this be game be fun as 2 player co-op for two noobs?
- My attempt at a limited operations machine
- Getting some upgrades
- Stupid Wood be GONE!
- Designed my own 4-lane sorter for the white belt that has shorter tunnels
- Was running low on rockets, so I made this rocket fuel factory, powered by steam from a nuclear reactor and using coal liquification.
- Tried to design a balancer from scratch!
- [Help Request] Mod Tips for a fresh run with Space Exploration - thanks :-)
- 1kspm City block
- First time having a """"serious"""" game (with the actual goal of finish the game) and robot are AMAZING (almost 50h inside the game)
- The old mining debate
- Krastorio 2 nuclear ratios
- I'm a big Spider-Man fan, my factory is called the metal web. I now have a fully functioning thwip research set up!
- Real veteran (he died couple seconds later)
- Fine tuning biter expansion mid game
Posted: 09 Jun 2021 07:46 AM PDT
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I think I have a problem with my energy Posted: 09 Jun 2021 03:17 AM PDT
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[Update] Modding Factorio for education. It's possible! Posted: 09 Jun 2021 12:11 AM PDT Hello friends. Following my original post, I've been hard at work coding and building a scenario to bring my vision of Factorio as an educational tool to life. The plan has shifted somewhat from the original ideas based on the feedback from all of you lovely people. the scenario is as follows:
Improvements to come to the mod / scenario:
Known issues
Next steps The next things that I will do is test this with a small group of co-workers that haven't played factorio before, and then a group that aren't gamers at all but are teachers. When I have time, I will work through some of the known issues and improvements as listed above. If anyone wants to test the scenario, the files are available here. I'd love to hear any feedback you might have. In my testing it has been fairly stable, but I have yet to test it with other people, so any feedback that might be offered would be really appreciated. There are instructions on how to test the scenario in the 'Read me' file of the linked .zip, just remember to disable other mods or unexpected things are likely to happen. Any comments or suggestions based on the descriptions above would also be greatly appreciated. Thanks for being an awesome community :) [link] [comments] | ||
Posted: 09 Jun 2021 02:37 AM PDT
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My beautiful mess of a steel smeltery, please ignore the belt contamination on the right. Posted: 09 Jun 2021 08:19 AM PDT
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1k SPM with trains and bots only, no belts Posted: 09 Jun 2021 10:45 AM PDT
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Would this be game be fun as 2 player co-op for two noobs? Posted: 08 Jun 2021 04:17 PM PDT Thinking of picking this game up as I need a mac compatible co-op game to play with my friend. Would it be fun out of the box for 2 player co-op? [link] [comments] | ||
My attempt at a limited operations machine Posted: 09 Jun 2021 04:55 AM PDT
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Posted: 09 Jun 2021 01:26 PM PDT
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Posted: 09 Jun 2021 09:40 AM PDT
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Designed my own 4-lane sorter for the white belt that has shorter tunnels Posted: 09 Jun 2021 10:33 AM PDT
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Posted: 08 Jun 2021 08:25 PM PDT
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Tried to design a balancer from scratch! Posted: 08 Jun 2021 12:51 PM PDT | ||
[Help Request] Mod Tips for a fresh run with Space Exploration - thanks :-) Posted: 09 Jun 2021 05:34 AM PDT Hey guys, I just kind of beat a slightly modded Vanilla run and now crave more lategame (I want to despair over how the hell I can make a factory work much more). You guys hooked me on the 'Space Exploration' mod that looks rad as hell! 😮 Core Question: Given that I was mostly vanilla (just 'squeek through' and a few more QOL mods) what mods would you recommend for a new run with Space Exploration? What I want:
What I am NOT looking for:
Any Tips from you experts is super apreciated. Thank you and keep being awesome 💕💕 [link] [comments] | ||
Posted: 09 Jun 2021 01:35 PM PDT Hi, im building a city block base and using the same size as nilaus my plan would be to build an 1kspm base i wanted to know if you guys know how many city blocks i would need in general like 15x15 ore more than that [link] [comments] | ||
Posted: 08 Jun 2021 01:56 PM PDT
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Posted: 09 Jun 2021 01:53 AM PDT With this post i would like to create a dialog between the different mining strategy's; Bots, Belts, Direct-train and others? My struggle Now i am switching to dedicated smelting, but my patch mining design is still a mess. I need to combine 20+ belts to 12 for trains, which uses loads op splitters ect. [link] [comments] | ||
Posted: 09 Jun 2021 11:54 AM PDT Does anyone know ratios for krastorio 2 nuclear power? How many turbines per heat exchanger? How many heat exchangers per reactor (are neighbouring bonuses similar to vanilla?)? How many pipelines of water do I need? [link] [comments] | ||
Posted: 08 Jun 2021 10:17 PM PDT
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Real veteran (he died couple seconds later) Posted: 09 Jun 2021 08:02 AM PDT | ||
Fine tuning biter expansion mid game Posted: 09 Jun 2021 01:57 PM PDT So I started a game with biter expansion turned completely off and it's not as good as I thought it would be. I've played this save for about 20 hours. I'd like to turn them back on but adjust them so they don't expand as much or something. Is there a way to do this? So far I've only heard of turning them completely on or off with console commands but I haven't found a way to adjust how aggressively they expand. I'd like them to only expand as I create more pollution or when I expand my own base, not just randomly appear all over constantly like the default has them do. I'll take any other similar options if that's not possible. Thanks [link] [comments] |
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