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    Tuesday, June 8, 2021

    Factorio I thought it would be cool to make the THX intro in Factorio. USE SOUND!

    Factorio I thought it would be cool to make the THX intro in Factorio. USE SOUND!


    I thought it would be cool to make the THX intro in Factorio. USE SOUND!

    Posted: 07 Jun 2021 09:00 PM PDT

    Second outpost blueprint. I'm proud. It launches rockets!

    Posted: 08 Jun 2021 08:55 AM PDT

    Twice the belts, same mining unit coverage

    Posted: 08 Jun 2021 10:07 AM PDT

    Hello you wonderful people, do you mind kindly telling me why the f** does this not work?

    Posted: 08 Jun 2021 06:12 AM PDT

    Decided to put my Rocket Silo in the middle of my Factory

    Posted: 08 Jun 2021 10:21 AM PDT

    First Day on the job: ....I promise I can explain! What's your caption for this?

    Posted: 07 Jun 2021 10:22 PM PDT

    What in the heck? It encrypted some factorio jpg files.

    Posted: 08 Jun 2021 04:54 AM PDT

    Blueprints on multiplayer is boring.

    Posted: 08 Jun 2021 08:43 AM PDT

    Personal opinion.

    but when I play multiplayer (mostly vanilla, and looking for that chill game) when suddenly someone joins in and add their god-tier blue print. Suddenly, the game becomes just a huge mundane work, instead of thinking how not to make spaghetti. or maybe its just me.

    submitted by /u/damianaleafpowder
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    Sorry for the plug. After countless tries and over 600 hours into this game I finally did it.

    Posted: 08 Jun 2021 11:10 AM PDT

    Is there a way to rotate objects inside of the power grid?

    Posted: 08 Jun 2021 07:42 AM PDT

    First products leaving a new outpost (Space Exploration)

    Posted: 08 Jun 2021 02:16 AM PDT

    Newcomer's Solar Array

    Posted: 08 Jun 2021 02:08 AM PDT

    Newcomer's Solar Array

    Just wanted to share the excitement about this solar array, after playing Factorio for a few days now

    I'm most certainly not the first (or the last) to come up with this. Just thought it's funny how it follows the optimal 1:0.84 panel/accumulator ratio (80 panels, 67,2 ~> 68 accumulators), and looks like a star. Size is 32x32, exactly one block

    https://preview.redd.it/4wxiy0rzc0471.png?width=1920&format=png&auto=webp&s=0499c0e8cc49ddcd703f91d51e7ef6ce9fda6756

    submitted by /u/Buffomet
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    Compact Purple Science, pre-Purple Science Materials Only, 30spm, 30x18 tiles

    Posted: 07 Jun 2021 08:47 PM PDT

    When the design didn't work out just the way you wanted

    Posted: 08 Jun 2021 12:13 PM PDT

    When the design didn't work out just the way you wanted

    Spent about 1 hour planning the rates and belts for explosive rockets (10/s). I had just built the rocket maker but the bottom row wasn't picking up plates, and I can't see any other way for it to work, belt weaving it is then! Lucky the design uses 10/s of green circuits and 10/s of explosives so I can just use red belts for it, no problem.

    Engineering is failing until you succeed

    The pain is real

    submitted by /u/vnegrao
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    Old video of my 360 SPM base.

    Posted: 08 Jun 2021 12:08 PM PDT

    Help me out, a lot of my train stations request stuff even though there's already a train in that station and all the chests/tanks are full... What's going on, also my train stops have on the ltn combinator a train limit, for example for STEEL REQUESTOR i have a limit of 2 trains but still ask train

    Posted: 08 Jun 2021 08:02 AM PDT

    Why the consumption of all science are 200k less than the production even though there is no buffer bigger than 30k?

    Posted: 08 Jun 2021 11:37 AM PDT

    Difference between Assembling Machines 1 & 2?

    Posted: 08 Jun 2021 11:17 AM PDT

    Just wondering how the Assembling Machine 2 works and whether or not it is a direct upgrade from 1? Should I immediately replace all my 1's with 2's? Thanks!

    submitted by /u/Jofe7
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    ~1 Blue Belt Green Circuit Design

    Posted: 08 Jun 2021 11:07 AM PDT

    ~1 Blue Belt Green Circuit Design

    Moduled Greens

    I'm working on figuring out how to build a tileable Green Circuit Factory. I have a couple questions here. This should output just shy of a full blue belt (something like .95 of a belt) Prod 3 modules in the assembling 3 machines, and speed 3 in the beacons

    • Is there a better way to balance my output belt to be full. Each assembler should be producing about 1/3 of a belt so I have the first two being merged to both sides of the belt. So 1/3 on each side. The last assembler outputs to the right side of the belt, so 1/3 on that. I then split the last output into 1/6 on each side of the belt, and then recombine. Is that logic correct and/or is there a better way to do that?
    • Are the blue inserters going to be fast enough here. I've researched all the inserter capactity bonuses prior to the Space Science ones.
    • I believe that my module layout is correct here did I miss anything?

    Thanks!

    Edit: Updated after comments

    updated design

    submitted by /u/SchwaLord
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    can't place oil in map editor

    Posted: 08 Jun 2021 10:36 AM PDT

    in the map edditor in factorio i can't place anything in the resource tab and i need to place down more oil since i can only find 1 offshore oil on my map

    submitted by /u/C3H5N3O9death
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    Any ideas on how I could get factorio running SMOOTHLY on a chrome book?

    Posted: 08 Jun 2021 10:18 AM PDT

    I managed to get it working with steam. Graphics are all the way down, but still I can't even load my 100 hour save without it crashing. Even a brand new world only gets like 15 fps. Any ideas?

    submitted by /u/ButtLicker6969420
    [link] [comments]

    Train Station Design

    Posted: 08 Jun 2021 08:42 AM PDT

    Anti-meteor and CME defense on nauvis(Space Exploration)

    Posted: 07 Jun 2021 05:17 PM PDT

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