Factorio I think playing Factorio just got me an Internship at the Toronto Transit Commission |
- I think playing Factorio just got me an Internship at the Toronto Transit Commission
- Can Biters read?
- So I was wondering why my green circuits weren't being made....
- The Death World is for the weak. Try to face this!
- I think Factorio ruined other games for me. Has this happened to anyone else?
- Designed an LCD screen to display number of items in my factory
- First time getting past green science. It's quite messy but I don't really care as long as it works
- Alt-F4 #39 - JOSEF
- I persuaded my friend to play factorio, and this is our first base <3
- My first experience with biters...
- Nullius Endgame World - 250+ hours
- The reverse Factorio! This game lets you rehabilitate barren wastelands. Nice contrast to Factorio.
- First time playing modded
- When using purple chests, double check your filters
- My first 130 hours in Factorio - My thoughts on this fantastic game
- What is the maximum throughput you can get into a single side of a 4 wagon train using belts?
- quick bar is missing..
- Compact Rocket Silo Factory, End-Game Materials, 1 Rocket Per Hour 29x15 tiles
- Anyone know any good compact means of producing utility science packs?
- My game wont open. Black screen for a second then it closes completely.
- Its been almost 2 weeks since I bought the game. Since then I have put in 35 hours in and have convinced 2 other friends to get the game. My base is a mess but it works.
- Free server hosting
- How to convert constant signal to a pulse?
- Coal / Solid Fuel Power (Belt Based - Easy Upgrade).
- Nightmare World (Seed preview / scenario settings)
I think playing Factorio just got me an Internship at the Toronto Transit Commission Posted: 11 Jun 2021 06:35 AM PDT I recently finished Factorio for the first time in late Feb, and wow what a great experience, it was basically all I could think of for a month straight. A big part of that was my train system, which I found very satisfying to put together to have it run automatically. I applied to the internship through my university's co-op program, the position was for a Signals Engineer Assistant. Basically, I'd be maintaining the software that's used by the trains to understand where they are in relation to other trains. This allows the system to run at peak efficiency while ensuring that trains never crash into each other (sounds familiar eh?). When I was doing some prep for the interview I began to research the different methods of train control, and I found this wiki article that describes the various methods that have been used over the years. I learned that what the trains in Factorio use is essentially a "fixed block design" in which the rail signals are fixed in place and divide the rail into multiple blocks, of which only one train can be in at a time. So in the interview itself, I was able to mention that I actually had some experience with fixed block design from Factorio, and they seemed really surprised about that! They said most people had the requisite coding knowledge, but experience with the design of the signal systems themselves was rare. They said that irl they mostly use what's called a "moving block design" in which the defined "blocks" of the system are fluid and are constantly moving in reaction to the trains around them. Given the fact that I found Factorio's system to be complex at first, I can't even imagine what the game would be like with the added complexity of moving blocks. The interview went well after that and a couple weeks later I got the offer, so thanks Factorio I think you actually got me my first real engineering position! [link] [comments] | ||
Posted: 10 Jun 2021 10:10 PM PDT
| ||
So I was wondering why my green circuits weren't being made.... Posted: 11 Jun 2021 08:03 AM PDT
| ||
The Death World is for the weak. Try to face this! Posted: 10 Jun 2021 11:44 AM PDT
| ||
I think Factorio ruined other games for me. Has this happened to anyone else? Posted: 11 Jun 2021 12:16 PM PDT I love the game, but this is not just fan-boy gushing. I'm trying to figure out if Factorio did something to my mind, and it's a serious question. I'm not interested in game recommendations or clever quips about how addicting Factorio is. I got to a point where it was time to take a break from Factorio, so I began playing other stuff. I tried new (to me) games and returned to old favorites. But in every case, the new game could not hold my interest more than a day or two. Usually I'd just give up within an hour or two. Everything else just feels like playing solitaire. It's either boring, too constrained, or unpolished. To put in another way: I can no longer achieve a state of "flow" with other computer games. I've always been a one-game-at-a-time player. Two games cannot hold my interest, so I focus on one for a while, then move on to something else. I can't find anything to move on to now. It's not a big deal, I guess. But it used to be I could get lost in quite a few games. That seems to be gone. it could be something else going on in my life, but I don't know what, and when I returned to Factorio, I was able to get lost in the game for hours. Anything similar happen to you? [link] [comments] | ||
Designed an LCD screen to display number of items in my factory Posted: 10 Jun 2021 12:45 PM PDT
| ||
First time getting past green science. It's quite messy but I don't really care as long as it works Posted: 11 Jun 2021 07:23 AM PDT
| ||
Posted: 11 Jun 2021 02:01 AM PDT
| ||
I persuaded my friend to play factorio, and this is our first base <3 Posted: 11 Jun 2021 03:48 PM PDT
| ||
My first experience with biters... Posted: 10 Jun 2021 11:20 PM PDT So this is my first play through of the game and all was going well. Easy days, killing all the biters off with turrets, getting to blue science. HOLY MOTHER OF GOD. So I saw the red x meaning something was broke, that had never happened then multiple red x's. I had no idea these things would come in like swarms of 50 and get stronger. I thought I got pretty quick at automating things, when I say I had 20+ research stations to get laser turrets, then saying "F*** my whole factory" and getting full automated production of just laser turrets, no layout planning. Just action. I am to the point now where I feel semi safe but I have never been so stressed from a game. Thanks for coming to my story time if you read this far :$ [link] [comments] | ||
Nullius Endgame World - 250+ hours Posted: 10 Jun 2021 10:10 PM PDT
| ||
The reverse Factorio! This game lets you rehabilitate barren wastelands. Nice contrast to Factorio. Posted: 10 Jun 2021 10:51 PM PDT
| ||
Posted: 11 Jun 2021 09:40 AM PDT
| ||
When using purple chests, double check your filters Posted: 11 Jun 2021 02:16 AM PDT
| ||
My first 130 hours in Factorio - My thoughts on this fantastic game Posted: 11 Jun 2021 04:01 PM PDT
| ||
What is the maximum throughput you can get into a single side of a 4 wagon train using belts? Posted: 11 Jun 2021 02:22 PM PDT I'm trying some designs for a train loading system. Unless I'm mistaken, the theoretical maximum is slightly more than 8 blue belts, or 21600 items/m. [link] [comments] | ||
Posted: 11 Jun 2021 01:56 PM PDT
| ||
Compact Rocket Silo Factory, End-Game Materials, 1 Rocket Per Hour 29x15 tiles Posted: 10 Jun 2021 12:37 AM PDT
| ||
Anyone know any good compact means of producing utility science packs? Posted: 11 Jun 2021 02:10 PM PDT I've been looking around and all the ones I've found are either too big or outdated, so if anyone knows, that would be great [link] [comments] | ||
My game wont open. Black screen for a second then it closes completely. Posted: 11 Jun 2021 10:23 AM PDT | ||
Posted: 10 Jun 2021 05:56 AM PDT
| ||
Posted: 10 Jun 2021 05:34 PM PDT Hi all! I have been working on creating a site to host Factorio called hostfactor.io for free (leveraging Kubernetes, you can see my technical ramblings on this on my Medium if you're interested in K8s stuff) Some features I built into it:
Some things I want to support if people are interested:
The project has been really fun and I'm going to continue working on it to add new features. Lmk what you think! [link] [comments] | ||
How to convert constant signal to a pulse? Posted: 11 Jun 2021 01:23 PM PDT I am building a mega base and I need to control some trains using the circuit network. I need a pulse signal evrytime a certain signal turns red. Signals unfortunately constantly output their state to the network. This is not what I need. I need a 1 tick pulse evrytime a train passes through. How do I do this. There is no settings on the signal to output as pulse like we can do with belts. please help [link] [comments] | ||
Coal / Solid Fuel Power (Belt Based - Easy Upgrade). Posted: 11 Jun 2021 08:43 AM PDT https://www.youtube.com/watch?v=xk5Cbuz9Adg 119 MW Coal and 356 MW Solid Fuel Power shown. This is a simple and easily upgradeable coal / solid fuel power setup. It progressively uses a single yellow belt of coal, a red belt of coal split, a single yellow belt of solid fuel and 2 yellow belts of solid fuel (or a red belt split). No pumps are used. Some stats: 33 boilers - 66 steam engines - 2 offshore pumps- 59 MW 66 boilers - 132 steam engines - 4 offshore pumps- 119 MW 99 boilers - 198 steam engines - 6 offshore pumps- 178 MW 198 boilers - 396 steam engines - 12 offshore pumps- 356 MW Blueprint: [link] [comments] | ||
Nightmare World (Seed preview / scenario settings) Posted: 11 Jun 2021 01:40 AM PDT
|
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment