Factorio Weekly Question Thread |
- Weekly Question Thread
- Finished this Factorio-inspired hoop! Embroidery + watercolor
- 117 hours between finishing logistics science and starting chemical science. Pyanodons mod pack.
- You have GOT to be kidding me
- I can't stop playing Factorio (Help)
- Introducing Bottleneck Lite - Bottleneck without any UPS overhead
- easy autostarting Kovarex build
- Sushi appreciation post
- I’m started to think I should have expanded more
- let's automating all science
- Sooooo… Barrels…
- World map with real resources?
- Could someone very talented and generous seed my map with Biter Nests? I made a "Tree World" map and realised far into it that no enemies spawned despite the high settings, likely because there were too many trees in the way :(
- The night is not that dark anymore?
- Developer of Angel's mods request some help.
- Is the train pathing fixed for good?
- Compact Midgame Oil Refining
- I got every item in Krastorio 2 without any other mods
- Map tags in blueprints
- Can you use walls to corral biters into a certain direction?
- is this a proper way of balancing and branching out of a bus?
- What do you think about killing bugs before the pollution reaches them?
Posted: 06 Jun 2021 09:00 PM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Finished this Factorio-inspired hoop! Embroidery + watercolor Posted: 07 Jun 2021 08:17 AM PDT
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117 hours between finishing logistics science and starting chemical science. Pyanodons mod pack. Posted: 07 Jun 2021 01:32 AM PDT
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Posted: 06 Jun 2021 02:41 PM PDT
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I can't stop playing Factorio (Help) Posted: 07 Jun 2021 06:38 AM PDT So last week a big new update came down for Dyson Sphere. I like Dyson Sphere it's good. It's probably never going to be as good as factorio but still I like it. So I thought tomorrow I'm going to play Dyson Sphere. (Day 1) The next day I noticed that one of my copper patches has run out (No small feat at 12000% prod) so I need a new copper patch and then I noticed another copper patch was nearly gone. So I thought tomorrow I'm going to play Dyson Sphere. (Day 2) My Red circuit build no longer works like it used to. I think somewhere in 1.1.19 something changed and it's broken my red circuit build. So I thought tomorrow I'm going to play Dyson Sphere. (Day 3) You know what I did, when I put on that copper I missed a rail signal out, the whole base has for the most part ground to a halt. This is going to take some time. So I thought tomorrow I'm going to play Dyson Sphere. (Day 4) ..................... I still haven't played Dyson Sphere. For those that do is the new update fun? [link] [comments] | ||
Introducing Bottleneck Lite - Bottleneck without any UPS overhead Posted: 06 Jun 2021 08:03 PM PDT TL;DR: A new Bottleneck mod with zero UPS impact and more concise configuration. BackgroundWhen the electric mining drill was redesigned, added to it was a status indicator akin to the Bottleneck mod. Being a seasoned modder, I was curious how this indicator worked, and so I delved into the mining drill's code and figured it out. It didn't take me long to realize that it was flexible enough to be an actual replacement for Bottleneck. So around eight hours ago, I sat down and started a prototype. It only took about an hour before that prototype was functional - turns out it was pretty easy! Another few hours of polish, solving edge cases, and adding settings later, and the mod is available for download. It was less than six hours from conception to release - a new record for me. How does it work?As I implied above, this uses the same tech that the electric mining drill uses for its status indicator, but in a Bottleneck style. All that the mod does is loop over every crafting machine and mining drill, and add the indicator as a new layer on its sprite (under a specific subtable). I update the entity's status colors table with what you choose in the mod settings, and that's it. The game will automatically tint that specific layer depending on the entity's status. This is all done while the game is loading, so there is no control scripting whatsoever. This means that Bottleneck Lite does not affect your UPS, and the color will change instantly when the entity's status changes, no matter how many machines there are. It is infinitely scalable! I also took the opportunity to define the indicators as light sources, so they will glow in the dark. Pros and consAs it often goes in software, there are trade-offs that had to be made. Here are the pros and cons of Bottleneck Lite versus the original Bottleneck: Pros
Cons
SettingsThe original Bottleneck is inundated with settings, two for each possible entity status. Bottleneck Lite supports far fewer entity statuses (only the ones relevant to crafters and mining drills), and so it is much easier to configure. However, because the indicators are added during game load, all settings are Startup settings, and so require a game restart for changes to take effect. This includes toggling the indicators on/off, which cannot be done with a hotkey in Bottleneck Lite. I believe this tradeoff is very much worth the benefit of having no control scripting whatsoever. ScreenshotsThanks for reading my incredibly long-winded post. Here are some screenshots for you: [link] [comments] | ||
easy autostarting Kovarex build Posted: 06 Jun 2021 08:34 AM PDT
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Posted: 06 Jun 2021 08:38 PM PDT
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I’m started to think I should have expanded more Posted: 06 Jun 2021 04:34 PM PDT
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Posted: 07 Jun 2021 05:42 AM PDT
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Posted: 07 Jun 2021 05:49 AM PDT Just doing calculations on the usage of barrels you can almost double throughout using a blue belt of barrels compared to a single pipe of liquid. But you also have to fill, empty, and then discard the barrel each time you use it. Taking up space and the smallest amount of time. Making bot based science with barrels would be cool, but if I need a second assembler to empty the barrel I have to reduce my beacons which is the main thing that I like using bots for. So I want to create a petition! Barrels should be usable in crafting recipes directly at the assembler instead of requiring to be put in a pipe and they should just have a trash slot to spit the barrels out! Otherwise what's the use apart from priming my coal liquefaction? [link] [comments] | ||
World map with real resources? Posted: 07 Jun 2021 07:54 AM PDT Hi! I just wondering if anyone made a map like the real world with the correct resource patches. Maybe even combined with the Alien Biomes mod, to represent a realistic earth. Cheers! [link] [comments] | ||
Posted: 07 Jun 2021 08:33 AM PDT So I made a "Tree World" map where the surface is 100% trees and it's actually really satisfying for some reason. Unfortunately though, it seems the abundance of trees might have blocked any enemy nests from spawning completely. Would someone talented and generous be able to work some script magic to spawn biter nests somehow on top of the trees sporadically around the map outside the starting area? I think after that enemy nest building/migration might spawn more as expected, but I'm worried that that too might be affected by near 100% tree coverage. I would do it myself, but I'm not talented enough to write a script that could do such a thing, and I don't want to do it manually as I'll know exactly where all the enemies are and what the map looks like (part of the fun of the map is that the trees significantly hamper exploration). I've included both a minute 0 save as well as the latest save in case there are problems with mods or otherwise, and I have included the mod settings json and dat files. Download link: Mod list:
Map Exchange String: Alternatively I'd be happy to just play any map with near 100% trees but enemy nests still spawn. (although must include Industrial Revolution 2 ore patches) I will take any solution I can get :) [link] [comments] | ||
The night is not that dark anymore? Posted: 07 Jun 2021 03:25 AM PDT Hey can it be that recently the night got nerfed? I have the feeling that the night is not as dark as it used to be like in v16 or earlier, am I wrong or correct? [link] [comments] | ||
Developer of Angel's mods request some help. Posted: 07 Jun 2021 09:37 AM PDT
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Is the train pathing fixed for good? Posted: 07 Jun 2021 09:19 AM PDT HI I am going to start at mega base project. I am going for a train heavy base. I have not played for ages though. I know that you can now limit the number of trains that are allowed to path to any given station. Previously I had alot of problems when I tried having multiple stations with the same name. The stupid trains would all path to the same station. I am wondering if the train limiter magically fixes all problems or if it causes other problems with pathing of some sorts. I would like to know before I commit my self [link] [comments] | ||
Posted: 06 Jun 2021 10:23 PM PDT
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I got every item in Krastorio 2 without any other mods Posted: 06 Jun 2021 03:10 PM PDT
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Posted: 07 Jun 2021 07:12 AM PDT has anyone suggested map tags in blueprints? I've made a particularly nice blueprint that almost requires a map tag to know what it's supposed to do since it's extremely versatile and in the process of placing a whole bunch of these for my current AngelBob run, I find that it would be awesome if it could come with one already there that is placed correctly and could be changed when I decide what goes there. What are your thoughts? [link] [comments] | ||
Can you use walls to corral biters into a certain direction? Posted: 06 Jun 2021 07:08 PM PDT To have them go along the wall or corridor of walls into a death trap of your own design? I guess you could maybe make a path out of water if there's a mod. Or maybe you can make lakes? I'm still new to this [link] [comments] | ||
is this a proper way of balancing and branching out of a bus? Posted: 06 Jun 2021 10:54 AM PDT
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What do you think about killing bugs before the pollution reaches them? Posted: 06 Jun 2021 01:35 PM PDT Me and my brothers are new to the game, and have decided to kill bugs before the pollution reaches them, so they won't attack our base. Will this work? Does it even work right now, or is it a fluke? I was wondering what you were thinking. [link] [comments] |
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