Factorio Weekly Question Thread |
- Weekly Question Thread
- I know everybody hate diagonal belts but everybody is fine with diagonal rails. So here's 64 diagonal blue belt lanes of copper.
- I *might* have forgotten to limit the robot production...
- We all learn somehow.
- Hey guys, how about my blue science? I fried a neuron doing this.
- Factorio on M1 Macs: 60 fps with the correct settings
- Just finished my first circuit factory! Super happy, even tho I missed my goal by a little of reaching both gold achievments :) (first game, 50 hours in)
- I'm not proud of this, but now I've started its daunting to go back.
- Any of you guys often find yourselves stuck in a vicious circle?
- Tank, DPS, Healer - The Wolf Pack
- I love Artillery range research...the biters seem less keen though
- This is happening more and more lately
- Roboport network
- There's a way to bring back the character tab?
- Different sized trains use same station?
- Can I do a legit playthrough with EndgameExtension and MSP combined?
- i'd like to submit my module factory. works for any lvl 3 module. it takes red circuit, processors, and lvl 1 modules in entry, and generate 30 modules/min
- Am I being dumb because I cannot get these pumps to unload oil from the tankers
- Nuclear Power Plant Series
- My refined blue science factory
- How to find my body
- What happens if i don't kill the worms?
- How to get ores onto trains faster?
- Guidance for creating a space Exploration LTN block base
Posted: 16 May 2021 09:00 PM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Posted: 17 May 2021 03:51 AM PDT | ||
I *might* have forgotten to limit the robot production... Posted: 17 May 2021 03:13 AM PDT
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Posted: 16 May 2021 02:16 PM PDT
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Hey guys, how about my blue science? I fried a neuron doing this. Posted: 16 May 2021 12:58 PM PDT
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Factorio on M1 Macs: 60 fps with the correct settings Posted: 17 May 2021 02:33 AM PDT
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Posted: 17 May 2021 02:58 AM PDT
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I'm not proud of this, but now I've started its daunting to go back. Posted: 17 May 2021 04:14 AM PDT
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Any of you guys often find yourselves stuck in a vicious circle? Posted: 16 May 2021 08:42 PM PDT I've gotta get more oil. My outposts right now are drying up. So I'm building a "Builder" squad of spidertrons to go and build a few more outposts. But they need construction bots and roboports. Those cost batteries. I'm making batteries at full capacity right now but my accumulator production is consuming them all. I need to upgrade my speed mods from II to III. So I need blue circuits. But I can't get blue circuits because plastic production is slow and what blue circuits I do make are immediately taken by logistic robots. So I've gotta up plastic production. Plastic production is low because petroleum is low. Petroleum is low because oil is low. So I need to go build some more-- OH GOD DAMMIT! I can only get more of the thing I need by getting more of the thing I need! Edit: I realize this is Factorio's gameplay loop. This post is talking being unable to move within the loop. Being unable to easily progress because the very thing you need to progress is what you're trying to get to progress. Factorio is normally, "use A to get B". You build circuits for miners to get more iron by getting some copper to make copper wires. This current problem is "use A to get A". [link] [comments] | ||
Tank, DPS, Healer - The Wolf Pack Posted: 16 May 2021 10:49 AM PDT
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I love Artillery range research...the biters seem less keen though Posted: 16 May 2021 11:07 AM PDT
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This is happening more and more lately Posted: 17 May 2021 03:16 AM PDT
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Posted: 17 May 2021 08:25 AM PDT Hello everyone I have a question about if there is an easier method to empty a network from robots? I mean easier than going from roboport to roboport and extract them. I need my roboports to have a better number. I dont want to have fx. 1849 logistic bots. Some places I have almost 10k construction bots but dont need them there anymore. I hope my question makes sense. [link] [comments] | ||
There's a way to bring back the character tab? Posted: 16 May 2021 11:54 AM PDT
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Different sized trains use same station? Posted: 17 May 2021 06:27 AM PDT Horrible title but I don't know how to explain without being wordy. Please read in its entirety so you know what I am specifically asking about. I'm trying a city block based design and using Nilaus' blueprint book as a base for the save file and I'm loving it. But due to the limited amount of stops present in the blueprints more complicated designs in the city block become really messy. Say I want to make purple science. If I ship in some of intermediates like reds and sulfur that leaves me with engine units, something that I don't feel should warrant it's own block, to produce on site. This means I need a train stop for: Purple science packs Sulfur Red chips Iron plates Steel plates 5 stations for a single item. What I would LIKE to do is make combo trains, where I have a 1-4 train that has the front 2 cars carrying reds and the back 2 cars carrying sulfur. Ditto for iron plates and steel plates. What I am ASKING is, can I only fill up 2 cars at a station that normally handles 4 train cars. So when the empty train comes up to the 1-4 station that loads iron plates into 4 cars I want it to only fill the first 2 cars and leave the back 2 empty, then the half full train can go pick up steel at another station. I would like this to all be done at one station because making a specialty station that handles these combo trains is really just moving the station problem to another area. Is this a circuit solution, is there a way to whitelist train cars to only certain materials? [link] [comments] | ||
Can I do a legit playthrough with EndgameExtension and MSP combined? Posted: 17 May 2021 05:37 AM PDT | ||
Posted: 16 May 2021 04:44 PM PDT | ||
Am I being dumb because I cannot get these pumps to unload oil from the tankers Posted: 16 May 2021 11:37 AM PDT
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Posted: 16 May 2021 06:39 PM PDT
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My refined blue science factory Posted: 16 May 2021 08:59 AM PDT
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Posted: 16 May 2021 04:19 PM PDT So, I died during my B&A gameplay and i can not find my body. The big spitters and biters as wel as the dropped artifacts do not help. Is there a easy way to locate my body? * Running back took about 5 min, so my body should still be there * I do not have robots [link] [comments] | ||
What happens if i don't kill the worms? Posted: 16 May 2021 06:26 PM PDT I just raid a biter nest near my base before they attack me due to polution, but i didn't killed the worms yet, do they "grow back" the nest or something? [link] [comments] | ||
How to get ores onto trains faster? Posted: 17 May 2021 01:38 AM PDT I'm having issues getting ores from my mining drills onto the trains, I make lots of drills but they don't get there quick enough and my drills back up with ore. I am wondering what strategies you guys use to load 383 trains in a timely manner. [link] [comments] | ||
Guidance for creating a space Exploration LTN block base Posted: 17 May 2021 12:18 AM PDT I just unlocked trains in space exploration, and want to make a train-based LTN system. I've got a regular megabase blueprint book that I normally use, but converting it to space Exploration is going to be a minor nightmare, and I feel like it wastes a lot of space. What advice have you got for setting up these kinds large-scale of blueprints? [link] [comments] |
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