Factorio Was pretty happy with my blue science design. |
- Was pretty happy with my blue science design.
- Appreciation post for the Factorio devs
- Hiding in the box (Factorio [Fanmade] Comic Strip # 24)
- I needed some steel for our ever growing base. It can produce 36k steel plater Per minute. And i thought it looked nice. + picture of an outpost suplying it with ore using bots to trains
- Version 1.1.33
- Ok, so right account this time. Someone asked for a closer look at one of my hexagons when I posted my megabase preview the other week. So here's a steel furnace block, my 19k blue belt purple science block, and an ore collection depot.
- How can i make the belt with both the copper wire and plastic condense the coper wire like it is on the belt on the right?
- Remember to use chain signals! All my GC and iron production stopped by a 1% chance deadlock
- Version 1.1.33
- my attempt for a universal Space Exploration base (exploiting AAI Functionality)
- Well developed PC games like Factorio
- base defence
- I wanted to start using city blocks, but them I figured that I would need to research green and red first, but for that I need to manufacture a few things and I will have to manufacture trains and rails and one thing lead to another and....
- 4 full ore lanes to 4 full plate lanes, plus overflow
- If you're planning to use roundabouts, rethink your decision
- Hi im new to factorio and can't figure out why the animation on my steam powerplant is so slow, I assumed it was the power output but im not sure, what does it mean?
- Haven't played since .17. 12 hours into a new game and feeling proud. Just wanted to share. (Blind playthrough)
- Hi guys, I am updating some things in my factory and here I bring you this monstrosity that was much more efficient than expected
- Devs
- Spidertron should be able to latch onto trains
- Yesterday I made a post about my first attempt at a City Block. Here´s an update after 5 hours!
- Any mods that add volume/weight values to everything?
Was pretty happy with my blue science design. Posted: 03 May 2021 08:07 PM PDT
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Appreciation post for the Factorio devs Posted: 04 May 2021 03:59 AM PDT Some of you may have heard of the disaster that is the new Leviathan DLC for Europa Universalis IV. Currently it sits at 7% positive rating on Steam, and includes minor mugs such as corrupting save files on reload, monarch stats in the billions+ (normally capped at six (6)) and more placeholders than actual pictures. For $20. The game with all DLCs easily costs over $250 outside of sales. The last DLC was also quite bad and unbalanced, but less so than this one. They are constantly "apologising" (= appeasing to sharehoders) and "promising to do things better", just like last time. They've released two hotfixes and the big major bugs are still in the game. The fixes they did implement are of a totally different kind. Basically, there's two bugs - the fun ones and the unplayables (literally literally). A fun bug would be, that the native Americans have over 200 development in their cities (constantinople at the start has ~30). Or the basically infinite monarch power which gives you (and a few AIs) a giant advantage. They fixed bugs like those. Your save files are still always lost when you close the game. Or it crashes. Which it at does 1/4th of the campaign. Oh and they fixed a pixel error in the meme-state of Ulm for meme points.
Long story short - it's an absolute shitshow.
Now constrast this to Factorio: The only negative reactions I've ever heard of Factorio are from people who didn't like the type of game. The devs and the game itself are almost always almost unanimously praised - rightly so, in my opinion. In a game this complex, it's amazing how stable the game is. Most "bugs" are things like a sprite being slightly wrong and the like. Now, the devs haven't released a DLC (yet?). I believe they also said, the main features are all implemented, so I don't know if they ever will. But based on the released updates and accompanying path notes I'd say they put a lot more thought and care in their releases, and would never never ever release such a buggy thing for almost full Factorio price.
So just a big fat thanks to all the Factorio devs for giving us such a great game, especially when compared to what could be Merci tüüsig <3 [link] [comments] | ||
Hiding in the box (Factorio [Fanmade] Comic Strip # 24) Posted: 03 May 2021 11:19 PM PDT
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Posted: 04 May 2021 03:48 AM PDT
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Posted: 03 May 2021 12:05 PM PDT Graphics
Changes
Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. P.S. Sorry /u/sPLATTYYY, still had to make an official one. [link] [comments] | ||
Posted: 03 May 2021 11:18 PM PDT
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Posted: 04 May 2021 05:40 AM PDT
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Remember to use chain signals! All my GC and iron production stopped by a 1% chance deadlock Posted: 04 May 2021 05:54 AM PDT
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Posted: 03 May 2021 10:24 AM PDT Graphics
Changes
Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
my attempt for a universal Space Exploration base (exploiting AAI Functionality) Posted: 04 May 2021 07:09 AM PDT
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Well developed PC games like Factorio Posted: 03 May 2021 04:32 PM PDT In my opinion Factorio is an excellently designed and executed game or I would even say a piece of software. It is very thought through, has superb optimisation and there are almost no bugs. What other PC games (not necessarily similar in gameplay) are so well made in your opinion? [link] [comments] | ||
Posted: 04 May 2021 04:36 AM PDT what is the best way to protect your base from spitters / bitters? right now i have a 5 thick wall with gun turrets every couple tiles with pircing rounds auletrnated with laser turrets and a few layers of mines. plus a couple of artilery cannons inside my base. but still mobs destroy the defences and it takes too much time to rebuild. is there a better way to defend my base? [link] [comments] | ||
Posted: 03 May 2021 07:51 AM PDT
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4 full ore lanes to 4 full plate lanes, plus overflow Posted: 04 May 2021 07:34 AM PDT
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If you're planning to use roundabouts, rethink your decision Posted: 04 May 2021 07:31 AM PDT
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Posted: 03 May 2021 12:02 PM PDT
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Posted: 03 May 2021 03:01 PM PDT
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Posted: 03 May 2021 07:39 PM PDT
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Posted: 04 May 2021 07:50 AM PDT I heard that for the expansion development they hired people who worked on bob/angle/space exploration can any one confirm any of this? [link] [comments] | ||
Spidertron should be able to latch onto trains Posted: 03 May 2021 09:16 AM PDT Seriously that just sounds cool, and don't come at me talking about it being unbalanced, just disable the weapons or something while it's on there [link] [comments] | ||
Yesterday I made a post about my first attempt at a City Block. Here´s an update after 5 hours! Posted: 04 May 2021 07:34 AM PDT | ||
Any mods that add volume/weight values to everything? Posted: 04 May 2021 07:12 AM PDT Currently playing K2SE and am having a good time, gonna do py next. I'm looking forward to it but in the back of my mind I know it's ultimately going to be an extreme of a lot of the same which is fun, but I'm looking for something that just pushes the game to past anything rational. Essentially a mod that turns everything into a grid type system we use for modular armor. Would also be nice if there was a packaging system of items that makes inventory stackable [link] [comments] |
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