Factorio Weekly Question Thread |
- Weekly Question Thread
- What's the point in concrete when some of the terrain is still visible on the concrete, it makes it annoying when your trying to get a clean looking path
- Life uhhh... finds a way.
- Making a sushi belt be like:
- a spitter and a bush looks like a mole
- Gathering together for base expansion | Factorio chibi
- Compact late game 3 blue belt per wagon loader and unloader, no backlog and all belts are completely full (needs max inserter capacity researched).
- Krastorio2/Spaceexploration
- Belt Madness, How to reduce belt usage?
- Tileable 5 full blue belts from each wagon
- Simple 0.8GW nuclear module
- I need help improving my main base, primarily the rail network, any thoughts? (base has ~350 hours put into it)
- Factorio Demo on Steam won't work. It seems only a few of the sprites are loading. Please help.
- Weird particle flickering on screen.
- Because fuck biters
- Circuit Network - Quick Wiring
- New player curious.
- No achievements
- The beginning of my megabase. 0 rocket.
- beacons or no beacons, the UPS are the question.
Posted: 02 May 2021 09:00 PM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Posted: 02 May 2021 08:40 PM PDT
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Posted: 03 May 2021 04:02 AM PDT
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Posted: 02 May 2021 08:40 AM PDT
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a spitter and a bush looks like a mole Posted: 03 May 2021 07:04 AM PDT
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Gathering together for base expansion | Factorio chibi Posted: 02 May 2021 10:16 AM PDT
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Posted: 02 May 2021 05:27 PM PDT
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Posted: 03 May 2021 03:59 AM PDT Hi I'm fairly new to this group but I have a question. My friend and me are playing this modpack and so far we really enjoy it. We managed to go to nauvis orbit and start working there but we have a huge problem automating the cargo rocket. We're both not good with combinators so I'm looking for some hints or tips how to automate the deliveries to orbit. Or later from other planets to nauvis or whatever. So does anyone have a guide or blueprint to automate that? [link] [comments] | ||
Belt Madness, How to reduce belt usage? Posted: 02 May 2021 12:49 PM PDT
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Tileable 5 full blue belts from each wagon Posted: 03 May 2021 02:24 AM PDT
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Posted: 02 May 2021 01:03 PM PDT | ||
Posted: 03 May 2021 07:44 AM PDT
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Factorio Demo on Steam won't work. It seems only a few of the sprites are loading. Please help. Posted: 03 May 2021 07:37 AM PDT
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Weird particle flickering on screen. Posted: 03 May 2021 07:36 AM PDT Hi, I recently downloaded the demo of Factorio on Steam as I heard so many good things about it and wanted to try it out. However I have encountered this weird issue (see video below), so was just wondering if anybody else has and has found a fix for it. I tried tweaking all the settings but to no avail. PC Specs: [link] [comments] | ||
Posted: 02 May 2021 12:58 PM PDT
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Circuit Network - Quick Wiring Posted: 02 May 2021 07:54 PM PDT Hey all, I just had a simple question I haven't been able to find the answer to on Reddit or Factorio's official site. Is there a way to quickly connect many entities to a circuit network at once, or do I have to go through and click/connect each entity manually? That's all, thanks in advance. [link] [comments] | ||
Posted: 02 May 2021 01:03 PM PDT I've sunk about 10 hours into this game now and I love it. It's so therapeutic to build and automate something and watch it all work. But I've been thinking about the railway systems in the game and how to utilize them. I was just curious what to use the trains for right now. What do I gain out of making a railway system efficiency wise? Thanks. [link] [comments] | ||
Posted: 03 May 2021 12:48 AM PDT Hi y'all, maybe you guys can help me. I started a new world in order to start gaining achievements again. Now after about 200hrs I slowly realize that I still am not getting them. Why is that? I didnt use console commands and play pure vanilla.. [link] [comments] | ||
The beginning of my megabase. 0 rocket. Posted: 02 May 2021 10:04 AM PDT
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beacons or no beacons, the UPS are the question. Posted: 02 May 2021 02:06 PM PDT Hello my dear engineers, you see I have a question: my potato is already reaching the point where it gets slow when playing on my current base (about 250 science packages per minute) and I wanted to know how much I see often how they surround the machines with beacons to solve that: -Are machines surrounded by beacons really better in terms of UPS? -How bad are the complicated balancer-style loops? -How much do robots affect performance? (I usually have about 3,000 assets each time) And if someone could, to simplify things: could someone assign values to the machines of how bad they are? maybe something in format ... -basic belt: 1 -assembly machine: 5 -motobomba: 120000 thanks in advance if someone took pity on my potato. [link] [comments] |
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