Factorio This is the mess you get when you don't quite understand how to do smart signaling. |
- This is the mess you get when you don't quite understand how to do smart signaling.
- Let me introduce MEGAminiDIAMOND base.
- First Factory ever about 2 hours in, any suggestions or advice I should take into account now?
- Need some help with basic train things, how do I get it so that one train waits for another and they won't crash into one another?
- How to explain Factorio to a normal person...
- Coding a factory io scene on codesys structured text but need help!
- My bud made a very useful train construction bay
- For all those who have issues with biter defense, have you tried ‘spikes’?
- Is it possible to have 2 trains on the same track?
- Train speeds were confusing, so I made a spreadsheet! (Link in comments)
- Running two public factorio servers behind a single IP?
- How big city block?
- Ribbon World Settings.
- My megaloman complex
- The old vs the new
- Going to switch to modded play from pure vanilla, what pack should I start with?
- Flamethrower turrets?
- I really don't understand trains after like 400 hours
- 42 lines of green (how to split then effectively to use all for blue? How many lines for red, and how many directly to blue?)
- "Exploring"
- Cant make sense of steel plate production speed in steel furnaces. Says crafting speed of 2. It requires 5 iron plates to make one steel plate. So it should equal 10 seconds right? But when I time it, its more like 8 seconds. What gives?
This is the mess you get when you don't quite understand how to do smart signaling. Posted: 18 May 2021 04:13 PM PDT
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Let me introduce MEGAminiDIAMOND base. Posted: 19 May 2021 03:57 AM PDT
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First Factory ever about 2 hours in, any suggestions or advice I should take into account now? Posted: 19 May 2021 12:20 AM PDT
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Posted: 18 May 2021 10:14 PM PDT
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How to explain Factorio to a normal person... Posted: 19 May 2021 08:28 AM PDT
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Coding a factory io scene on codesys structured text but need help! Posted: 19 May 2021 08:05 AM PDT I'm new to program in and I'm using codesys structured text to program a factory io scene. I'm having a bit of a problem with the first statement here. So what I want to happen is Item detected represents a sensor, and when a button is pressed the program moves to state 100, and then I want it to pass to state 101 if the sensor detects an item, but if an item isn't detected the I want to jump straight to state 200. Currently either way if progresses through 101 etc to state 200 either way. Any help would be great. 👍👍👍 100: IF GVL.iItem_Detected:= TRUE THEN STATE:= 101; ELSIF GVL.iItem_Detected:=FALSE THEN STATE :=200; END_IF 101: GVL.oMove_X:= TRUE; IF GVL.iMoving_Z=FALSE THEN STATE:=102; END_IF 102: GVL.oMove_Z:=TRUE; IF GVL.iExit=FALSE THEN GVL.oGrab:= TRUE; STATE:=103; END_IF 103: GVL.oGrab:=TRUE; IF GVL.iExit=TRUE THEN STATE:=104; END_IF 104: GVL.oGrab :=FALSE; GVL.oCount:=GVL.oCount+1; IF GVL.iExit= TRUE THEN STATE:=105; END_IF; 105: GVL.oMove_Z:=FALSE; IF GVL.iExit=TRUE THEN GVL.oMove_X:=FALSE; GVL.oExitConveyor:=TRUE; state:=200; END_IF 200: GVL.oStop_Light := TRUE; GVL.oEmitter := TRUE; GVL.oEntryConveyor := FALSE; GVL.oExitConveyor := FALSE; GVL.oMove_X := FALSE; GVL.oMove_Z := FALSE; [link] [comments] | ||
My bud made a very useful train construction bay Posted: 18 May 2021 09:40 AM PDT
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For all those who have issues with biter defense, have you tried ‘spikes’? Posted: 18 May 2021 10:42 AM PDT
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Is it possible to have 2 trains on the same track? Posted: 19 May 2021 01:48 AM PDT I'm bringing in iron from far away by train, but i wanted to have 2 trains constantly bringing in iron, is there any way i can do it? [link] [comments] | ||
Train speeds were confusing, so I made a spreadsheet! (Link in comments) Posted: 18 May 2021 01:10 PM PDT
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Running two public factorio servers behind a single IP? Posted: 18 May 2021 11:14 PM PDT I've had a headless factorio server running quite happily for a number of years now, showing up in the public listing so my friends and I can join easily. My group is splitting into two groups though - 'vanilla with QOL mods' and 'more heavily modded', so we want to have two separate publicly-listed servers. I can easily run a second server, but I was wondering if it's possible to have both servers show up in the public list if they're behind a single IP. Obviously I'll need to use two separate ports for the servers, meaning two port forwards - that's simple. I just don't know if it's possible to tell the public server listing to use a different port somehow. Is this possible, or am I stuck? [link] [comments] | ||
Posted: 19 May 2021 08:27 AM PDT I want to start making factory with city blocks. How big should be one block? I was thinkibg about making it 2x2 roboports wide... [link] [comments] | ||
Posted: 19 May 2021 07:02 AM PDT Hey all, I'm interested in giving Ribbon World a try for the first time. I was wondering what settings would be best for the limited height, and potentially biter density unless it's recommended not to use them [link] [comments] | ||
Posted: 19 May 2021 03:08 AM PDT How many red belts lanes you need for launching a rocket. I have ~500 hours in factorio (mostly seablock) but I'm always too lazy to setup more mining outposts and endup with 4 lanes of iron plates & copper plates. And I was wondering if you could launch a rocket with less resources in 20 hours. [link] [comments] | ||
Posted: 18 May 2021 01:00 PM PDT
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Going to switch to modded play from pure vanilla, what pack should I start with? Posted: 18 May 2021 08:56 PM PDT | ||
Posted: 19 May 2021 02:30 AM PDT Is there a general "meta" for what's considered best between flame turrets and lazer turrets? I like the idea of flame turrets, and their damage numbers seem really good. But I have yet to be bothered setting up a wall with flamethrower turrets because I'd want a lot of them, and have pipes connected to all of them. Since I'm sure some of you have tried out flame turret setups before, would you recommend them instead of or as an addition to lazer turrets, if at all? [link] [comments] | ||
I really don't understand trains after like 400 hours Posted: 19 May 2021 05:17 AM PDT I've launched a rocket with belts but I've been wanting to make a train base for a while. I just don't understand the logistics of starting it out. I get signals, what I dont get is layout. Can someone give me good reference material? [link] [comments] | ||
Posted: 18 May 2021 12:24 PM PDT
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Posted: 18 May 2021 08:58 PM PDT Please help me out, I feel more like I am slaughtering than exploring. New to the game but I think I am at the mid game and worry my base won't be able to sustain the upcoming 2 more sciences. When I explore though, I find myself clearing out the Biter's instead of making a second base or expanding. What should I be looking for? Is it a bad idea to fight the Biter's in their home turf? Thank you for the help! [link] [comments] | ||
Posted: 19 May 2021 02:21 AM PDT |
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