Factorio Alt-F4 #37 - Combinator Crash Course Continuation |
- Alt-F4 #37 - Combinator Crash Course Continuation
- I heard we were posting compact oil refining
- Oil Processing with Compacted Pipes
- Priority railway merge
- My megabase looks kinda like a dog with a pompadour
- New UPS record 40K SPM @ 60 UPS no mods (details in comments)
- Turns out that using a power swithch can make you power graph look like this
- SPAM - Standardized Product Assembly Modules.
- I hate these patches of material... even if working around them #feelsgoodman
- Oil processing
- Space Exploration CME Battery Capacity Calculator
- My 10k SPM Mega Base Project. Currently with 1.6 Million solar panels. It still isn't enough!
- Snapped a nice pic in my vanilla megabase: launching 5 rockets at the same time!
- Reducing screen size of an inventory
- The Compactory
- Help with my slow robo-mall
- Feeding outposts by train
- What's the best suite of mods to expand the game as much as possible?
- My spaghetti is getting too silly and i keep getting confused and breaking the belt weaving
- Please, give me your honest advice about what I'm doing wrong.
- I need help
- Can’t center the blueprint in the grid. Please help
- Home port for logistics bots?
Alt-F4 #37 - Combinator Crash Course Continuation Posted: 28 May 2021 06:06 AM PDT
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I heard we were posting compact oil refining Posted: 27 May 2021 05:51 PM PDT
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Oil Processing with Compacted Pipes Posted: 28 May 2021 03:55 AM PDT
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Posted: 28 May 2021 05:11 AM PDT
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My megabase looks kinda like a dog with a pompadour Posted: 27 May 2021 07:32 PM PDT
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New UPS record 40K SPM @ 60 UPS no mods (details in comments) Posted: 28 May 2021 05:59 AM PDT
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Turns out that using a power swithch can make you power graph look like this Posted: 27 May 2021 09:18 AM PDT
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SPAM - Standardized Product Assembly Modules. Posted: 28 May 2021 06:09 AM PDT
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I hate these patches of material... even if working around them #feelsgoodman Posted: 27 May 2021 11:48 AM PDT
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Posted: 27 May 2021 06:33 PM PDT
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Space Exploration CME Battery Capacity Calculator Posted: 27 May 2021 11:29 PM PDT
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My 10k SPM Mega Base Project. Currently with 1.6 Million solar panels. It still isn't enough! Posted: 27 May 2021 01:57 PM PDT
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Snapped a nice pic in my vanilla megabase: launching 5 rockets at the same time! Posted: 27 May 2021 11:59 AM PDT
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Reducing screen size of an inventory Posted: 28 May 2021 03:55 AM PDT
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Posted: 27 May 2021 12:55 PM PDT
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Posted: 27 May 2021 09:36 PM PDT
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Posted: 28 May 2021 04:44 AM PDT Hey guys, I've played for a while now, but I tend to end up just expanding my base gradually, rather than building outposts. I was considering building mining outposts and hauling the ore back by train, but without having to feed the outpost with anything (except power, I guess). But I have some practical concerns. If I set up a separate train to supply a base with spare walls, turrets, lasers, ammo, artillery shells, drones & repair tools, what would be the easiest way to go about this? I was thinking I would feed this into a provider chest and let it fix itself, but: Can you set limits on separate materials inside one train wagon? Can you limit the amount of drones in a roboport? I would really only need to have 20 max in such an outpost (I'm thinking a 1-roboport area) What if you're feeding drones into a roboport with an inserter, will the inserter add a new drone when one drone leaves to repair something? Won't that leave the drone idle? am I forgetting anything? [link] [comments] | ||
What's the best suite of mods to expand the game as much as possible? Posted: 28 May 2021 07:09 AM PDT I've heard angel-bobs is huge, are there any others that are decent? Other than expansion mods, what are some of the cornerstone mods that you cant play without/would hate to lose? [link] [comments] | ||
My spaghetti is getting too silly and i keep getting confused and breaking the belt weaving Posted: 27 May 2021 12:35 PM PDT
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Please, give me your honest advice about what I'm doing wrong. Posted: 28 May 2021 07:02 AM PDT Hello. I'd like to share my troubles with this game across quarantine of 2020 through today, and see if anyone can help me spark the love for this game again. My first handful of runs have went very well. All of them had decent production, could defend from biters, and I had fun making, I even launched rockets on 3 of them. But after I burnt myself out on the game after 100 hours in a month (quarantine) I just can't seem to pick it back up again. Whenever I see the new map in thinking all "Okay, ill start with iron and copper, then spearhead through the biter bases with my main bus, so I need this much iron blablabla", but those ambitions never pick up. I don't know why, I can just never seem to get past green circuit production, heck, even Get there. Something just kills off my factories early on. I don't know what I was doing different the last times. I try to work with a sense of scale so I don't end up having to migrate or tear down my starting base and end up with a critical shortage of some resource, and start from square one with burner drills. Something just seems to stomp out the ember of the waiting bonfire, and I don't know what I should do differently and do it right. I can already see some people typing "oh no you are not doing anything wrong, just have fun with it as long as you are not losing you're winning" please don't sugarcoat this, I want to see what may help, even if if may hurt my feelings for a bit. Yes, I am clearly doing something wrong. I am making some fundamental mistake that I can't see, so please attempt to point it out. Maybe, with my ruthless pursuit of knowledge and betterness of the games I play, maybe for factorio that is just the thing that will kill your spirit to play. Maybe i dumped too much time into figuring out how the individual gears turn, that I couldn't see the entire machine running off a cliff whilst cooking alive. One reason may be that since my first handful of baes didn't have a main bus, maybe immediately pursuing that main bus, or some form of infrastructure, whilst not having a foothold is what will crash a run. Maybe I'm tunnel visioning a main bus or other production goal and can't see a bigger picture. Some kind of unrealistic ambition to see this beautiful green, bug-ridden planet drained of its oils and minerals and industrialized to feed the beating heart of the machine god, whilst I'm still using burner drills and stone furnaces. I think it probably has to do with wrongful ambition and vision. Another issue I run into is, why are my normal worlds Harder than Death Worlds? Even when i set up walls of furnaces or walls of walls with turrets and ammo, on death worlds it is enough, on normal worlds the biters cut through with surgical precision to take out the most important part of the expanding machine creature. Maybe I do not properly prepare in normal worlds. I would like to say a few things while I wrap up my text wall. I have tried mods, and ran into the same problems. Please do not try to frame or lens this issue differently and say its a good thing, because it prevents me from playing a run for more than 2 hours. Perhaps I lack such conviction. Again, please don't sugarcoat this and say I am having fun while losing the game repeatedly and watching my factories burn in front of my egoistic eyeballs. Thank you for reading, please give me some insight. [link] [comments] | ||
Posted: 28 May 2021 06:43 AM PDT
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Can’t center the blueprint in the grid. Please help Posted: 27 May 2021 11:43 PM PDT Trying to make a grid based rail system, and want it to snap to the grid. But I can't center it correctly for some reason. Any help? [link] [comments] | ||
Posted: 28 May 2021 04:30 AM PDT Is there a way to tell logistics bots to "come home" after making a delivery? My situation is that I have a city grid, a central mall, a single base-wide bot network, and fuel delivery being made to all of my stations. Which means that when the mall isn't running, bots at the mall will pick up fuel and head to the outskirts, and park there when they're done. Which means that when the mall starts back up again (because the factory grows :), there's this long delay for bots to come back in from the outer forty, whereas what I would prefer is for the bots to make their fuel run and "come home" to the mall, since whether it's handling tasks in the mall, or making another fuel run, that's where their next task is going to be coming from. And I've been talking about logistics bots here, but I kinda have the same issue with construction bots as well, since all my construction is by nature taking place at the outskirts. I do have the benefit with construction bots that they also are needed to clear trees (the real enemy), and so they're regularly heading to the mall with cut trees (I've got an adjacent power plant to consume them), making them often "at home" for the next project. Ideas? [link] [comments] |
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