Factorio A sneak peek at my 3k science/minute hexagon modular megabase. Still a fair bit of work needed before it's ready to fully share. |
- A sneak peek at my 3k science/minute hexagon modular megabase. Still a fair bit of work needed before it's ready to fully share.
- Factorio | Cinematic Base Tour | Snow World Megabase | 4k
- My main bus is OK, but my rail network is spaghettified bigtime. Still got to 20M circuits with this guy though =]
- TIL that the menu background screen is modified by mods.
- Seattle Slowpitch: DENNY & DEXTER Twin 17% Islands
- My causeway didn't go to plan
- Why do I have floaty bois?
- Quick tip that helped me: you can paste a color scheme from a train to a train station and vice versa
- Verilog2Factorio: Compile verilog code to into combinators
- Automatic search filter in Production and Electric network info page
- In Krastorio 2, the glowy parts of the tech cards show through underground belts, but only at night. Possibly a bug of some sort? (also those rails are not my fault)
- I finally found a good use for inserter chains!
- Settings for Biters on Railworld
- Are achievement requirements different for the Steam version and the regular version?
- Is there a mod for bigger Roboports?
- Which concept in factorio would you like to have different.
- Space exploration: a game full off surprises.
- Fluid help
- Is there a way to have inserters alternate grabs from a chest?
- Need mod advice
Posted: 24 Apr 2021 11:06 PM PDT
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Factorio | Cinematic Base Tour | Snow World Megabase | 4k Posted: 25 Apr 2021 06:58 AM PDT
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Posted: 25 Apr 2021 03:21 AM PDT
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TIL that the menu background screen is modified by mods. Posted: 25 Apr 2021 05:09 AM PDT The background screen on the menus are modified by mods. I had suspected this some time ago as I have the compiletron mods. I was showing the game to a guy last night and had noticed that the bugs had green blood pooling around them from the gore mod that I had recently downloaded. Anyone else see other mods that modify the background screen? Great job devs! [link] [comments] | ||
Seattle Slowpitch: DENNY & DEXTER Twin 17% Islands Posted: 24 Apr 2021 04:10 PM PDT
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Posted: 25 Apr 2021 01:07 AM PDT | ||
Posted: 24 Apr 2021 06:03 PM PDT
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Posted: 24 Apr 2021 10:19 PM PDT I'm playing krastorio so possible this is only a feature in that mod, but I hope not. I am color coordinating my trains and stations, e.g. trains and stations for iron & any pure iron products get 150/150/150. It's annoying to program the colors, but if you paste from, say, a drop off station to a loading station, you'll override the settings of the station. Buy it turns out if I copy a train, and paste that onto the station, it updates the colors without overriding the settings. Not the most convenient (I'd like to be able to set a global color scheme) but better than doing it by hand every time! Sorry if this was obvious or well-known, I just learned it today. [link] [comments] | ||
Verilog2Factorio: Compile verilog code to into combinators Posted: 25 Apr 2021 07:58 AM PDT
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Automatic search filter in Production and Electric network info page Posted: 25 Apr 2021 07:57 AM PDT I think it would be easier and faster to be able to automatically enable the filter function in both pages the moment you type the filter you want. i.e. pressing "p" and then typing "science" to automatically filter science in those pages. [link] [comments] | ||
Posted: 24 Apr 2021 09:02 PM PDT
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I finally found a good use for inserter chains! Posted: 24 Apr 2021 04:46 PM PDT
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Settings for Biters on Railworld Posted: 25 Apr 2021 06:35 AM PDT Hey, so looking to start a new world. I've played a couple of times, mainly on Railworld settings reaching 1kspm - but looking for a new challenge. I've always like the no respawning aspect of railworld to avoid having to police tons of landscape, but it makes the end game a little easy. Is there any way to adjust the settings to get a compromise? i.e. no expansion but more aggressive biters or with expansion, but lower the frequency - i.e. so if it does respawn its a real challenge in one area rather than spending the whole time hunting random nests. [link] [comments] | ||
Are achievement requirements different for the Steam version and the regular version? Posted: 24 Apr 2021 10:27 PM PDT I heard that even if the game indicates you are eligible for No Spoon (or any achievement, I guess) Steam won't register it. If this is true, Steam is more strict than the game itself. Natrum's guide provides what you can do and still have the achievement register in-game and on Steam. Or have I completely misunderstood something? [link] [comments] | ||
Is there a mod for bigger Roboports? Posted: 25 Apr 2021 04:05 AM PDT Hey, id like to have a mod with huuuuge (im thinking of a 1000x1000 and 5000x5000 supply range), which are still balanced (as for costs). [link] [comments] | ||
Which concept in factorio would you like to have different. Posted: 24 Apr 2021 01:44 PM PDT It is not about modding. An example: you can supply a huge base with a single power line which i would expect that the connection would break in case of overload. May be there is a mod for it but what about diagonal belts etc? As a long term age of empires player and not a RPG fan, i think that the character can pick his car out of his pocket is fun but something i would like to have different. Any other your personal points? [link] [comments] | ||
Space exploration: a game full off surprises. Posted: 25 Apr 2021 02:55 AM PDT Spoiler alert!! Space exploration: a game full off surprises. 1 after you first rocket the game is just getting started....
8.. And you find a planet with ruins of a base (not ours) and you not sure if it just appeared or it was always there..... Wondering how many hours it will take to actually actually actually finished the game. [link] [comments] | ||
Posted: 24 Apr 2021 05:34 PM PDT I need help with fluids. I've never hit the pipe throughout before, and need some numbers. I'm using fully new ones oil refineries. How many can pump into the same pipes before the bottleneck is the actual pipes? I'm trying to design an oil processing outpost for all of my crude oil to go to and need some guidance. [link] [comments] | ||
Is there a way to have inserters alternate grabs from a chest? Posted: 24 Apr 2021 12:49 PM PDT
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Posted: 24 Apr 2021 03:14 PM PDT Im looking for a mod that will either add, tweak or replace materials and recipes, but not in a significant way, so dont add 50 steps between start and finish. I went for other people's blueprints and mods as soon as I got stuck and i want to experience the joy of discovery now that I know how the game works. [link] [comments] |
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