Factorio Dont Take My Fish |
- Dont Take My Fish
- 100k SPM bot-only base
- Blue Belts of Science: 2.7k SPM Belts only Base
- Turned Factorio on after more than a year or so... I thought I was too good for a tutorial. That was a lie.
- A small idea for single track railways
- It ain't much, but it's the horse I'm riding to victory
- Dynamic Train System for 9-tile Ribbonworld
- That confused the biters
- Defending while expanding.
- My take on sushi blocks - auto measuring and balancing
- Different ways of playing the game
- Have you finished your first run with the help of internet guides or played / discovered things only by yourself?
- Un-researching bonus
- when I start a new base and tell myself I don't need any kind of a bus and I can just balance production as I go while taking all the space I need to avoid spaghetti
- "Stream Factorio to your friends!" getting REALLY ANNOYING
- Need help with railway unloading? My current setup (pic) seems inefficient and crap
- For the first time in 950 hours of play time, I decided to commit to a mega base. Very happy with the way my lab set up turned out!
- [Troubleshooting]
- Splitter input/output priorities question
- My cleanest oil setup to date! (Regular & alt screenshots)
- Lucidchart seems to be pretty ok for planning a base - I'm using it for my 400 SPM assembly line
Posted: 23 Apr 2021 03:18 PM PDT
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Posted: 23 Apr 2021 10:39 AM PDT
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Blue Belts of Science: 2.7k SPM Belts only Base Posted: 24 Apr 2021 03:57 AM PDT
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Posted: 24 Apr 2021 07:03 AM PDT
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A small idea for single track railways Posted: 24 Apr 2021 08:11 AM PDT
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It ain't much, but it's the horse I'm riding to victory Posted: 23 Apr 2021 06:21 PM PDT
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Dynamic Train System for 9-tile Ribbonworld Posted: 23 Apr 2021 07:42 PM PDT
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Posted: 24 Apr 2021 03:46 AM PDT | ||
Posted: 24 Apr 2021 08:15 AM PDT Do I have to put walls and turrets around every single outpost that I build when I expand? Honestly that is what hinders me the most from exploring and building far away. It gets incredibly tedious especially when I have to run back to my main base and grab more supplies mid-build just to have my new outpost be overrun by biters mid-build. [link] [comments] | ||
My take on sushi blocks - auto measuring and balancing Posted: 24 Apr 2021 03:44 AM PDT
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Different ways of playing the game Posted: 24 Apr 2021 08:20 AM PDT My first couple of worlds were with a friend who had played a bit, so he took care of biters mostly. Later when I played other worlds i always turn of enemy bases because I just wanted to build compact perfect ratio productions, and the game let me. For me it was enough of thinking I didn't need biters as a concern. Yesterday I started a world with my old friend and biters and in my opinion it less fun. This could be because I'm unfamiliar with biters and don't know what to do which leads to frustrating times. I will probably continue playing without biters, i still get achievements from it and the game feels full fleshed for me. I wonder how many prefer with or without biters [link] [comments] | ||
Posted: 23 Apr 2021 08:43 PM PDT I'm pretty new to the game (15hrs +- of gameplay) and I always try to discover things myself, at least for the first run of a game (until I see the credits at least one time) While I enjoyed playing Factorio, I'm not nearly as addicted as people say they were the first time they played it (oc it is a matter of taste, but anyways), and I just thought that it might be because I'm trying to "solo" it I just feel that I'm taking too long to get things done, and I'm pretty sure that since I'm focusing only the rocket silo research tree, I might get overwhelmed by the bitters sometime (but I didn't see any other new players with the same problem XD) I mean, it is pretty cool to discover things yourself (imo), but it really starts to fell like a job (calculating ratios, optimizing modules / mining / pollution etc) and it seems to be taking too long I just wanted to read your opinion on the matter, if you used some helper mods / internet guides your first run, etc... And do you think that using guides / helpers for calculating ratios would ruin the game? Do you think that calculating production numbers is a part of the "essence" of the game? PS: First time posting, sorry if any mistakes on post tags or text is bad written [link] [comments] | ||
Posted: 24 Apr 2021 03:59 AM PDT So I removed a mod that gave me 10 extra logistics trash slots, and I want to get rid of these extra slots. Is there any way to remove the bonus (through commands or file editing)? The mod in question is 'even distribution'. [link] [comments] | ||
Posted: 23 Apr 2021 05:20 PM PDT | ||
"Stream Factorio to your friends!" getting REALLY ANNOYING Posted: 24 Apr 2021 07:25 AM PDT
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Need help with railway unloading? My current setup (pic) seems inefficient and crap Posted: 23 Apr 2021 10:09 AM PDT
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Posted: 23 Apr 2021 05:37 PM PDT
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Posted: 24 Apr 2021 12:06 AM PDT
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Splitter input/output priorities question Posted: 24 Apr 2021 03:30 AM PDT
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My cleanest oil setup to date! (Regular & alt screenshots) Posted: 23 Apr 2021 07:19 PM PDT
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Lucidchart seems to be pretty ok for planning a base - I'm using it for my 400 SPM assembly line Posted: 23 Apr 2021 10:55 AM PDT
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