Factorio Weekly Question Thread |
- Weekly Question Thread
- Something about 1100 silos launching at once makes it feel like Christmas
- Not a squareabout
- I love spaghetti so I made this Eye candy wallpaper for my phone
- Josef will soon take over playing factorio so I finally don't have to anymore!
- After somewhere near 200 hours I'm finally decommissioning my initial base (500h in total)
- Early mall with minimal science and efficient use of available materials
- Research into AI playing Factorio, RL, GNNs
- Bugs
- SE Endurance: Early game
- One full blue belt of red circuits. Blueprint included.
- Unpopular opinion: Trains are difficult to learn
- New omni smelter approach
- Can anyone explein me how it works?
- What are some good train grid blue prints
- Base organisation - Logistics Bots
- What happens if I delete a rocket silo while it’s building a rocket?
- Favorite mods
- My Kovarex setup. Why does it not back up, but only sometimes?
- I managed to mix water and light oil. Is this normal?
- Separating train networks without actually separating them?
- Seeing all the Megabases let me feel small
- I call this: "The Blackout"
Posted: 25 Apr 2021 09:00 PM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Something about 1100 silos launching at once makes it feel like Christmas Posted: 25 Apr 2021 08:11 PM PDT
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Posted: 26 Apr 2021 05:26 AM PDT
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I love spaghetti so I made this Eye candy wallpaper for my phone Posted: 26 Apr 2021 08:20 AM PDT | ||
Josef will soon take over playing factorio so I finally don't have to anymore! Posted: 25 Apr 2021 11:39 PM PDT
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After somewhere near 200 hours I'm finally decommissioning my initial base (500h in total) Posted: 25 Apr 2021 09:21 AM PDT
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Early mall with minimal science and efficient use of available materials Posted: 26 Apr 2021 01:02 AM PDT
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Research into AI playing Factorio, RL, GNNs Posted: 26 Apr 2021 04:08 AM PDT I've seen some posts before that describe infeasibility of using machine learning, neural nets etc to play factorio, but also posts on how cool it would be to do something of that nature. Recently noticed a few papers on this on arxiv lmao, this one directly targets factorio: https://arxiv.org/pdf/2102.04871.pdf While the whole game is not easily solvable, sub goals can be solvable, and eventually can combine into one larger intelligent system! I personally think something in the direction of reinforcement learning and graph neural networks are best suited for eventually "solving" factorio with 1. the dynamics and environment of factorio being I believe quite easy to learn or model for RL agents (as in actions correlate to a obvious outcome) and 2. the extreme knowledge graph one would generate to play this game as a human can be learned and exploited using Graph Neural Networks (GNNs) GNNs present a unique way to bring the best of two worlds, the learning power of neural nets, and the representation power of graphs for knowledge (knowledge graphs). This is excellent for planning and as we all know, a good base needs meticulous planning. I hope GNNs are explored more heavily within RL. In particular, GNNs are capable of learning graph based optimization algorithms, and supposedly algorithms like MCTS (as used by DeepMind in AlphaGo) can be learned by GNNs! Anyway, just my two cents. [link] [comments] | ||
Posted: 26 Apr 2021 08:45 AM PDT
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Posted: 26 Apr 2021 01:34 AM PDT
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One full blue belt of red circuits. Blueprint included. Posted: 25 Apr 2021 07:38 PM PDT
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Unpopular opinion: Trains are difficult to learn Posted: 25 Apr 2021 01:15 PM PDT
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Posted: 26 Apr 2021 05:30 AM PDT
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Can anyone explein me how it works? Posted: 26 Apr 2021 08:52 AM PDT hello, I build a circuit module from here: https://factorioprints.com/view/-LWY-DinCSVmp1fy3OVa But I cant't figured out how the outpost station works. There's some wires, conditions, and commands, but it seems that [U] station are always ON. No matter if the module is working, no matter is there cargo in chest to be send... Can anyone help me and explain "how it works"? (I tried also here: https://forums.factorio.com/viewtopic.php?f=8&t=90498 but failed) [link] [comments] | ||
What are some good train grid blue prints Posted: 26 Apr 2021 08:41 AM PDT I'm looking for a train grid blueprint book that can support megabase throughput does anyone have some good ones [link] [comments] | ||
Base organisation - Logistics Bots Posted: 26 Apr 2021 08:25 AM PDT It drives me wild when i go to my base and i have yellow storage boxs everything with a bunch of random crap in them. I find it especially annoying when i go to outposts and theres a ton of stuff in yellow boxes that would never be used/needed at that outpost. Anyone come up with any good solutions? so that the bots take the stuff back to a sensible place so if i need anything i know where to find it? even better if the solution can get stuff loaded on to trains and taken back to the main base! [link] [comments] | ||
What happens if I delete a rocket silo while it’s building a rocket? Posted: 26 Apr 2021 03:34 AM PDT Do I lose the % of rocket parts already made or do they transfer into my inventory? [link] [comments] | ||
Posted: 25 Apr 2021 09:07 PM PDT What is the community's favorite mod pack? (Balancing fun/difficulty) [link] [comments] | ||
My Kovarex setup. Why does it not back up, but only sometimes? Posted: 25 Apr 2021 08:03 PM PDT
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I managed to mix water and light oil. Is this normal? Posted: 25 Apr 2021 04:50 PM PDT
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Separating train networks without actually separating them? Posted: 26 Apr 2021 04:20 AM PDT I am working on a base consisting of multiple identical blocks. I want to have some external shared resources, for example iron, and internal, like circuits. How can I keep circuit train restricted to it's block without naming each station specific to the block? One way is to have a terminal passing iron from outside, but it adds more trains, more inserters and complicates things in general. [link] [comments] | ||
Seeing all the Megabases let me feel small Posted: 25 Apr 2021 02:59 PM PDT
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Posted: 25 Apr 2021 01:50 PM PDT
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