Factorio Extreme Ribbonworld Megabase - HUB |
- Extreme Ribbonworld Megabase - HUB
- Alt-F4 #32 - Operation Wireshark
- I collected full steel chests of every material in the demo.
- Haven't played much for about a year. Here's (most of) my base after ~14 hours. Resource size and biter spawns maxed.
- Update on the new blueprints website
- SE making Energy Science Packs factories
- Fun friday fact: vanilla factorio has support for oil furnaces (one of my first mods)
- Posting my first tiny factory while it's asleep
- What do you think about my rectangular and perfecly tileable early game oil setup?
- Our First decent BobsAngels Base, 130 hours in, getting ready for mass plastic production
- Small update on JOSEF (jolly old self-expanding factory): Automatically uncoupling the bot network
- My first nuclear reactor!
- My factory is small but it is a factory!
- How can I make each run noticeably different from the other (through world settings)?
- To mine or not to mine, that is the question (JOSEF update #2, feat. Schrödinger's Roboports)
- What Nests should I destroy? Do bitters attack at rails?
- It's beautifull...
- HELP: not enough stone on ribbonworld to make landfill to escape island. Is there a stone quarry mod?
- After 4 different bases and 349 hours spend on a single map my base is finally 'finished'
- Factorio Multiplayer dedicated Server list
- Two logistic networks sharing the same chest?
- Downloading 0.18?
- is there any way to hide these logistics tab in inventory? like in previous updates?
Extreme Ribbonworld Megabase - HUB Posted: 22 Apr 2021 09:38 PM PDT
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Alt-F4 #32 - Operation Wireshark Posted: 23 Apr 2021 03:14 AM PDT
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I collected full steel chests of every material in the demo. Posted: 23 Apr 2021 06:43 AM PDT
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Posted: 22 Apr 2021 10:20 PM PDT
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Update on the new blueprints website Posted: 22 Apr 2021 02:12 PM PDT Hello again Engineers! It's been a while since I last posted about my project https://factorioblueprints.tech/ - a new website to submit and find Factorio blueprints. I got some amazing feedback back then. Since then a lot has happened, from gaining a fellow redditor as a contributor to many features like
I am hoping to get more of you on board and post your creations, what is lacking most of all is people contributing awesome blueprints! And of course more feedback is welcome, let me know what to focus development on next. [link] [comments] | ||
SE making Energy Science Packs factories Posted: 23 Apr 2021 03:10 AM PDT
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Fun friday fact: vanilla factorio has support for oil furnaces (one of my first mods) Posted: 23 Apr 2021 03:28 AM PDT
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Posting my first tiny factory while it's asleep Posted: 22 Apr 2021 03:48 PM PDT
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What do you think about my rectangular and perfecly tileable early game oil setup? Posted: 22 Apr 2021 04:52 PM PDT
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Our First decent BobsAngels Base, 130 hours in, getting ready for mass plastic production Posted: 22 Apr 2021 02:14 PM PDT
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Small update on JOSEF (jolly old self-expanding factory): Automatically uncoupling the bot network Posted: 22 Apr 2021 03:19 PM PDT
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Posted: 22 Apr 2021 11:15 PM PDT
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My factory is small but it is a factory! Posted: 22 Apr 2021 07:57 PM PDT | ||
How can I make each run noticeably different from the other (through world settings)? Posted: 23 Apr 2021 05:53 AM PDT I am just in the early stages of the game,but I am finding surprising how people can play many runs and build their factories in different ways, when the main thing that changes in the beginning is mostly the starting placement. Is this enough to force you to build your infrastructure in entire different ways? How each run can differentiate from each other? [link] [comments] | ||
To mine or not to mine, that is the question (JOSEF update #2, feat. Schrödinger's Roboports) Posted: 23 Apr 2021 09:23 AM PDT
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What Nests should I destroy? Do bitters attack at rails? Posted: 23 Apr 2021 05:35 AM PDT I am relatively new (14 hours) and in my first serious factory (10 hours) and I am in the point of thinking to expand to resources outside of my base and I have researched the majority of red and green research. I just have destroyed the nestes very close to my base, I have built a wall as a border and I have fill the space behind it with turret guns,so I am feeling relatively safe. I worry about the nests I destroyed,as I know that destroying nests increases evolution At the time I was destroying the nearby nests, I noticed some second evolutions bitters. Should I destroy all the nests that can be found at my pollution cloud? Because some of them are very far away from my base and they don't pose an immediate theat. Also, should I destroy nests near resources or possible railways directions? Or a sufficient self defense system would it be enough? And when we say close,how close the best has to be in order to be a looming threat of my future infrastructure? [link] [comments] | ||
Posted: 23 Apr 2021 05:07 AM PDT After playing factorio on and off for almost 300 hours I finally decided to launch at least a single rocket once, love the game but every time I get to oil I get overwhelmed and distracted and end up leaving the save and eventually switching to a new one. It's the first time I get to robots, seeing construction bots do my work in 1/10 of the time is just too much. This is it pals, peak happiness and enjoyement of my life, it's all downhill from here, and I couldn't be happier ='^) [link] [comments] | ||
Posted: 23 Apr 2021 08:46 AM PDT I am pretty well stuck, I mined all the rocks on the island but there is no stone deposit on it. I cannot get out because I can't make enough landfill. I've found plenty of "quarry" mods but they all produce ore, not stone. Any suggestions?? [link] [comments] | ||
After 4 different bases and 349 hours spend on a single map my base is finally 'finished' Posted: 22 Apr 2021 09:42 AM PDT
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Factorio Multiplayer dedicated Server list Posted: 23 Apr 2021 08:22 AM PDT Hi there ! The project is very alpha, but I want to extend it. Currently, It just shows data for last 1 hour. 📷 top over week average charts Let me know if you see this project useful or not, or if you have some ideas or suggestions. [link] [comments] | ||
Two logistic networks sharing the same chest? Posted: 23 Apr 2021 06:22 AM PDT I'm doing it, I'm giving my life up to this game. I want to make a 500spm base. Im setting up science production with trains bringing in plates for use. I want to deposit into providers who transport over to storage chests. I want this to be it's own network to reduce the amount of travel bots do. I then want another network able to pull out from said storage chest and transport to requesters. Is there a way to disconnect two roboports that are close to each other so that they don't communicate but still overlap the orange area? While I have you nice people here is there a way (dear god without circuits please) to have the active providers be emptied uniformly instead of draining the closest one? If no I think I can just use circuits (oh no...) to hold a train at the station until the delivery network falls below a certain amount of plates right? Just make sure it's low enough that the providers have completely emptied into my storage?(like only leave until there is less than 5k iron in the system). [link] [comments] | ||
Posted: 23 Apr 2021 05:08 AM PDT A friend of mine can't play anything higher than 0.18 because of old system specs. We did a play through on the latest 0.17 version but now have gone to do a modded one and many mods aren't compatible. For whatever reason 0.18 isn't listed in the beta versions on steam and I no longer see the 0.18 experimental listed on the factorio website. Is there somewhere else where archive versions are downloadable? [link] [comments] | ||
is there any way to hide these logistics tab in inventory? like in previous updates? Posted: 23 Apr 2021 05:04 AM PDT |
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