Factorio 97k green science per minute - The Green Giant |
- 97k green science per minute - The Green Giant
- i’m sure this has been discussed before, but it would be nice to have 2 train versions: 1 high-power train built for hauling many, many cars, and 1 high-speed train built for a few cars to go very quickly. anyway i saw this art by @davidknappdesign on Instagram and thought it had Factorio vibes…
- Creative mod: Spawned in biter nests don't absorb pollution, form attacks or produce evolved biters
- First time "completing" the game! Now what?
- Ribbon World 800 MW Nuclear power-plant
- I decide on a whim to get this game today and I can already tell
- Finally reached 1kSPM. Still a lot to improve though. Love/hate relationship with these rectangles though.
- Hi friends, I made a small stand-alone factory for making artillery shells and I'm pretty proud of it.
- Can't figure out how to automate trains. Info in comments
- Well that was dumb...
- This Game Is Addicting
- Day 1. I feel like a pro
- Kovarex enrichment setup
- Drones making a giant arrow over the base
- how should I think about train throughput?
- 24 Hours in to Bobs/Angels/Rampant Death world... I dont know why either
- experimental layout for assembling a low-density structure. the task is to reduce the flow of copper plates
- Tried factario many times but never got far. I finally decided to actually beat it aaaand have arrived at my very first Factario "Oh god I have to redo the whole goddamn thing don't I".
- My base after 5 hours with Bob and Angels.
- Is it normal to take about 80 hours for me and my friend to reach yellow science pack in peaceful mode? or are we just noobs?
- Personal logistics just wont work!
- "Ctrl" adding speed modules to assemblie machine 3 randomly deletes modules from inventory.
- Given up on organization any time soon. There's always the next rebuild.
97k green science per minute - The Green Giant Posted: 14 Mar 2021 06:45 AM PDT
| ||
Posted: 13 Mar 2021 04:02 PM PST
| ||
Creative mod: Spawned in biter nests don't absorb pollution, form attacks or produce evolved biters Posted: 14 Mar 2021 01:22 AM PST
| ||
First time "completing" the game! Now what? Posted: 14 Mar 2021 01:52 AM PST
| ||
Ribbon World 800 MW Nuclear power-plant Posted: 14 Mar 2021 04:38 AM PDT | ||
I decide on a whim to get this game today and I can already tell Posted: 13 Mar 2021 11:03 PM PST | ||
Posted: 13 Mar 2021 08:52 PM PST
| ||
Posted: 14 Mar 2021 08:40 AM PDT
| ||
Can't figure out how to automate trains. Info in comments Posted: 14 Mar 2021 04:48 AM PDT
| ||
Posted: 13 Mar 2021 11:58 PM PST I am making my way toward a nuclear reactor. Actually, everything is in place except for the fuel. Now I have done this before in a previous playthrough, but for some reason, I took my first batch of 41 U-235 and turned it into Nuclear Fuel, instead of Uranium Fuel Cells!!! I'm an idjit, lol I assume there's no way to convert it back to U-235? [link] [comments] | ||
Posted: 14 Mar 2021 09:35 AM PDT I've put in maybe 150 hours so far and can't get enough. Every week I'm learning something new or improving a blueprint. [link] [comments] | ||
Posted: 13 Mar 2021 02:40 PM PST
| ||
Posted: 14 Mar 2021 09:16 AM PDT
| ||
Drones making a giant arrow over the base Posted: 13 Mar 2021 09:32 PM PST
| ||
how should I think about train throughput? Posted: 14 Mar 2021 05:54 AM PDT The problem: I am trying to develop a train system which can consistently transport 4 blue belts of items across a medium distance (30-45 seconds) with zero interruptions in the flow. So far I've found this quite difficult to accomplish, with the receiving end usually experiencing some interruptions if it continuously consumes the input. I think I'm mostly having a hard time building a mental model for how train throughput works. What are the main factors that influence this? Is it mostly limited by loading/unloading speed? number of trains? buffer size at either end? trip distance? Are there any good examples I can look at of train systems which can accomplish this kind of uninterrupted 180 items/second flow? [link] [comments] | ||
24 Hours in to Bobs/Angels/Rampant Death world... I dont know why either Posted: 14 Mar 2021 07:59 AM PDT
| ||
Posted: 13 Mar 2021 01:41 PM PST
| ||
Posted: 13 Mar 2021 04:22 PM PST
| ||
My base after 5 hours with Bob and Angels. Posted: 14 Mar 2021 09:22 AM PDT
| ||
Posted: 14 Mar 2021 05:07 AM PDT | ||
Personal logistics just wont work! Posted: 14 Mar 2021 08:15 AM PDT Help! I Googled the problem and I'll start by saying I I understand how these are meant to work. I'm in range, have bots and materials on me. But logistics and con bots just wont work from my personal roboport. I built a second roboport and placed it into a spidertron and that works as long as I'm in the spider Iv even tried dropping my roboport and then picking it up. Any suggestions before I just make a new one? [link] [comments] | ||
"Ctrl" adding speed modules to assemblie machine 3 randomly deletes modules from inventory. Posted: 14 Mar 2021 06:39 AM PDT I had 50 modules on me and ctrl. added them to assembly machine 3´s. After adding modules to 3 machines ( total 12 modules added ) the whole stack of 50 modules was gone. Anyone else noticed this? [link] [comments] | ||
Given up on organization any time soon. There's always the next rebuild. Posted: 13 Mar 2021 06:22 PM PST
|
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment