Factorio i have finally contained a nest! i own the biters now. |
- i have finally contained a nest! i own the biters now.
- i wanted to practice perspective and thought it would be a good idea to sketch an early game furnace setup. any feedback is appreciated!
- Just finished the Demo....after 14hours of gameplay!!
- Taking my first steps into space exploration spaghett. I chose the astronomical and material paths
- The factory must grow
- I made a 4 lane item buffer that i'm really proud of
- might have overdone it with construction robots (56k) using over 2GW and murdering my pc
- Checkered minefield wall
- Any tips growing my first real base ? I have to say this is already overwhelming.
- Feedback pls?
- petition to make turrets nameable, my poor loyal turret that I had since the beginning just died :(
- Baby beginner question: Spawner hunting?
- How hard is the learning curve
- 10k SPM train megabase.
- Small 2-sided unloading station
- Love this game
- Empty pipe markers removed?
- Sometimes a recycled wall gets into my outpost build train and messes up the counting of items - how to deal with this?
- Filter destroyed objects alerts?
- Our Pyanodon Journey: Part 1 - Beginnings
- [Modded] Construction tasks not being given despite available bots?
- Is it normal that you can still get water out of water that you removed with landfill?
i have finally contained a nest! i own the biters now. Posted: 10 Feb 2021 10:39 PM PST
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Posted: 10 Feb 2021 12:48 PM PST
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Just finished the Demo....after 14hours of gameplay!! Posted: 11 Feb 2021 07:11 AM PST
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Taking my first steps into space exploration spaghett. I chose the astronomical and material paths Posted: 11 Feb 2021 04:44 AM PST
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Posted: 11 Feb 2021 06:30 AM PST Can Factorio be used to solve real world problems? Why yes, yes it can [link] [comments] | ||
I made a 4 lane item buffer that i'm really proud of Posted: 10 Feb 2021 12:39 PM PST
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might have overdone it with construction robots (56k) using over 2GW and murdering my pc Posted: 10 Feb 2021 11:15 AM PST
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Posted: 10 Feb 2021 07:38 PM PST
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Any tips growing my first real base ? I have to say this is already overwhelming. Posted: 11 Feb 2021 12:32 AM PST
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Posted: 11 Feb 2021 04:54 AM PST
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petition to make turrets nameable, my poor loyal turret that I had since the beginning just died :( Posted: 10 Feb 2021 08:27 AM PST Sometimes I wonder if I get attached to thing too often [link] [comments] | ||
Baby beginner question: Spawner hunting? Posted: 11 Feb 2021 08:10 AM PST So I just recently got started on this game and my first save is going great so far. I'm onto yellow science pack production already. I've also built literally no defenses for my factory because I've never needed them... I made a point of finding and exterminating all the nests near me in the early game, and since my base is in a forest biome, my pollution footprint on the map is more or less contained. Every time I need to expand (which isn't that often because I chose a "rich resources" world), I just take my gun and destroy any spawners that might potentially be within trouble distance of me, before they've evolved anything more than small biters. I saw one spitter once. Is this the strat? Can I just go on cheesing like this, or will I inevitably need more advanced military when I hit the endgame? Am I just really lucky this time? [link] [comments] | ||
How hard is the learning curve Posted: 10 Feb 2021 07:41 PM PST I love management/ simulation games but this game looks pretty intimidating to jump in. How hard is the learning curve? Any tips or YouTube videos to make it an easier transition? [link] [comments] | ||
Posted: 10 Feb 2021 01:43 PM PST Base "MK". Built in editor, vanilla (experimental version 1.1.21), 120 hours. Produced and consumed 10k+ SPM the last 10 hours. And will likely do so until orepatches are depleted. Military science included. UPS around 65 on my Ryzen 2600, memory 16GB at 3400Mhz. Uses 73GW of power, solar powered. Methods of production: - Smelting: Train-to-train and belts-to-train (50-50). - Assembling: Train-to-train (99%). - Labs: Train-to-train (100%). - Refueling: Trains and bots. Trains: - The most common train has 16 loco's and 48 cargo- or fluidwagons, and are bidirectional. - 226 trains and 1014 stations in total. - Trainstop limit and dummy stations are used to distribute the trains evenly across the base. The occasional train will act silly however. Rails and layout: - Right hand drive. - 270k railpieces. 5k signals. - 8-lane railway "the core", four in each direction. Connects the seperate production-units. - The core with it's production units is one big group. The ore outposts can be placed anywhere if you like. Entities: - 79k beacons - 8,4k smelters - 43k stack inserters - 9,7k stack filter inserters - 5,4k longhanded inserters - 73 decider combinators - 480 labs - 6,1k assemblers. Most interesting parts: - The intermediate block, it resembles belt spaghetti. - Green circuit fab because of the massive throughput. I like to put a big shoutout to kirkmcdonald, Mulark and all contributors to the testindex, technical factorio, and Stevetrov. He inspired me big time with his monolitic megabase, so much so I wanted to give it a try myself. Ready to start building it in a railworld map. See ya'll next year... Some snapshots: Savefile can be downloaded using this link: https://drive.google.com/file/d/1YkOcGbRQvimtFzBC-sFWEVJt374GkXbg/view?usp=sharing I am sure you like it. [link] [comments] | ||
Small 2-sided unloading station Posted: 10 Feb 2021 01:59 PM PST
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Posted: 10 Feb 2021 02:01 PM PST Had it for a couple of years but didn't play it however over the last couple of weeks I had been watch more an more videos on it. Fired it up last night for a quick game, that was until my morning alarm just went off and I need to get ready for work... Please send help [link] [comments] | ||
Posted: 11 Feb 2021 07:33 AM PST
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Posted: 10 Feb 2021 03:40 PM PST
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Filter destroyed objects alerts? Posted: 11 Feb 2021 06:30 AM PST Is there a mod that lets me filter what kinds of things cause alerts when they get destroyed? For example, I don't care if the biters kill one of the little pieces of "dragon teeth" wall, or if a repair bot gets killed going out to try to replace it. I DO care if they manage to stop a train and kill the locomotive. But either way, it makes the same alert noise and I have to look at it to see what happened. [link] [comments] | ||
Our Pyanodon Journey: Part 1 - Beginnings Posted: 10 Feb 2021 04:19 PM PST
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[Modded] Construction tasks not being given despite available bots? Posted: 10 Feb 2021 08:53 PM PST
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Is it normal that you can still get water out of water that you removed with landfill? Posted: 10 Feb 2021 11:45 AM PST I still get water out of water that i have removed, is this a bug, or normal? [link] [comments] |
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