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    Wednesday, February 10, 2021

    Factorio "Here's Those Cliff Explosives You Asked For"

    Factorio "Here's Those Cliff Explosives You Asked For"


    "Here's Those Cliff Explosives You Asked For"

    Posted: 10 Feb 2021 12:38 AM PST

    Please Support this amazing idea by u/IbalKhan : https://ideas.lego.com/projects/71e40e76-73ab-4cce-97ad-f342405e549f

    Posted: 10 Feb 2021 03:35 AM PST

    TIL: You can use Ctrl+Numpad plus/minus hotkeys to zoom in/out the simulations on menu background

    Posted: 09 Feb 2021 11:05 AM PST

    Of all the things in 1.1 this has to be my favourite

    Posted: 10 Feb 2021 01:52 AM PST

    The Factory Must Grow: Automation in Factorio

    Posted: 09 Feb 2021 06:58 PM PST

    Hi all,

    This is a continuation from the previous posts, first the initial ideas:

    https://www.reddit.com/r/factorio/comments/e73ktb/evolutionary_algorithms_lua_and_more/

    Then a seminar while we were writing our first paper:

    /r/factorio thread: https://www.reddit.com/r/factorio/comments/jzkayj/the_factory_must_grow_automation_in_factorio/

    /r/technicalfactorio thread: https://www.reddit.com/r/technicalfactorio/comments/jzkcil/the_factory_must_grow_automation_in_factorio/

    YouTube video: https://www.youtube.com/watch?v=9ie01GLGB5s&feature=emb_title

    And now the first paper itself (preprint, we're awaiting judgement on whether it passes peer-review or not) is available for public viewing: https://arxiv.org/abs/2102.04871

    Some notes: this is NOT peer reviewed yet and may contain errors, and certain elements may be removed or added after peer review. The interface we describe is not yet publicly available, but will be in the near future. I had some people ask if there's a website for our project: other than the upcoming github, no, not yet, but hope to one day. This is the first stage of many papers in this project, we have many ideas of where to go, but are open to hearing more! Please let me know if you have any questions, happy to answer.

    Abstract: Efficient optimization of resources is paramount to success in many problems faced today. In the field of operational research the efficient scheduling of employees; packing of vans; routing of vehicles; logistics of airlines and transport of materials can be the difference between emission reduction or excess, profits or losses and feasibility or unworkable solutions. The video game Factorio, by Wube Software, has a myriad of problems which are analogous to such real-world problems, and is a useful simulator for developing solutions for these problems. In this paper we define the logistic transport belt problem and define mathematical integer programming model of it. We developed an interface to allow optimizers in any programming language to interact with Factorio, and we provide an initial benchmark of logistic transport belt problems. We present results for Simulated Annealing, quick Genetic Programming and Evolutionary Reinforcement Learning, three different meta-heuristic techniques to optimize this novel problem.

    submitted by /u/KenReid
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    I finally bought the game!

    Posted: 10 Feb 2021 03:08 AM PST

    I downloaded it from a website 2 weeks ago and I felt so bad since it's a good game, but I'm such a poor student the I have to beg my mom for money. And today I finally bought it at steam! LET THE FACTORY GROW!

    submitted by /u/aderthedasher
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    I love robots

    Posted: 09 Feb 2021 10:26 PM PST

    Launched my first rocket! The factory was a mess but it was such a crazy ride

    Posted: 09 Feb 2021 07:56 PM PST

    Thank you, u/tsjost . After 2 months, I finally got mine!

    Posted: 09 Feb 2021 04:09 PM PST

    Full Py. Red and Green science automated. Now working on metals for the next.

    Posted: 09 Feb 2021 11:30 AM PST

    Anyone played SpaceBlock? Am i doing it right?

    Posted: 10 Feb 2021 01:09 AM PST

    Why do people tend to use the balancer on the right instead of the one on the left? I don't see any benefits and the left one is just smaller and cheaper.

    Posted: 09 Feb 2021 02:50 PM PST

    Had my first ever crash to desktop

    Posted: 10 Feb 2021 02:54 AM PST

    Krastorio 2 + Space Exploration

    When setting up a field of maroon solar panels, suddenly game stopped responding and got a fatal exception error. I was already late to bed so didn't bother submitting the log, just went to bed instead. Lost at most 5 minutes, so don't mind.

    This was my first bug / error / crash in about 500 hours played. So I figured it was noteworthy enough to proclaim to you all.

    That is all, carry on.

    submitted by /u/KamahlYrgybly
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    So, tried out Nillius... what have I done?

    Posted: 10 Feb 2021 05:18 AM PST

    After 80 hours in game it finally happened, the train got me. This feels like a right of passage.

    Posted: 10 Feb 2021 06:32 AM PST

    Newbish Player: How Important Is Early Game Layout? Should I Study It Or Let It Come Naturally?

    Posted: 10 Feb 2021 02:21 AM PST

    Hey all! I've got maybe 15 - 20 hrs into factorio over the last several months (and over several games I didn't get far in). I'm having trouble "getting into" the game, though I can see all the potential, and it really does look amazing. I just think I have trouble setting up at the beginning, getting flustered/confused later, and giving up.

    My issue is basically the title. I'm worried that I'm really messing up my early game layout (for a basic gameplay, not min-maxing yet), and it ends up with me constantly having to try to redesign things to make something fit. I notice this especially around when I start having to use green science potions.

    So, I'm wondering, how important is the early game layout? Is it minimal (like, say you are going to be changing it a lot later anyway so it doesn't matter), or essential? Then, should I actually take time to study it, or just keep trying until I figure it out?

    I've read a little about hubs and those seem interesting, and I know that people use different ratios and formulas to figure out how many they need of X and Y to produce Z... or something along those lines. Should I be looking into these more?

    Any other basic info or tips for a struggling wanna-be-aficionado would be greatly appreciated.

    Tl;DR: The 3rd and 4th paragraphs cover the gist if you don't want to read the whole thing.

    submitted by /u/Sadiew1990
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    My attempt at spaghetti

    Posted: 10 Feb 2021 05:46 AM PST

    My attempt at spaghetti

    We too are on a quest to better ourselves, evolving toward a state of perfection

    I've played Factorio for a couple of years now, racking up 2087 hours in the process, but not once have I ever made spaghetti. My bases have always been buses, nice long straight lines, building on one side of the bus, extending and expanding as required.

    A few months ago I posted about starting Space Exploration and when I started I decided to not build a bus, I saw a post by someone some time ago that said, "build what you need when you need it, then build it again when you need more" (I'm paraphrasing).

    Since then I have made an attempt to build spaghetti perfection and here it is. It's probably not true spaghetti from a purists point of view, but it's as close as I'm going to get.

    I've just refactored out the iron smelting. It was about the copper one in the gap but I was seriously hurting for iron so now I've got a red belt smelting column set up vertically just above.

    Spaghetti v1.0

    submitted by /u/Premier2k
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    Full belts of iron into the smelter rows, ~70% plates get out?

    Posted: 10 Feb 2021 05:24 AM PST

    First time playing the game, I ready know that my greatest enemy is... TREES

    Posted: 09 Feb 2021 07:12 PM PST

    This is going to be a really Mall

    Posted: 10 Feb 2021 03:08 AM PST

    Bots not building

    Posted: 10 Feb 2021 08:06 AM PST

    Hello fellow factorians,
    I have designed multiple bases which all have their inner bot network (logistics) and within that network we have all the resources to build the stations (provisioned by a train etc.)
    I have many of these and realized the building of the bases was slow. For some reason, even though there are construction bots available within the network and the resources are present, the bots are not building anything for a while and later on do build some stuff, but just some (like, all they can carry in a wave but no more).

    Any idea why this might be happening?

    (Note I do not have 1 single logistic network but many small ones not communicating on purpose).

    Thank you all.

    submitted by /u/JohnPreston72
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    Resources with RSO not spawning outside of the starting area? I used all default settings for ore. All I changed with the game was biter size, cliffs off and pollution defusion 0%. Has ore spawned but further out? This is much further than I expected for the first patch of ore...

    Posted: 10 Feb 2021 07:42 AM PST

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