Factorio Ah yes, green energy! |
- Ah yes, green energy!
- Hmm, yes, that is a fish.
- How to make an electronic circuit (Factorio [Fanmade] Comic Strip # 19)
- So, I heard you guys like tileable perimeter walls... I present: "The Wall"
- I'm terribly inefficient but I love this game
- Last achievement done
- I made a gallery of pY storage solutions in my base because they're way confusing and I can never remember which is which
- First rocket launch - 40 hours of spaghetti
- Sorry if this is a newb question - how do I solve this equation for red circuit in Helmod?
- That reminds me of something...
- In sync by accident
- What do you think of my blue science? belt sharing and sushi included!
- Hello, I recently started playing this game and I have done every train tutorial and watched some tutorial on youtube but i can't for the love of god figure out how to set the signals up in this interchange. every collor is another train and they all go 2-way. I would appreciate the help :)
- Spaghetti rocket successfully launched!
- Anyone know hot to set up a simple train intersection like this with two separate rail lines?
- Belt turns 1-1024 [WIP] 1/16 done
- I love Spaghetti! (Kinda made a hybrid with a little Main Bus)
- It's finally here - the "I don't walk to search for ore patches" mod
- First full play-through! Thought I'd share the base that did it for me! Learned a lot along the way and I'm looking forward to being more efficient next time.
- First Playthrough of Space Exploration Mod; anyone else obsessed with compact production lines?
- Rationing Bob Angles Mega base
- New player question. 72 hours in one week.
Posted: 12 Feb 2021 10:31 PM PST
| ||
Posted: 12 Feb 2021 04:18 PM PST
| ||
How to make an electronic circuit (Factorio [Fanmade] Comic Strip # 19) Posted: 12 Feb 2021 09:06 AM PST
| ||
So, I heard you guys like tileable perimeter walls... I present: "The Wall" Posted: 13 Feb 2021 01:33 AM PST
| ||
I'm terribly inefficient but I love this game Posted: 12 Feb 2021 09:55 PM PST
| ||
Posted: 13 Feb 2021 05:40 AM PST
| ||
Posted: 13 Feb 2021 07:25 AM PST
| ||
First rocket launch - 40 hours of spaghetti Posted: 12 Feb 2021 01:14 PM PST
| ||
Sorry if this is a newb question - how do I solve this equation for red circuit in Helmod? Posted: 13 Feb 2021 05:53 AM PST
| ||
That reminds me of something... Posted: 13 Feb 2021 01:28 AM PST
| ||
Posted: 13 Feb 2021 07:06 AM PST
| ||
What do you think of my blue science? belt sharing and sushi included! Posted: 12 Feb 2021 05:48 PM PST
| ||
Posted: 13 Feb 2021 04:15 AM PST
| ||
Spaghetti rocket successfully launched! Posted: 13 Feb 2021 07:22 AM PST
| ||
Anyone know hot to set up a simple train intersection like this with two separate rail lines? Posted: 13 Feb 2021 07:17 AM PST
| ||
Belt turns 1-1024 [WIP] 1/16 done Posted: 13 Feb 2021 07:07 AM PST I often see people doing huge belt turns and it's unnecessarily complicated, so I suffered for you guys and going to make every belt turn from 1 to 1024 blueprint by hand. Please remind me every day by replying thx :D my timezone is GMT+8. Blueprint book link: Here Day 1: 16/1024 done [link] [comments] | ||
I love Spaghetti! (Kinda made a hybrid with a little Main Bus) Posted: 12 Feb 2021 02:57 PM PST
| ||
It's finally here - the "I don't walk to search for ore patches" mod Posted: 12 Feb 2021 01:38 PM PST I always wondered why no one created this one before, while a lot where talking about using artillery shells instead of radar... https://mods.factorio.com/mod/KnockKnock The "knock knock" artillery shell. Doesn't cause a lot of damage but uncovers the map around the impact (default: 300 radius, can be changed in settings) , so you might want to use the Big Berta mod, too). You never have to walk anymore. o/ [link] [comments] | ||
Posted: 12 Feb 2021 07:56 PM PST
| ||
First Playthrough of Space Exploration Mod; anyone else obsessed with compact production lines? Posted: 12 Feb 2021 01:47 PM PST
| ||
Rationing Bob Angles Mega base Posted: 13 Feb 2021 04:46 AM PST I want to make a 10k science Mega base (not sure if that's a lot or a bit for BA). I'm not sure how much resources I need, so i thought of using the Factory Planner mod. But if I use this method I have to set each individual recipe and subfloor and this would take a lot of time. Is there any better way of working it out? [link] [comments] | ||
New player question. 72 hours in one week. Posted: 12 Feb 2021 03:52 PM PST Hello r/factorio, Just to get this out of the way I love this game. It's awesome. My question is: When you first started factorio did you want to restart the game after learning more and more or did you play it all the way through spaghetti style? I have a yearning for restarting a new game every time I tech up to an new tier. I just hit nuclear power and now I want a fresh start with everything that I've learned thus far. I did the same thing when I learned more about the game earlier. Just wondering if anyone is like me. [link] [comments] |
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment