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    Friday, February 19, 2021

    Factorio ABSOLUTE SHELLING, these poor hives

    Factorio ABSOLUTE SHELLING, these poor hives


    ABSOLUTE SHELLING, these poor hives

    Posted: 19 Feb 2021 02:45 AM PST

    so many dead aliens

    Posted: 19 Feb 2021 04:37 AM PST

    Circuits Remote Control in Vanilla

    Posted: 18 Feb 2021 12:02 PM PST

    I made a simple kovarex setup that wont pick up unnecessary uranium, what do you guys think?

    Posted: 19 Feb 2021 06:03 AM PST

    RCU with automatic power saving mode (no wires)

    Posted: 19 Feb 2021 05:30 AM PST

    Alt-F4 #24 - Creating Memories

    Posted: 19 Feb 2021 04:29 AM PST

    i really wish bots and spidertrons had some kind of ai

    Posted: 19 Feb 2021 02:59 AM PST

    My spaghetti of a base

    Posted: 19 Feb 2021 04:55 AM PST

    The Oil Industry (Factorio OST) on belts

    Posted: 18 Feb 2021 03:15 PM PST

    "We didn't signal it for reverse running..."

    Posted: 18 Feb 2021 02:45 PM PST

    First deathworld marathon & railworld playthrough without drones. It was hard. Especially the marathon aspect was.

    Posted: 18 Feb 2021 04:15 PM PST

    Am I pulling properly from the main bus? How do I rebalance it?

    Posted: 19 Feb 2021 05:08 AM PST

    I cannot make progress

    Posted: 19 Feb 2021 05:42 AM PST

    Hello friends, as the title suggests I cannot make progress after I finish my jump-start base.

    After I finish all the red+green techs I feel like I overwhelmed and lost. And I just do not know what to do after this point.

    I want to play more and explore more but I am just too afraid to experiment more.

    I am constantly restarting and starting from scratch and I cannot help it.

    Can you please leave some suggestions for me, it would be much appreciated.

    Thank you in advance :)

    Edit: The reason why I start over all the time, in my opinion, is that I just love the game and want to be comfortable with what I do in the game.

    submitted by /u/toprakkoyun
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    [Angels] Titanium Imbalance

    Posted: 19 Feb 2021 03:43 AM PST

    News of the Texas power grid problems have been giving me some serious flashbacks over my own Factorio power grid failures

    Posted: 18 Feb 2021 08:03 AM PST

    My heart goes out to everyone who is struggling in the cold

    submitted by /u/about831
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    Trying to make a new intersection and I'm real happy how this turned out, I might need Rail Chain Signals?, but I don't know for sure where they should go.

    Posted: 18 Feb 2021 10:40 AM PST

    Trains and Bots Megapost (by request)

    Posted: 18 Feb 2021 07:03 PM PST

    Decision

    Posted: 18 Feb 2021 11:51 PM PST

    Decision

    Hey guys, so you might've saw my crisis post and I was thinking about moving my whole stuff and if i should move to the right or to the left. My opinion is right, I'll take care of the biters. What do you think?

    https://preview.redd.it/xyowpmnh3ei61.png?width=919&format=png&auto=webp&s=f250da6ae043c9fae903a1683f8276ef58fb614a

    submitted by /u/GogoPlays
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    How far do people go with non-mining repeatables?

    Posted: 19 Feb 2021 08:25 AM PST

    I'm on my first run that's gone significantly past a rocket. I've teched a few mining upgrades and a couple of most of the others. Other than mining - which is obviously useful - how far do people tend to push the rest of the repeatables? I have yet to see Behemoths in my game (evolution = ~0.895 right now), so I don't have a sense for how much military power I need. The Medium and Big bugs aren't remotely a threat, and I'm not even using tanks, spidertrons, atomic bombs, etc. I just walk up to nests, fire a few uranium rounds, and let my PLD's kill the rest. For really huge nests, I deploy some defenders and fire explosive rockets too. My perimeter has been fine so far just with a half line of laser turrets and artillery, though I've designed it so that I can complete the laser turret line and work in a second half row of flame turrets later too. Unless the Behemoths are insane game-changers, it seems like the military side of the game is finished.

    Does pushing bot speed matter? I use a decent number of bots and haven't felt they're particularly slow at Bot Speed 6. I'll probably go one or two more levels?

    It seems like teching anything besides Mining Productivity becomes pointless fairly quickly.

    submitted by /u/tppytel
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    does anyone have a blueprint for a 9 to 4 balancer?

    Posted: 19 Feb 2021 08:23 AM PST

    preferably one that does not take a whole map

    submitted by /u/neq19
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    I have come here to chew bubblegum....

    Posted: 19 Feb 2021 08:16 AM PST

    Never Fire an Antimatter Shell at yourself.

    Posted: 18 Feb 2021 08:27 PM PST

    Yep, you read that right. So I was playing with the RFW mod. And I had a huge biter problem. Basically every biter mod that makes the game a living hell. I knew I had nuclear, thermonuclear, and regular shells. I left 1 machine making the Beloved Antimatter Shells. Well I was away from base fighting. And decided I need artillery. I didn't realize the target remote was showing the antimatter radius. Yes I know it shows in base game. Well I'm dead and half of my base is gone.

    submitted by /u/a-non-vegan
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    In 40 days I'm back. (Questions)

    Posted: 19 Feb 2021 07:17 AM PST

    I'm currently in another country and in 40 days after five months I'm finally back to my country and computer.

    I CANT WAIT TO PLAY FACTORIO AFTER SOME MONTHS!!!

    I had a attempt of a megabse to shoot 1000 rockets, but ups went so low I got disappointed to play after 230h investet without any rocket.

    Next try will be a pure train base without thousands of robots and I hope it will run more smoothly. Further I won't build million things and maybe take some more time to shoot the rockets but Bering at least able.

    I left in 0.17 I think, got performance a lot better since 1.1?

    submitted by /u/ActualReverk
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