Factorio 8-item sushi using only addition and three splitters |
- 8-item sushi using only addition and three splitters
- AFK Player corpse machine, free ammo (and pistols)
- Waltz of Biters
- A Friendly Reminder
- Simple Sushi Splitter (Blueprint and explanation in comments)
- Notice anything missing? That's right, there's no belts! My question to you is, should I use bots, or stick to only trains?
- I rebuilt this small facility to the north of level 5 in the tutorial. What does this bit do?
- 1 rocket just wasn't cutting it
- I'm not entirely sure what's going on here, are they mad at a rock?
- In your opinion, what makes a good endgame in a sandbox game?
- Found a good use for barrels
- Suggestion: Import/Export inventory filters, ect
- My updated, 100 SPM base in a box. Actual dimensions 103x97. So close to 100x100.
- I made some spaghetti in Pyanodon's mods. Send help please.
- Pyanodon's mod as driven me to create this huge grid of dog bones with 1650 trains
- The fellas and I left behind a little message on our way out
- ring theory is beautiful
- Thank you Factorissimo for allowing me to not display this shameful abomination to the world.
- Belt that carry 2 resources methods.
- Just completed there is no spoon and lazy bastard with a friend on a 5 seconds clutch and first try !
- How would I be able to change the game setting even after I started the game?
- FNEI not showing some items? More info in comments.
- Wait, Pyanodon let you place a fish in a mining drill to get 375% pure speed bonus? Is this a feature or bug?
8-item sushi using only addition and three splitters Posted: 28 Feb 2021 03:13 AM PST
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AFK Player corpse machine, free ammo (and pistols) Posted: 27 Feb 2021 12:14 PM PST
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Posted: 28 Feb 2021 02:32 AM PST
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Posted: 27 Feb 2021 06:01 PM PST
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Simple Sushi Splitter (Blueprint and explanation in comments) Posted: 27 Feb 2021 10:11 PM PST
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Posted: 28 Feb 2021 12:19 AM PST | ||
I rebuilt this small facility to the north of level 5 in the tutorial. What does this bit do? Posted: 28 Feb 2021 05:23 AM PST
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1 rocket just wasn't cutting it Posted: 28 Feb 2021 06:23 AM PST
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I'm not entirely sure what's going on here, are they mad at a rock? Posted: 28 Feb 2021 06:16 AM PST
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In your opinion, what makes a good endgame in a sandbox game? Posted: 28 Feb 2021 03:21 AM PST I figure factorio is the most perpetual endgame, game that I know of. Maybe apart from Minecraft, but I am sort of interested in how you guys can be entertained by growing a factory larger and larger. I would really like to hear what is so interesting about chasing that efficiency, or output, or whatever it is? What makes you want to start over with the knowledge you just gained? What makes you look forward to playing the game tomorrow? What makes you ragequit? I would enjoy both your thoughts specific to this game, but if you have more general thoughts, I would love those as well. [link] [comments] | ||
Posted: 27 Feb 2021 04:36 PM PST
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Suggestion: Import/Export inventory filters, ect Posted: 28 Feb 2021 01:07 AM PST Here is the Factorio forum post for this. TL;DRA method of importing and exporting the filters of the inventory similar to blueprint stings and an option to set a string as the default when making/joining a new world. What?A system similar to the current blueprint sting that allows the creation, exporting, importing and sharing of inventory settings such as filters, quickbar settings, shortcut settings, and logistic requests. This could be implemented like a new planner eg "inventory planner" that could be stored in the blueprint library and shared like blueprints would. The system could handle modded changes similar to how the state on the inventory changes (size, logistics researched or not, and modded items.) buy removing offending filters. There could also be a default string that is applied automatically when joining a world/making a new world through a setting in the interface category. Why?This will allow for having more complex and standardised inventory with inventory filters, quickbar filters, shortcut filters, and logistic requests. This will streamline; switching between tasks that need a specific logistics setup and quickbar, reducing the amount of time having to spend on setting filters, and switching worlds for testing, multiplayer, and helping other people on their worlds. Note: This is only a rough idea and some basic theorising on how such an implementation should work, give suggestions in comments. [link] [comments] | ||
My updated, 100 SPM base in a box. Actual dimensions 103x97. So close to 100x100. Posted: 27 Feb 2021 03:37 PM PST | ||
I made some spaghetti in Pyanodon's mods. Send help please. Posted: 28 Feb 2021 07:52 AM PST
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Pyanodon's mod as driven me to create this huge grid of dog bones with 1650 trains Posted: 27 Feb 2021 01:15 PM PST | ||
The fellas and I left behind a little message on our way out Posted: 27 Feb 2021 11:20 AM PST
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Posted: 28 Feb 2021 01:13 AM PST
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Thank you Factorissimo for allowing me to not display this shameful abomination to the world. Posted: 27 Feb 2021 10:21 AM PST
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Belt that carry 2 resources methods. Posted: 28 Feb 2021 03:55 AM PST So i'm new to the game and i want to ask about making belts carry 2 of the same resources one on each side. I know that this question is very basic but i get confused by it alot. I know the very basic method in which it is done which involve extending a third belt and connecting to it from both sides with each resource but it looks ugly. Is there an elegant way to do it? Also where isn't there a machine that does this already seeing as there is a machine for every thing. Thank you for all the answers and help. [link] [comments] | ||
Posted: 27 Feb 2021 02:19 PM PST
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How would I be able to change the game setting even after I started the game? Posted: 28 Feb 2021 06:42 AM PST | ||
FNEI not showing some items? More info in comments. Posted: 28 Feb 2021 02:14 AM PST
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Posted: 27 Feb 2021 02:49 PM PST
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