Factorio Just found this beauty. An ore patch as big as a whole island. |
- Just found this beauty. An ore patch as big as a whole island.
- Unexpected Factorio
- When you show your friend a Big Bertha train you made and he decides to 1 up you on your co-op server.
- Most Inefficient Radar Station I've Ever Made
- Emotes and Speech Bubbles, upgrade your multiplayer chat experience
- Military Outpost
- Factorio Blueprint Editor has been updated for Factorio v1!
- Transitioning from coal to electric. You have served me well, steel furnaces.
- What a grind, but I have heared u like it?! No solar, 111 handcrafting, no logistic chests.
- A copper transfer station running smoothly
- First base, without any help. Let me know how it is!
- My spaghetti factory is expanding out bit by bit. My rule of density before sprawl has really challenged me to fit things like whole train stations in spaces I before would have thought were too small.
- TUTORIAL: How to make 130k Iron Plates disappear in less than a second
- Just completed first game... I have so much to learn!
- when I shoot in multiplayer I get teleported back like it's lagging
- (SE MOD) Can you automate launch of a space capsule from orbit to planet?
- Is there a way to deal with the horrible latency in multiplayer?
- Ant farming in style
- Help Request! I'm back at it after a year out and I seem to have forgotten how signals operate. Question inside
- Space Exploration motivation
- Looking at dipping into Angel's ++, Is there a mod manager w/ Profiles or something?
- Designing a megabase
- There is no speedrun
Just found this beauty. An ore patch as big as a whole island. Posted: 20 Jan 2021 10:15 PM PST
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Posted: 20 Jan 2021 10:02 PM PST
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Posted: 20 Jan 2021 04:08 PM PST
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Most Inefficient Radar Station I've Ever Made Posted: 20 Jan 2021 02:16 PM PST
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Emotes and Speech Bubbles, upgrade your multiplayer chat experience Posted: 21 Jan 2021 04:02 AM PST
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Posted: 20 Jan 2021 09:45 PM PST
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Factorio Blueprint Editor has been updated for Factorio v1! Posted: 21 Jan 2021 08:22 AM PST
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Transitioning from coal to electric. You have served me well, steel furnaces. Posted: 21 Jan 2021 12:56 AM PST
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What a grind, but I have heared u like it?! No solar, 111 handcrafting, no logistic chests. Posted: 20 Jan 2021 04:19 PM PST
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A copper transfer station running smoothly Posted: 21 Jan 2021 12:46 AM PST
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First base, without any help. Let me know how it is! Posted: 21 Jan 2021 01:15 AM PST
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Posted: 21 Jan 2021 03:09 AM PST
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TUTORIAL: How to make 130k Iron Plates disappear in less than a second Posted: 21 Jan 2021 03:27 AM PST
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Just completed first game... I have so much to learn! Posted: 21 Jan 2021 07:49 AM PST Holy smokes y'all, this game is a drug. It is an addiction. THE FACTORY MUST GROW! I just completed my first play-through, and based on personal preference, did it with 100% default settings and without looking up any online tutorials, recommendations, or walk-throughs (except occasionally wiki'ing a specific block to understand what it means when the tooltip isn't clear). After 55 hours and a rocket launch, I just started reading some stuff, and boy howdy is there a lot for me to learn! 1) Build times and build time modifiers. Totally didn't take these into account when laying things out. Didn't even really understand that they existed until I started wondering what the various modules were. 2) Optimal ratios! Related to item one, above, I didn't even start to think about things like ratios until about 45 hours in to this 55 hour game. Then, because I refuse to use walk-throughs on my first game, I spent 10-12 hours calculating my own series of spreadsheets and charts to determine ratios, before realizing I would need to completely destroy and rebuild my base to do it, so I should probably just finish the game and start fresh with that in mind on my second one. 3) Did this without any logistics networks, circuits, robots, or anything like that. Time to go learn what those are and how to use them! Seems from this sub like you could make a college course just from how to program circuit networks. 4) While I didn't have any issues with attacks for most of the game, thanks to having a personal preference for trees and grass (I didn't realize they had the benefit of absorbing pollution when I selected the map!), I finally realized that maybe going out and destroying 500+ spawners by hunting unnecessarily far out with my tank was not the ideal way to deal with non-threatening wildlife. In the last few hours, I was pretty much perpetually racing around knocking down freshly-appearing enemy bases as they popped up nearly as fast as I could destroy them, stronger than ever. 5) Nuclear power? Never heard of it. Ok, that's a lie - I knew it existed and I had the tech, but I never moved past centrifuging some Uranium. I had 702 solar panels deployed, with the accumulators to match, so never needed any other power sources. Obviously my next factory will be much bigger and will require the green stuff. 6) I want a Spidertron. Here's a link to my final stats, for any who care to laugh at my feeble newbie efforts: https://i.imgur.com/jgZNpB8.jpg Ok, I'm off to start my next game! I've already drafted plans for the placement of my first 438 furnaces and their supporting belt systems... gotta get the train layout more efficient this time! [link] [comments] | ||||||||||||||||||||||||||||||||
when I shoot in multiplayer I get teleported back like it's lagging Posted: 21 Jan 2021 06:41 AM PST My computer is more than capable to run factorio and I looked at reddit and steam posts from 4 years ago talking about this about latency hiding or something but is there any fix to this. [link] [comments] | ||||||||||||||||||||||||||||||||
(SE MOD) Can you automate launch of a space capsule from orbit to planet? Posted: 21 Jan 2021 07:28 AM PST Can you automate the launching of a space capsule from orbit back to the home planet after it's full? Or do you need to build a Cargo Rocket launch pad on orbit to do that? I'd like a way to do it without requiring 100 rocket parts and a load of fuel, but there doesn't seem to be a way to automate the placement and return launch of a capsule. [link] [comments] | ||||||||||||||||||||||||||||||||
Is there a way to deal with the horrible latency in multiplayer? Posted: 21 Jan 2021 06:12 AM PST Hello. I recently tried to start a multiplayer game with a friend and the latency is insane. it takes about 2 second to pick up iron out of a furnace. Combat is impossible because I cant reliably pick up ammo out of my inventory to put it into a turret. Both of our computers are fully capable of playing the game (3950x and 2080ti) and our internet speed should be plenty (600 down 20 up). Does anyone have an idea for what is going on? [link] [comments] | ||||||||||||||||||||||||||||||||
Posted: 21 Jan 2021 03:12 AM PST
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Posted: 21 Jan 2021 05:44 AM PST
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Posted: 21 Jan 2021 01:12 AM PST
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Looking at dipping into Angel's ++, Is there a mod manager w/ Profiles or something? Posted: 21 Jan 2021 08:36 AM PST so I want to get back into factorio, and I want to try something like Angels or angels + bobs etc, but I dont want to have to disable all my mods, or make a bunch of copies of my install for each mod set I want to use, etc etc. Is there a mod manager that will let me make different mod profiles so I can load up the ones I want for each save I have? thanks! [link] [comments] | ||||||||||||||||||||||||||||||||
Posted: 21 Jan 2021 07:32 AM PST
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Posted: 20 Jan 2021 02:27 PM PST https://i.imgur.com/aVGKK76.jpeg (warning: hi-res) People often say that No spoon, especially combined with Lazy bastard and Getting on track like a pro, is a speedrunning challenge. It's not. And this week I tried to prove it to myself. Turns out, that these achievements are very well balanced: I got them on default settings and it wasn't too hard (train at 01:20, launch at 07:30). I need experience with speedrunning! Not really. I have zero experience with speedrunning and my paws are slow. I don't like pressure and stress, so it was only my second timed run (and last one, probably). The run was far from perfect. I used only conventional builds and layouts. I had no buffering, overproduced a lot of packs etc. I missed some belts in iron ore balancer, so it passed only 2 belts instead of three. I hand not enough cracking plants, so my oil backed up a bit. I had damaged buildings here and there and lost a half of my refinery. And still finished in time. I need to crank up resources! No. You have a lot of time to build outposts. Full throughput is needed only for two final hours. Just preview the map and make sure that you have enough ore around. Heck, in my previous No spoon run I used trains to deliver ore and oil from outposts. In this run, however, I was about hour behind of the schedule due to Lazy bastard and GOTLAP. So, I decided to skip trains and just used belts and pipes. Be careful, though. Starting patches are very small, so lane and belt balancing will be useful to keep them from uneven wearing. Also, I switched to the solid fuel ASAP to preserve my coal patch. I need to "disable" biters! No. Just pick a good map with forests and no biters nearby (I played on 1930434500). Forests delay biters for a while, so you can ramp up mining and properly prepare for the attack. I spent a lot of resources on military upgrades (damage 5, speed 4). Little pillboxes held very well. I also destroyed some nests when they started to cause too much trouble. I need to use blueprints! No. But having a plan is very important. I had a checklist of researches that should be done and things that should be made. It's easy to forget something important and slow to produce (engines for a train, concrete and T3 prod for a silo). I also had calculator bookmarks for every stage of the base (red + green, gray + blue, yellow + purple, rocket preparation). I planned for a steady 30 SPM, enough to launch a rocket in 30-40 minutes if all resources are redirected from science. [link] [comments] |
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