Factorio Poptart watching the factory grow! |
- Poptart watching the factory grow!
- Version 1.1.13
- 540 Science per Minute
- I kept getting run over, so came up with this to keep me safe while I work on this portion of track.
- Alt-F4 #22 - Blueprint Rant
- Here's how I set my train limits in Factorio 1.1. Circuits can be intimidating so I'm proud to have figured out how to do exactly what I was trying to do.
- 10 hours into space exploration, jump start base complete, i will be moving onto a city grid base.
- Is there a hot key to put train in manual mode?
- Does Factorio have an "anarchy" server? Should it?
- Adjustable Interface
- Defense in depth of the factory
- K2SE 3 days in starter base. Getting ready for the reconfig :D
- Started a new map, at least the polution loves me!
- I'm 20 hours into my first game, I thought you guys might appreciate my paranoid pasta factory
- Megabase: tips on how to get started?
- A question for the megabase architects/engineers
- How to not be bad at planning.
- Why is this chain signal red?
- Why is posting memes against the rules?
- So, Dyson Sphere Program launched yesterday, what are your opinions on it so far? (those of you who have played it of course) How does it compare to our beloved, tried and true baby, Factorio?
- If you run out of an item and want to make a request, but this already exists, it should be highlighted.
Poptart watching the factory grow! Posted: 22 Jan 2021 04:43 AM PST
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Posted: 22 Jan 2021 04:28 AM PST Minor Features
Gui
Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 21 Jan 2021 01:18 PM PST
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I kept getting run over, so came up with this to keep me safe while I work on this portion of track. Posted: 21 Jan 2021 11:53 PM PST
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Posted: 22 Jan 2021 04:39 AM PST
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Posted: 22 Jan 2021 05:27 AM PST | ||
10 hours into space exploration, jump start base complete, i will be moving onto a city grid base. Posted: 22 Jan 2021 05:10 AM PST
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Is there a hot key to put train in manual mode? Posted: 22 Jan 2021 05:45 AM PST | ||
Does Factorio have an "anarchy" server? Should it? Posted: 22 Jan 2021 01:33 AM PST Some of you may know of 2B2T, also known as "the oldest anarchy server in Minecraft". In this multiplayer server, basically everything is allowed: mods, hacks, glitches, griefing, everything. It's a madhouse, and if you want to learn more about it you can watch this video about its biggest griefs, and this video about its history. Interesting stuff. But back to the point, I was wondering about a Factorio equivalent of this server. A chaotic world where everybody can make what they want and destroy what they want. It would be a glorious disaster. Pros: larger weapon arsenal than MC, more creativity due to Factorio's interconnected and complex nature, mods, possible invention of new tactics (disaster breeds innovation) Cons: finite resources, possibly too easy to grief What do you guys think? Now that Factorio is an officially launched game, should it have a player-run anarchy server? [link] [comments] | ||
Posted: 22 Jan 2021 06:58 AM PST Hey I'm wondering if anyone know of a mod that makes the interface modular. I play on a TV thats further away so when I scale up to 200%, the bottom interface overlaps the gun UI and I can see details when placing but the leftmost part of my screen is empty. Any ideas? Or am I missing a setting? [link] [comments] | ||
Defense in depth of the factory Posted: 22 Jan 2021 05:44 AM PST
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K2SE 3 days in starter base. Getting ready for the reconfig :D Posted: 22 Jan 2021 06:23 AM PST | ||
Started a new map, at least the polution loves me! Posted: 21 Jan 2021 10:00 AM PST
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I'm 20 hours into my first game, I thought you guys might appreciate my paranoid pasta factory Posted: 21 Jan 2021 10:41 AM PST
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Megabase: tips on how to get started? Posted: 22 Jan 2021 07:54 AM PST I have just launched my first rocket (fully vanilla, no mods). This was my second or third playthrough, first one I finished. I have set my next challenge to build a Megabase. How should I get started? I know many of this might be personal to your own experience, but what would it be easier for a first megabase? (Cliffs might drive me mad in my current seed) - Should I start a new game or continue the one I finished? - Map settings? - Should I use mods? LTN? - Biters on/off? Thanks for taking the time to read The factory must grow. [link] [comments] | ||
A question for the megabase architects/engineers Posted: 22 Jan 2021 12:59 AM PST | ||
How to not be bad at planning. Posted: 22 Jan 2021 08:24 AM PST Hey everyone, I'm a fairly new player. I've got a few hours in. I'm trying to make trains and to automate oil. The huge wall I'm hitting is... I'm terrible at laying out my factory. It's like... I'll build a module to produce part A, maybe leave a litte room for expansion and like 20 hours later I'm starved for part A and I have no room to expand so I'd likely have to construct a new module which makes my factory a total mess because I have to route the same type of resource to multiple places because I'm producing part A in multiple points in my factory... Even with using a main bus its still a nightmare. What advice could you give me on building a scalable factory? [link] [comments] | ||
Posted: 22 Jan 2021 12:42 AM PST I get that, on the right lane the path is clearly blocked, but the train could go to the left there is a clear green signal so according everything I know about chain signals, one red plus one green equals blue and open pathway to the left. Edit I got the solution. The whole section after the red lamp is technically occupied because they are not separated by a signal. So even the left side was blocked by the train on the right. [link] [comments] | ||
Why is posting memes against the rules? Posted: 22 Jan 2021 07:34 AM PST I just don't get it, can someone (Ideally a mod) explain this to me? [link] [comments] | ||
Posted: 21 Jan 2021 04:41 PM PST I literally just found out about this game, as I'm sure a lot of other people did, and it looks very intriguing. Those of you who have played the game, what are your opinions on it? Is there anything that truly sets it apart from other factory games, rather than it just being "factorio and satisfactory combined" or "factorio in space"? How does the overall gameplay compare to Factorio? [link] [comments] | ||
Posted: 22 Jan 2021 07:20 AM PST ...Or the story of how many times i got lost in the logistic menu because i can't find a certain icon. An extra could certainly be the ability to sort the inventory tab by type, A-B, quantity etc. If needed i can provide a screenshot. [link] [comments] |
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