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    Wednesday, January 20, 2021

    Factorio A historically grown base constrained by a Fibonacci spiral

    Factorio A historically grown base constrained by a Fibonacci spiral


    A historically grown base constrained by a Fibonacci spiral

    Posted: 20 Jan 2021 02:05 AM PST

    The single most stupid Factorio mistake I've made - confusing the hotkey for the spidertron remote control & the nuclear artillery targeting. Nuked my own base when I meant to go fix it.

    Posted: 19 Jan 2021 02:49 PM PST

    On the sub where it says how many people are online, it says they are “automating production”.This needs to change to “Not automating production”

    Posted: 20 Jan 2021 05:38 AM PST

    The factory must grow. If your lurking in Reddit then the factory is not growing. Get this seen!!

    submitted by /u/Legoman12343
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    I’ve just started Factorio and I’m already disappointed in myself.

    Posted: 20 Jan 2021 06:00 AM PST

    Here the fuck we go again. I am an hour fifteen in and this game is pure crack. It's so damn engaging. Goodbye friends, goodbye family, goodbye job. I have systems to manage.

    submitted by /u/ekpraatnie
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    Been doing our first play through as a group (vanilla). Working on some rail blueprints to bring to the sessions and make things more efficient. Was rather proud of this one!

    Posted: 19 Jan 2021 01:39 PM PST

    Thank you for 10k downloads! - Super Generous Recipes

    Posted: 20 Jan 2021 01:54 AM PST

    Thank you for all the help people! Up next? Megabasing!

    Posted: 20 Jan 2021 04:44 AM PST

    8-Bit Binary Calculator made entirely in Factorio using the circuit network

    Posted: 19 Jan 2021 11:09 PM PST

    My not quite finished LTN based mega base

    Posted: 19 Jan 2021 02:12 PM PST

    Finally did it today! Sub 8 hours!

    Posted: 19 Jan 2021 11:21 PM PST

    Finished a Factorio Seablock 1.0 game

    Posted: 19 Jan 2021 03:40 PM PST

    Not the most efficient setup, but it's the first thing I ever designed for myself and I'm so proud

    Posted: 20 Jan 2021 05:31 AM PST

    Playing this game blind and somehow managed to figure out green/red automation. Bugs are starting to pile up. God help me.

    Posted: 20 Jan 2021 12:38 AM PST

    The blueprint I have been using for my trains, will this be able to support heavy train use or will it get blocked up? I don't know much about trans but considering there are only one-way paths I'm a little concerned.

    Posted: 20 Jan 2021 05:30 AM PST

    After seeing various solutions for the arrangement of railway intersections, I decided to contribute with my own design. Each track is two-way, train can enter on each of them, rail signals divide every section.

    Posted: 19 Jan 2021 03:18 PM PST

    Spidertron has bebbies! Try moving the main menu out of the way, you never know what might be hidden there...

    Posted: 19 Jan 2021 02:12 PM PST

    My idea was to just quickly get rid of the ore patch...

    Posted: 20 Jan 2021 05:57 AM PST

    My idea was to just quickly get rid of the ore patch...

    ...but a 1.3M uranium patch ore due to the bonuses is morphing into a big amount of storage! all because I'm into square block madness :D

    https://preview.redd.it/fcmoinvbuhc61.png?width=880&format=png&auto=webp&s=7d45e2253bcdacfe1c4536eee634ea5864d9b621

    submitted by /u/AndrogeneticFantasy
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    Best mods for a “modded” run, with textures similar to the base game?

    Posted: 20 Jan 2021 05:24 AM PST

    So I want to do a modded run with expanded recipes and more ores and whatnot, but I'm not a big fan of the aesthetic of most mods - they don't really mesh with the style of the game. So are there any mods out there that fit the bill, whilst still maintaining the aesthetic of the game?

    submitted by /u/ShinyGrezz
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    Burner Inserters vs Regular Inserters Electricity Calculations 1.0.0

    Posted: 20 Jan 2021 05:18 AM PST

    Seen a few of these, but the stats conflict, so I redid this for whatever the latest game version is right now v 1.0.0.

    TL;DR: Basic Inserters use ~7070 J per swing, plus drainage. Burner Inserters use ~70200 J per swing, no drainage. They have equal efficiency when there is one item per 157.8s. ( t = (70200J - 7070J)/400W )

    Methods: I set up a basic inserter to shift wood over to boilers + steam engines that I overloaded with radars to use all of the wood. Came out to using ~135 wood per minute, (accounting for inserter capacity bonuses) that is 45 swings/m. I had this one inserter on its own grid, and measured its draw as 5.7kW over 1 minute at full steam. Minus 400W for drain, and that's 7066J = ( 5300W x 60 / 45 ) per swing.

    A burner inserter I set to pull fish from a chest to another chest, ran it out of power, and gave it one coal. 4000 kJ of coal got 171 fish through, and (accounting for stack bonuses) that is 57 swings, or 70,175 J per swing.

    And contrary to what my friend says, burner inserters produce no pollution. None. Suck it, Mr [you know who you are]. Electric inserters are 7.87 times more efficient at 0.5 items/s, and that dips down theoretically to 0x as efficient as the item rate decreases. They equalise at about 157s per item, and beyond that, the burner inserter wins.

    submitted by /u/TheSiggler
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    First hour of Industrial Revolution 2, it's harder and slower than I thought

    Posted: 19 Jan 2021 11:57 AM PST

    Thanks to several engineers that pointed me some issues with my Smelter Array (on previous post), I made some improvements. I worked hard but I'm not fully happy with the end result yet, so I'm working on even a newer version. Again, feedback is welcome. (+ info in image captions)

    Posted: 20 Jan 2021 01:08 AM PST

    What it looks like to craft ~50 a second (idk what flair to use)

    Posted: 20 Jan 2021 04:21 AM PST

    I tried going solar to limit my pollution...

    Posted: 19 Jan 2021 04:38 PM PST

    ... but it didn't end well. I'm doing lazy bastard, rushed research, going straight for solar, and hand mined all the resources. But by the time I started replacing my one steam engine with solar panels, I barely got to three when they already expanded into my workspace. Me, with just my pistol, and the ten ammo I got at the start?

    Didn't stand a chance.

    This time, I decided to focus on all the red sciences. Still lazy bastard, rushed steel pickaxe, and then researched guns. And then steel armor. A machine gun for the biters, 35 clips, basic shotgun for the nests and worms, 25 shells. Fish a plenty.

    Died on my first attempt, but by then I got hooked on the taste of blood.

    The hunt was on.

    Reloaded my save, and tested tactics.

    Tried to find an angle on the worms, but by the time they're in shotgun range, the acid sticks to you and you slow down, enough that the biters surround you, and then you're done for.

    And then I learned to spam fish.

    Lots of fish...

    With the bugs, peace was never an option.

    Kill me after working my ass off to build only three solar panels, will you?

    Three colonies down, nests marked with cobblestone for posterity. Researching the last of the red sciences: ammo speed and damage upgrades, and tomorrow I'm stepping towards "green" science.

    They started it, I'll end them.

    submitted by /u/WallyHulea
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