Factorio decided it might be time to deconstruct some of kovarex centrifuges. |
- decided it might be time to deconstruct some of kovarex centrifuges.
- In transition to city block.
- Launched my first rocket! Ridiculously good game.
- I love trains (250 and counting) ! Sharing my FAILED smelting array of my megabase wannabe before replacing it with a more compact new version. Details on captions. Feedback always welcome.
- A train unload stop that forces the train to depart when any of its wagons become empty
- Beat the game in 06:23 on first "speedrun" attempt - got GOTLAP+No Spoon - all thanks to Nefrums' guide!
- Which Operating Systeme do you use to play Factorio ?
- Just launched my first rocket! I present to you my spaghetti factory
- My very early blue science Pyanodon's base. 125 hours in. The whole base is a bottleneck
- Trains, quick question!
- Show me your Vanilla mega factory
- Start Of My Robot World Base.
- The Eternal Pain For Wood. (they are being made into chest then recycled back into wood on repeat)
- There is no MF SPOON. First try :)
- Biter masochist
- New player here, about 100 hours in. After tearing down my factory 4 times and starting from scratch, it always seems to end up in spaghetti...
- Have you ever unknowingly worked yourself into an unrecoverable situation that forced you to abandon a multi-hundred hour game? If so, how'd you get to that point?
- it may not be efficient having this many bots fly this far but it sure looks cool
- How many rockets have you launched?
- Well.. that's why the iron bus is running dry... **sad engineer noises**
- Massive noob overwhelmed by aliens. any tips you can give me?
- Thanks to some of your advices i built a new base in 4,5h ,still much to learn
- Heard we are posting Py bases today. This one barely produces Blue Science, ca 240hrs in
- Just putting this out there for my fellow factorio fans. If you want any factorio models 3d printed from the link let me know in a pm. Noticed a bunch of people love these but dont have a 3d printer themselves. So feel free to contact me, my rate is fair.
decided it might be time to deconstruct some of kovarex centrifuges. Posted: 18 Jan 2021 09:05 PM PST
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Posted: 19 Jan 2021 04:45 AM PST
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Launched my first rocket! Ridiculously good game. Posted: 18 Jan 2021 05:36 PM PST
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Posted: 19 Jan 2021 01:25 AM PST
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A train unload stop that forces the train to depart when any of its wagons become empty Posted: 19 Jan 2021 05:44 AM PST Motivation:When building train-centric sub-factories that feed symmetrical lanes of furnaces/assemblers, complex 8/16/32 lane belt balancers are overkill when under normal operations. For any given train stop, each wagon should be loading or unloading at the same rate, therefore they should all become full or empty at the same time. But occasionally something goes awry (such as a design flaw or human tampering with trains) causing the wagons to be unloaded unevenly. Without some kind of error correction, this could lead to some belts being starved while the train sits with some empty and some non-empty wagons. Belt balancers are the most common way to correct for this, but as the number of wagons increases, so does the complexity of the belt balancers needed to handle them. Another approach is to force the train to depart early once one or more wagons have emptied, leaving material in some wagons. This will have a ripple effect as the imbalance propagates upstream eventually reaching the ore patches. Since ore patches are irregular, they require some form of balancing anyways. This does create some "wasteful" train traffic, but since this is meant for the rare case of correcting imbalance, it shouldn't happen often enough to be significant. How to:It's not possible to measure how much material is in a wagon directly, but it is possible to count how much material has been unloaded from a wagon via circuit networks. Assuming trains always arrive full, an empty wagon can be detected by comparing that count to a full wagon's capacity. Once a wagon is empty, a timer with a short grace period gives the other wagons time to finish up, before the wagon is signaled that it should depart, at which point the counters are reset. Explanation of circuits as labelled in the image:
Wiring:
Pre-requisites/Assumptions:
[link] [comments] | ||
Posted: 19 Jan 2021 06:20 AM PST
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Which Operating Systeme do you use to play Factorio ? Posted: 19 Jan 2021 12:30 AM PST | ||
Just launched my first rocket! I present to you my spaghetti factory Posted: 18 Jan 2021 10:01 AM PST
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My very early blue science Pyanodon's base. 125 hours in. The whole base is a bottleneck Posted: 18 Jan 2021 10:38 AM PST
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Posted: 19 Jan 2021 06:35 AM PST Hi there, just got this fantastic game! Quick question about trains. I have a simple, single track connecting two stations. To set an Automated route do I need to have a locomotive at each end of the train (i.e. do the trains in auto only drive 'forwards'?) [link] [comments] | ||
Show me your Vanilla mega factory Posted: 19 Jan 2021 12:50 AM PST I am not really interested in god modules or spawned in resources. I want to see factories that are pure vanilla with lots of biters (harder the better) that expand outwards kilometers and kilometers. [link] [comments] | ||
Posted: 18 Jan 2021 04:20 PM PST
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The Eternal Pain For Wood. (they are being made into chest then recycled back into wood on repeat) Posted: 18 Jan 2021 07:05 PM PST
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There is no MF SPOON. First try :) Posted: 18 Jan 2021 08:47 AM PST | ||
Posted: 19 Jan 2021 12:55 AM PST Does anyone else play this game with biter settings jacked up so high the biters come crashing in before you can even get a single turret up. If I'm not barely hanging on doing green science, I'm not having fun. [link] [comments] | ||
Posted: 19 Jan 2021 07:25 AM PST Here's a screenshot of the action. I figured this time around I would build in a column to allow any assemblers to expand to the right if they need to, so I could increase / decrease production of any materials as needed. I underestimated how many different types of materials I would have going up the main bus though... I think I'm at a precipice where I need to do some serious planning to avoid spaghetti falling off my plate and all over my pants. [link] [comments] | ||
Posted: 18 Jan 2021 05:57 PM PST | ||
it may not be efficient having this many bots fly this far but it sure looks cool Posted: 18 Jan 2021 07:05 PM PST
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How many rockets have you launched? Posted: 18 Jan 2021 10:01 PM PST | ||
Well.. that's why the iron bus is running dry... **sad engineer noises** Posted: 18 Jan 2021 10:28 AM PST
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Massive noob overwhelmed by aliens. any tips you can give me? Posted: 18 Jan 2021 04:51 PM PST
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Thanks to some of your advices i built a new base in 4,5h ,still much to learn Posted: 18 Jan 2021 02:20 PM PST
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Heard we are posting Py bases today. This one barely produces Blue Science, ca 240hrs in Posted: 18 Jan 2021 11:08 AM PST | ||
Posted: 19 Jan 2021 04:54 AM PST
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