Factorio Weekly Question Thread |
- Weekly Question Thread
- Two weekends of work and we have completed all red and green research in Pyanodon.
- Well I did it, 2.5 hours into my first Py run and I made my first science bottle.
- Today I made this funky electric furnace corner. Quite inefficient, but I only need these to establish mining & smelting colonies so no biggie
- Hours ago i posted about my rail deadlock nightmare, looked for some tutorials and only just took me 5 hours to fix that mess and understand some mechanics. Thanks for your comments (and laughs). I'm feeling proud today :). 40 hours in total and more to come!!! (help me)
- [AB] My first 12k SPM base!
- X1KV3 Week 10
- there is no spoon
- 10.5 hours in. After having some fun with trains, automated the military science and red circuits. Next steps are blue science and accumulators
- I made a thing
- First time ever playing this game!,excited to progress and improve myself at the game, any criticism or tips are welcome
- Red Science Pyandons
- A question about train signals
- A good map of islands
- Mall with Renai transport, transport drones, merge chests in AB = life made easier in my second AB run. First one took 130 hrs to get to launch. Now I can dare to try Py. Any other tricks and suggestions?
- Industrial Revolution 2 or How I re-Learned to Spaghetti
- Factory Redesign
- Finally automated iron plates in Pyanodon
- NEW ALIEN TYPE: Ovulating Walker.
- What are these weird black cirlces? Only started appearing after I updated to 1.1??
- I'm having a problem where I want 2 trains to deposit the iron ore but the train is not waiting on the path I want it to. It's staying on the red path which is bocking other trains where I want it to wait on the green, how do I fix this?
Posted: 17 Jan 2021 09:00 PM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Two weekends of work and we have completed all red and green research in Pyanodon. Posted: 18 Jan 2021 04:11 AM PST
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Well I did it, 2.5 hours into my first Py run and I made my first science bottle. Posted: 17 Jan 2021 02:37 PM PST
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A question about train signals Posted: 18 Jan 2021 07:42 AM PST I'll start working on my first megabase(1K spm) with 30+ trains build but am kind of new to signalling stuff. I know the basics though but I'm scared to do a mistake and screw everything up. The retarded question is, does over-signaling rails espacially on intersections cause any problems in any way? If I'm not sure what the hell is happening, if I don't know why my signals are beeping with 3 colours, can I just put some extra signals/chain signals around until everything is coloured as they should be? Edit: I swear this sub is as good as the game. Thanks for all the answers. [link] [comments] | ||
Posted: 18 Jan 2021 08:16 AM PST Hey people. I'm looking for a good map, with lots of small islands. There must be enough resources for a good start. Does anyone have such a seed? [link] [comments] | ||
Posted: 18 Jan 2021 02:10 AM PST
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Industrial Revolution 2 or How I re-Learned to Spaghetti Posted: 17 Jan 2021 09:54 PM PST
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Posted: 18 Jan 2021 07:08 AM PST I decided I needed to redesign my factory so I tore everything down, anyone got any suggestions on how I should rebuild? [link] [comments] | ||
Finally automated iron plates in Pyanodon Posted: 17 Jan 2021 11:29 AM PST
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NEW ALIEN TYPE: Ovulating Walker. Posted: 18 Jan 2021 12:52 AM PST A huge spire like catapult creature, that spews "artillery" like sludge, that disables it's target, but does minor damage. You'll need to build shields to defend against it. Gives defenders another thing to counter. The idea came to me after playing online where I get someone to defend while I build the base. And I thought it might be a fun thing to try and defend against. Or if shields become too visually hectic. Maybe some sort of Earth shaking direction wave, such that the catapult can't settle/fester into the ground: Needed to be able to shot. Or it can fester, but can't shoot while being settled in the direction of the shaker beams. It means you'll have to build and actively choose direction of the shaker beam, which is a slight twist on automation. And you might need to build a few to cover all angles or manage beams to cover multiple walkers as they try to fester. And will force you out of your "bunker". [link] [comments] | ||
What are these weird black cirlces? Only started appearing after I updated to 1.1?? Posted: 17 Jan 2021 08:33 PM PST
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Posted: 17 Jan 2021 10:04 PM PST
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