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    Saturday, January 2, 2021

    Factorio As soon as I close my eyes at night I see inserters and belts, lots of belts. Is this normal?

    Factorio As soon as I close my eyes at night I see inserters and belts, lots of belts. Is this normal?


    As soon as I close my eyes at night I see inserters and belts, lots of belts. Is this normal?

    Posted: 02 Jan 2021 02:19 AM PST

    Any of you experience a large amount of dreams about belts, inserters and assembly machines? Or such themed dreams? It was funny at first but I'm starting to feel scared lol

    submitted by /u/Bednarov
    [link] [comments]

    First base, my brain is starting to hurt. Am I doing this right?

    Posted: 01 Jan 2021 08:56 PM PST

    Moments from a 6 year old

    Posted: 01 Jan 2021 01:40 PM PST

    Factorio like game: Dyson Sphere Program

    Posted: 02 Jan 2021 01:21 AM PST

    Somebody just pointed out this new game in another thread, that looks like Factorio plus Space Exploration mod made into a 3D game with some interesting new mechanics:

    r/dysonsphereprogram/

    About to launch on 21.01.21. Seems to be the first game of that developer. It's a bit hard to say how polished the game will, but judging from the gameplay trailer it might be a really nice mix for many of the factorio-philes here.

    Some interesting aspects:

    - You build on planets which are spheres in a spheric/polar grid
    - Some buildings can be stacked on top of others (of the same kind)
    - Conveyor belts, inserters, power poles, research seems to work the same way as in factorio (belts cost one iron plate and a gear to craft, lol)
    - Interplanetary transport routes allow you to expand your factory over the "universe" (galaxy?). Feels quite like SE to me.
    - You play as a robot that can fly around planets
    - Construction bots from start, yay!
    - Finish the game by building a mega structure, the dyson sphere

    It seems there isn't much publicity about the game yet, so I figured, I'd ask you guys of your thoughts about it. I am not connected to this game in any way.

    submitted by /u/Pazcoo
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    Smoke me a kipper boys and girls!

    Posted: 01 Jan 2021 09:57 PM PST

    Well after abandonning countless bases and games, throwing tantrums over rail signalling and rolling power outages. I finally launched a rocket in a 50 hour playthrough. 690 hours in total. Yeeesh.

    submitted by /u/tmoz12
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    Little Base Update. Had to extend the train Network a bit also. The Factory must grow!

    Posted: 02 Jan 2021 03:27 AM PST

    My disaster of a 20k SPM 'lightly' modded mega base

    Posted: 01 Jan 2021 06:28 PM PST

    My disaster of a 20k SPM 'lightly' modded mega base

    With overwhelming interest (a single comment), I decided that I should share this.

    This was my first attempt at a base this large. I wasn't sure if my laptop could handle it, so I started with some mods that I hoped would lower the bot requirement. Better Bot Technologies and Infinite Technologies Expanded 2 were the backbones of this base. They gave me perks such as bot cargo capacity up to 50 items, Roboports charging much faster and Roboports acting as power poles. I consider this light modding or "vanilla plus" compared to complete game overhauls like Space Exploration.. which I want to try at some point. Even with that said, it is still pretty game breaking, but now I know what my laptop can handle so my next attempt will be vanilla, with some QoL mods.

    How I play:

    I've been playing since 0.12, so I've been through the early game many times and I much prefer the end game. For my last few playthroughs I start with a mini endgame base and all technologies I researched in my previous playthrough. I like the idea of a persistent Engineer and not starting from scratch every single time. That being said, 99.99% of everything was mined, assembled, and constructed without the editor or creative mods.

    The base:

    The idea was to have isolated bot networks to make each science pack and send them all to a lab array (that no longer exists due to too much fiddling with mods towards the end of the playthrough).

    The only plan I had was the Kirk McDonald calculator and just winged it from there.

    Some networks were easy, Red+Green, Blue were self contained. Purple made me realize what kind of nightmare I had coming. Cue the "Get 'er done!" train of thought.

    No trains! I built everything on top of or near the resource patches they needed, or belted it with the "ribbon cables" of underground belts visible from the map.

    Even with the mods, my UPS dropped to 23-25 on average.

    296 hours on this playthrough, but there was some AFK time during the last 50 hours for testing.

    Map settings:

    All resources maximum richness and size, minimum frequency.

    No biters or pollution. I've done that enough plus it saves on UPS.

    No water. I use the Pump Anywhere mod. I regret this.

    To get all desert Moisture scale to maximum, bias to minimum.

    No cliffs. I regret this too, they aren't that terrible.

    What I learned:

    Mods can make things too easy very quickly.

    The map is near infinite, it's ok to space things out for the sake of neatness.

    Use much, MUCH, smaller bot networks.

    Have a solid plan for best results!

    My current goal:

    A vanilla factory that requires no mods to function, but QoL mods are ok.

    20k SPM with mini bot production blocks and belts for short transport.

    Maybe some trains to move plates around from the delocalized smelting arrays.

    Have everything spaced out and neatly organized! No more clumping blocks together.

    My computer:

    Dell XPS 15 9570 (2018)

    i7-8750H

    32 Gb RAM

    Let me know if I forgot anything you'd like to know and I'll update the post!

    Fully zoomed out. Each science pack made in the corresponding colored area. My 1k SPM base in the top left. My Mall above Blue Science. Top center is my solar factory, producing 5k panels and 4.2K accumulators per minute, then condensed into some modded versions that have disappeared.

    A closeup of the Red+Green area.

    Fields of beaconed assemblers separated by columns of Roboports. Every area looks similar this.

    Total power consumption was 130-135 GW on average.

    I had production Statistics Monitor Installed as well. It said I had a constant 21.1k consumed for a good while.. then I went crazy on mods..

    Total production for the playthrough.

    Fluids during regular production. I had to use full lines of pumps with a single pipe for changing directions because I actually needed the full 6000 units/s of throughput.

    submitted by /u/JasonWalczak7
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    Two monitors are necessary to make the factory grow when you're a father

    Posted: 02 Jan 2021 07:22 AM PST

    Some Py Alien Life spaghetti

    Posted: 02 Jan 2021 01:16 AM PST

    Just hit 1,000 hours... Got the game May 10th which equates to about 5.65 hours a day :)

    Posted: 01 Jan 2021 03:42 PM PST

    Do you need a mall module blueprint for all inserters, belts, undergrounds, splitters, assemblers, miners, labs and T1 modules?

    Posted: 01 Jan 2021 12:37 PM PST

    Happy New Years Rocket Launch! Looking forward to launching many more in 2021

    Posted: 01 Jan 2021 01:20 PM PST

    Almost got the achievement... sad boi hours, no time for chit chat tho...

    Posted: 02 Jan 2021 05:34 AM PST

    Factorio Community Map Results - December 2020

    Posted: 02 Jan 2021 12:42 AM PST


    Time's Up


    Hands off the keyboard! Another month has come to a close, and it's time to share whatever you've got done with the rest of us!

    Did you finish everything you would have liked to this time around, or did you wind up still having a few big, unfinished plans? Run into any particular issues, or were you pumping those rockets out like nobody's business? Here's the place to share your stories, screenshots, saves, or whatever else you've got!


    This Month


    I really enjoy shaking things up in these November/December maps. I mean, when else are you going to get to build a factory inside a maze and utilize gargantuan oil refineries? If that's not a good time then I don't know what is!

    Well alright, so maybe I know several other things that also happen to be fun, but that's beside the point!

    How did all of you feel about the combination of the maze and Whistlestop? Face any particular difficulties or want to share what you were able to accomplish? The community map would lose it's "community" aspect with player responses, so make sure to leave something below - be it text responses, screenshots, timelapses, save files, or whatever else you may have to offer!


    Next Month


    I wonder how many different T-shirts that say "I survived 2020" we're all going to be seeing within the next couple months? Will one design take dominance, or will there be so many it won't even matter? It's hard to say.

    What I can predict, and what I'm sure you all can predict as well, is what I have in store for all of us come the first of the years!

    ...Wait, what do you mean it's already the first of the year? That can't be right... Right?

    (I'm already working on the new map thread as I type this, I just have to sort a few kinks out. It'll be up soontm.)


    Previous Threads


    -- 2020 --

    January-February 2020 - Results

    March 2020 - Results

    April 2020 - Results

    May 2020 - Results

    June 2020 - Results

    July 2020 - Results

    August 2020: A Look Back - Results / August 2020: 1.0 Launch! - Results

    September 2020 - Results

    October 2020 - Results

    November 2020 - Results

    December 2020 - Results

    submitted by /u/ChaosBeing
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    What's the best way to play multiplayer?

    Posted: 01 Jan 2021 09:37 PM PST

    I recently convinced a friend to buy the game and was curious what the best way to play is, I am fairly new to the game but I know all the basics much better than him. I am just curious how to divide what each of us are doing at each time so that we aren't bored but also aren't repeating the same tasks.

    obviously what each person would prefer to do is up to them, but I don't want him to not enjoy playing.

    submitted by /u/SaltontheWound39
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    Logistics bots from basic resources. Because absolutely nobody asked [K2/SE] [BP in comments]

    Posted: 01 Jan 2021 06:04 PM PST

    Factorio Community Map - January-February 2021

    Posted: 02 Jan 2021 04:22 AM PST


    What is this?


    The idea behind the monthly community map is to share a map exchange string at the beginning of every month, and get as many people as we can to start a new world with it. Then at the end of the month (or even periodically if you'd prefer!) we share screenshots and saves of our factories so that we can see how different people approach the same spawn; how they set up their base, how they deal with aliens, and how they arrange their science, power, and everything else.

    I hope it can highlight how many different ways there are to do things, inspire some new designs, and maybe seeing how veteran Factorio players tackle problems will help out new players facing the exact same problems. (Of course, there's also the fact that it'll just be plain cool to see all of the different possible factories - the good, the bad, and the ugly.)


    Last Month's Results


    December 2020 Results


    The Community Map


    The towering list of mods some wait all year long for has finally made it's annual return! Bob's and Angel's - what's there left to say? It's like playing a brand new game; if that brand new game was just like Factorio cranked up to 11. There are even a few newcomers this time around, on both the Bob's and Angel's side of things, so I'm excited to see how they play together (and crossing my fingers that I haven't unwittingly created a mix of mods that breaks the game in some way >_>).

    If you're a veteran Bob's/Angel's player, the following wall of mods should be no surprise to you. If this is you're first map, well, buckle up. You're in for a ride. (A save file is provided below so that you can download it and simply sync your mods rather than downloading all of these individually.)

    Required Mods:

    Angel's Refining

    Angel's Petrochemical Processing

    Angel's Smelting

    Angel's Infinite Ores

    Angel's Bio Processing

    Angel's Industries

    Angel's Exploration

    Angel's Addons - Storage Options

    Bob's Functions Library mod

    Bob's Logistics mod

    Bob's Metals, Chemicals and Intermediates

    Bob's Power

    Bob's Adjustable Inserters

    Bob's Warfare

    Bob's Assembling machines

    Bob's Mining

    Bob's Tech

    Bob's Electronics

    Bob's Revamp mod

    Bob's Modules

    Bob's Ores

    Bob's Enemies

    Bob's Vehicle Equipment

    Bob's Greenhouse mod

    Bob's Character classes

    Bob's Personal Equipment mod

    Exchange string:

    >>>eNqFUj1LA0EQnTWJHxFj0DQBiSnSnmC+KvFWG/EXWF+SvXBwXuAu KdTCFCkFa21MHcHeLmCjoCBY2UVsLCwExTbu3N3uHSExA2928ubN7sz kCBCYhShwa6uI1YRm1ZnpKLrhOC2bIXfd67lY8VOW1mzZmqnUNUekEI t+umGzTVGGZ4jPT+ALE/jiBL40gS+H+Wi1oZlhYqFqt2pMaRhmeKo4s 9jhkVLRHD4sleKUYemGZTSZMmYsxDhBfpqgME1QnCYoTROUw4IlKQgv AxFr2ow54m93QTT+IbQ7GRfDU8gOhwgeDfj3gQDSBuhzJeeExaqmoes A2R2A7q63PuKlNqgf9SvUp/b/oaDIo4Jr32oQnKRu9t6OmyoRsnkaBF 6yo/oMkBnpLi/QbmVKVA1UP/WqkqdHtE8+0TKW0DTXkGSCu+4Zd9k1O cu2KE9Rorv2K3p8F8GLOtphjpItvDiD7h5dDOSVvCPihfScErousulA wuvzEO6hFkz2IJ69C70/0kiOytWOmWOEydExC47jgzXpPiKyG77H5zn xi15REsEAVT+4xYgYUlzlnUlKUvyIQGBfKgwOoPIHf70aoA==<<< 

    What your starting area should look like: https://i.imgur.com/sCzGTzT.png

    Save File: https://drive.google.com/file/d/1DhIPU274CMLtF8_dynf5sinkchfcAATR/view?usp=sharing

    No better way to bring in the new year than the conquering and subsequent utilization of an entire continent. Remember to spread out your builds, they're going to grow a lot. Good luck!


    Exchange String Help


    If anyone isn't sure how to use an exchange string, just go to new game like you're going to generate a new world, and at the bottom there's a button just above play labelled "Import map exchange string" - the icon looks like a little arrow going into a tray/bucket. Just copy the exchange string above and paste it into the box that comes up when you press that button. Press confirm, and that's it! You're good to go. Just generate the world and come back in a month to show us how your factory turned out!

    If you run into any issues check to make sure that you copied the whole string, including the three greater than/lesser than signs at the beginning and end, and make sure that your Factorio is up to date with the most recent version installed. (As of the time of this post, the most recent version of Factorio is 1.1.6.)


    Issues With Adding The Save File


    If you're uncertain how to use the save file I provided above, here are step by step instructions:

    1) First, of course, is to actually download the file. Make sure you know where this file is so you can move it later. (It will be in your browser's default download folder unless you've changed it.) 2) Locate where Factorio's save folder is on your computer. If you've installed Factorio at its default location ( C:\Program Files\Factorio ) then there will be a shortcut to your saves folder there called "saves". Double-click it to go to the saves folder. 3) Take the file you downloaded and move it into this folder.

    That should be it! Now just launch Factorio and make sure you sync your mods to this save before playing. If you have any issues, feel free to ask in the comments below, or in the monthly map's channel on the official Factorio discord.


    Want To Play With Others?


    If you have an open public server, let me know in the comments below or send me a PM and I'll add your server here!


    Want To Watch Someone Else?


    If you are a streamer or let's player who will be recording yourself building a new factory on a community map, I'd be happy to add a link to your channel here!


    About Mods


    Since mods can affect how a world spawns and ores are distributed, as well as add or change items and functionality, it's important to make sure that we're all playing the same game by the same rules. For example, if one person's playing vanilla and someone else is playing with Bob's mods, even if they use the same seed and map settings you still couldn't very well say they were playing the same game, and the way they'd play would differ enormously.

    On the other hand, playing with mods that either don't add any new items or change terrain, or that simply don't change the base game in a significant way, aren't going to change the way you solve problems or the kinds of problems you'll face themselves. As such, these sorts of mods are perfectly fine, even if some people are playing with them and some people aren't.

    Even Distribution is a wonderful example of a mod that, while very useful, does not inherently change the way the game is played. Then there are also mods like RadarPlus for RSO that do add new items, but still don't really change the way the game is played.

    I've decided to put together a list of these optional mods that I think are ok to use on any map below. The list is by no means comprehensive; it simply serves as an example of the sorts of mods that should be fine.


    Optional Mods


    Note: I can't imagine any situation where this could be an issue, but if you're the author of one of the mods listed here (and can offer me some proof of this) and for whatever reason would like me to remove your mod from this post, I'd be happy to comply.

    It's entirely possible some of these mods either don't work with the current version of Factorio, conflict with each other, or in some manner just don't work. I can't test them all, let alone every configuration of them, so you might wanna back up your world before adding one of these.

    Actual Craft Time

    Armor Plating

    Atomic Artillery

    Auto Deconstruct

    Auto Infinite Research

    Automatic Underground Pipe Connectors

    Bottleneck

    Caramelldansen Lab

    Cardinal

    Clock

    Closest First Updated

    Color Coding

    Construction Drones

    Credo Time Lapse Mod 1.1

    Dirt Path

    Disco Science

    Ekusplosion

    Enhanced Map Colors

    Even Distribution

    EvoGUI

    FARL

    FindMyBody

    FNEI

    Gah! DarnItWater!

    Helmod

    Logistic Gun Turret

    Long Reach

    LTN - Logistics Train Network

    Manual Inventory Sorting

    Max Rate Calculator

    Module Inserter

    Nanobots: Early Bots

    Natural Tree Expansion Reloaded

    NiceFill

    Nixie Tubes

    Orphan Finder

    OSHA - Bot Recaller

    Picker Extended Version

    RadarPlus For RSO

    Reactor Interface

    Recursive Blueprints

    Rewire Tool

    Sensible Station Names

    Shield FX

    Shortwave

    Signal Signs

    Slower Quickreplace

    Spidertron Squad Control

    Spidertron Waypoints

    Squeak Through

    Text Plates

    The FAT Controller

    There Is My Ghost

    Train Supply Manager (TSM)

    Underground Indicators

    Unminable Robots

    VehicleSnap

    WaiTex

    What is it really used for?

    YARM


    Previous Threads


    -- 2020 --

    January-February 2020 - Results

    March 2020 - Results

    April 2020 - Results

    May 2020 - Results

    June 2020 - Results

    August 2020: A Look Back - Results / August 2020: 1.0 Launch! - Results

    September 2020 - Results

    October 2020 - Results

    November 2020 - Results

    December 2020 - Results

    submitted by /u/ChaosBeing
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    I'm really proud of the Smart Depot I created (details in comments)

    Posted: 01 Jan 2021 11:28 AM PST

    i'm losing the war here

    Posted: 01 Jan 2021 09:42 AM PST

    Multi play?

    Posted: 02 Jan 2021 05:09 AM PST

    Looking to join a new server, simple vanilla Factorio. Got all weekend free and no one to play with. Can join a discord too

    submitted by /u/BrownCow618
    [link] [comments]

    About to start a Space Exploration playthrough

    Posted: 02 Jan 2021 04:55 AM PST

    I have played a bit of K2 (launched a rocket) though I am not adding it to this playthrough, is there anything different I should do for overall base layout and planning, I am planning on a Bus base city block hybrid

    submitted by /u/J_Apollo17
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    Cary vehicles on trains

    Posted: 02 Jan 2021 04:39 AM PST

    Is there any mod that makes it possible to "load" Angels Crawler construction vehicle on a train?

    I am playing pure Angels with all the overhauls and have reasearch most of the orange science and whant to figure out a way to use construction bots. I made a mod to make them faster and I need some strategy on how to use them in an big factory.

    submitted by /u/Lazy_Haze
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    Vehicle roboport delays

    Posted: 02 Jan 2021 04:32 AM PST

    I use Angels mass transit " Crawler robot wagon mk2" with 2 vehicle roboports. The bots often takes a while to detect and try to build ghosts. It' similar to what happens if you have placed down way to many/large blueprints.
    If I deconstruct some trees the construction bots imediatly reacts. So it shouldn't be to many ghosts or lack of power.

    I can't find anyting that runs 1/n ticks in the code.
    Anyone have any ideas what is wrong and how to fix it?

    submitted by /u/Lazy_Haze
    [link] [comments]

    When biter nests randomly appears right next to your base!

    Posted: 02 Jan 2021 04:14 AM PST

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