Factorio As soon as I close my eyes at night I see inserters and belts, lots of belts. Is this normal? |
- As soon as I close my eyes at night I see inserters and belts, lots of belts. Is this normal?
- First base, my brain is starting to hurt. Am I doing this right?
- Moments from a 6 year old
- Factorio like game: Dyson Sphere Program
- Smoke me a kipper boys and girls!
- Little Base Update. Had to extend the train Network a bit also. The Factory must grow!
- My disaster of a 20k SPM 'lightly' modded mega base
- Two monitors are necessary to make the factory grow when you're a father
- Some Py Alien Life spaghetti
- Just hit 1,000 hours... Got the game May 10th which equates to about 5.65 hours a day :)
- Do you need a mall module blueprint for all inserters, belts, undergrounds, splitters, assemblers, miners, labs and T1 modules?
- Happy New Years Rocket Launch! Looking forward to launching many more in 2021
- Almost got the achievement... sad boi hours, no time for chit chat tho...
- Factorio Community Map Results - December 2020
- What's the best way to play multiplayer?
- Logistics bots from basic resources. Because absolutely nobody asked [K2/SE] [BP in comments]
- Factorio Community Map - January-February 2021
- I'm really proud of the Smart Depot I created (details in comments)
- i'm losing the war here
- Multi play?
- About to start a Space Exploration playthrough
- Cary vehicles on trains
- Vehicle roboport delays
- When biter nests randomly appears right next to your base!
As soon as I close my eyes at night I see inserters and belts, lots of belts. Is this normal? Posted: 02 Jan 2021 02:19 AM PST Any of you experience a large amount of dreams about belts, inserters and assembly machines? Or such themed dreams? It was funny at first but I'm starting to feel scared lol [link] [comments] | ||
First base, my brain is starting to hurt. Am I doing this right? Posted: 01 Jan 2021 08:56 PM PST
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Posted: 01 Jan 2021 01:40 PM PST
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Factorio like game: Dyson Sphere Program Posted: 02 Jan 2021 01:21 AM PST Somebody just pointed out this new game in another thread, that looks like Factorio plus Space Exploration mod made into a 3D game with some interesting new mechanics: About to launch on 21.01.21. Seems to be the first game of that developer. It's a bit hard to say how polished the game will, but judging from the gameplay trailer it might be a really nice mix for many of the factorio-philes here. Some interesting aspects: - You build on planets which are spheres in a spheric/polar grid It seems there isn't much publicity about the game yet, so I figured, I'd ask you guys of your thoughts about it. I am not connected to this game in any way. [link] [comments] | ||
Smoke me a kipper boys and girls! Posted: 01 Jan 2021 09:57 PM PST Well after abandonning countless bases and games, throwing tantrums over rail signalling and rolling power outages. I finally launched a rocket in a 50 hour playthrough. 690 hours in total. Yeeesh. [link] [comments] | ||
Little Base Update. Had to extend the train Network a bit also. The Factory must grow! Posted: 02 Jan 2021 03:27 AM PST
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My disaster of a 20k SPM 'lightly' modded mega base Posted: 01 Jan 2021 06:28 PM PST
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Two monitors are necessary to make the factory grow when you're a father Posted: 02 Jan 2021 07:22 AM PST
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Posted: 02 Jan 2021 01:16 AM PST
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Just hit 1,000 hours... Got the game May 10th which equates to about 5.65 hours a day :) Posted: 01 Jan 2021 03:42 PM PST
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Posted: 01 Jan 2021 12:37 PM PST
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Happy New Years Rocket Launch! Looking forward to launching many more in 2021 Posted: 01 Jan 2021 01:20 PM PST
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Almost got the achievement... sad boi hours, no time for chit chat tho... Posted: 02 Jan 2021 05:34 AM PST
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Factorio Community Map Results - December 2020 Posted: 02 Jan 2021 12:42 AM PST Time's Up Hands off the keyboard! Another month has come to a close, and it's time to share whatever you've got done with the rest of us! Did you finish everything you would have liked to this time around, or did you wind up still having a few big, unfinished plans? Run into any particular issues, or were you pumping those rockets out like nobody's business? Here's the place to share your stories, screenshots, saves, or whatever else you've got! This Month I really enjoy shaking things up in these November/December maps. I mean, when else are you going to get to build a factory inside a maze and utilize gargantuan oil refineries? If that's not a good time then I don't know what is! Well alright, so maybe I know several other things that also happen to be fun, but that's beside the point! How did all of you feel about the combination of the maze and Whistlestop? Face any particular difficulties or want to share what you were able to accomplish? The community map would lose it's "community" aspect with player responses, so make sure to leave something below - be it text responses, screenshots, timelapses, save files, or whatever else you may have to offer! Next Month I wonder how many different T-shirts that say "I survived 2020" we're all going to be seeing within the next couple months? Will one design take dominance, or will there be so many it won't even matter? It's hard to say. What I can predict, and what I'm sure you all can predict as well, is what I have in store for all of us come the first of the years! ...Wait, what do you mean it's already the first of the year? That can't be right... Right? (I'm already working on the new map thread as I type this, I just have to sort a few kinks out. It'll be up soontm.) Previous Threads -- 2020 -- January-February 2020 - Results August 2020: A Look Back - Results / August 2020: 1.0 Launch! - Results December 2020 - Results [link] [comments] | ||
What's the best way to play multiplayer? Posted: 01 Jan 2021 09:37 PM PST I recently convinced a friend to buy the game and was curious what the best way to play is, I am fairly new to the game but I know all the basics much better than him. I am just curious how to divide what each of us are doing at each time so that we aren't bored but also aren't repeating the same tasks. obviously what each person would prefer to do is up to them, but I don't want him to not enjoy playing. [link] [comments] | ||
Logistics bots from basic resources. Because absolutely nobody asked [K2/SE] [BP in comments] Posted: 01 Jan 2021 06:04 PM PST
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Factorio Community Map - January-February 2021 Posted: 02 Jan 2021 04:22 AM PST What is this? The idea behind the monthly community map is to share a map exchange string at the beginning of every month, and get as many people as we can to start a new world with it. Then at the end of the month (or even periodically if you'd prefer!) we share screenshots and saves of our factories so that we can see how different people approach the same spawn; how they set up their base, how they deal with aliens, and how they arrange their science, power, and everything else. I hope it can highlight how many different ways there are to do things, inspire some new designs, and maybe seeing how veteran Factorio players tackle problems will help out new players facing the exact same problems. (Of course, there's also the fact that it'll just be plain cool to see all of the different possible factories - the good, the bad, and the ugly.) Last Month's Results The Community Map The towering list of mods some wait all year long for has finally made it's annual return! Bob's and Angel's - what's there left to say? It's like playing a brand new game; if that brand new game was just like Factorio cranked up to 11. There are even a few newcomers this time around, on both the Bob's and Angel's side of things, so I'm excited to see how they play together (and crossing my fingers that I haven't unwittingly created a mix of mods that breaks the game in some way >_>). If you're a veteran Bob's/Angel's player, the following wall of mods should be no surprise to you. If this is you're first map, well, buckle up. You're in for a ride. (A save file is provided below so that you can download it and simply sync your mods rather than downloading all of these individually.) Required Mods: Angel's Petrochemical Processing Angel's Addons - Storage Options Bob's Metals, Chemicals and Intermediates Exchange string: What your starting area should look like: https://i.imgur.com/sCzGTzT.png Save File: https://drive.google.com/file/d/1DhIPU274CMLtF8_dynf5sinkchfcAATR/view?usp=sharing No better way to bring in the new year than the conquering and subsequent utilization of an entire continent. Remember to spread out your builds, they're going to grow a lot. Good luck! Exchange String Help If anyone isn't sure how to use an exchange string, just go to new game like you're going to generate a new world, and at the bottom there's a button just above play labelled "Import map exchange string" - the icon looks like a little arrow going into a tray/bucket. Just copy the exchange string above and paste it into the box that comes up when you press that button. Press confirm, and that's it! You're good to go. Just generate the world and come back in a month to show us how your factory turned out! If you run into any issues check to make sure that you copied the whole string, including the three greater than/lesser than signs at the beginning and end, and make sure that your Factorio is up to date with the most recent version installed. (As of the time of this post, the most recent version of Factorio is 1.1.6.) Issues With Adding The Save File If you're uncertain how to use the save file I provided above, here are step by step instructions: 1) First, of course, is to actually download the file. Make sure you know where this file is so you can move it later. (It will be in your browser's default download folder unless you've changed it.) 2) Locate where Factorio's save folder is on your computer. If you've installed Factorio at its default location ( C:\Program Files\Factorio ) then there will be a shortcut to your saves folder there called "saves". Double-click it to go to the saves folder. 3) Take the file you downloaded and move it into this folder. That should be it! Now just launch Factorio and make sure you sync your mods to this save before playing. If you have any issues, feel free to ask in the comments below, or in the monthly map's channel on the official Factorio discord. Want To Play With Others? If you have an open public server, let me know in the comments below or send me a PM and I'll add your server here! Want To Watch Someone Else? If you are a streamer or let's player who will be recording yourself building a new factory on a community map, I'd be happy to add a link to your channel here! About Mods Since mods can affect how a world spawns and ores are distributed, as well as add or change items and functionality, it's important to make sure that we're all playing the same game by the same rules. For example, if one person's playing vanilla and someone else is playing with Bob's mods, even if they use the same seed and map settings you still couldn't very well say they were playing the same game, and the way they'd play would differ enormously. On the other hand, playing with mods that either don't add any new items or change terrain, or that simply don't change the base game in a significant way, aren't going to change the way you solve problems or the kinds of problems you'll face themselves. As such, these sorts of mods are perfectly fine, even if some people are playing with them and some people aren't. Even Distribution is a wonderful example of a mod that, while very useful, does not inherently change the way the game is played. Then there are also mods like RadarPlus for RSO that do add new items, but still don't really change the way the game is played. I've decided to put together a list of these optional mods that I think are ok to use on any map below. The list is by no means comprehensive; it simply serves as an example of the sorts of mods that should be fine. Optional Mods Note: I can't imagine any situation where this could be an issue, but if you're the author of one of the mods listed here (and can offer me some proof of this) and for whatever reason would like me to remove your mod from this post, I'd be happy to comply. It's entirely possible some of these mods either don't work with the current version of Factorio, conflict with each other, or in some manner just don't work. I can't test them all, let alone every configuration of them, so you might wanna back up your world before adding one of these. Automatic Underground Pipe Connectors Natural Tree Expansion Reloaded Previous Threads -- 2020 -- January-February 2020 - Results August 2020: A Look Back - Results / August 2020: 1.0 Launch! - Results [link] [comments] | ||
I'm really proud of the Smart Depot I created (details in comments) Posted: 01 Jan 2021 11:28 AM PST
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Posted: 01 Jan 2021 09:42 AM PST
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Posted: 02 Jan 2021 05:09 AM PST Looking to join a new server, simple vanilla Factorio. Got all weekend free and no one to play with. Can join a discord too [link] [comments] | ||
About to start a Space Exploration playthrough Posted: 02 Jan 2021 04:55 AM PST I have played a bit of K2 (launched a rocket) though I am not adding it to this playthrough, is there anything different I should do for overall base layout and planning, I am planning on a Bus base city block hybrid [link] [comments] | ||
Posted: 02 Jan 2021 04:39 AM PST Is there any mod that makes it possible to "load" Angels Crawler construction vehicle on a train? I am playing pure Angels with all the overhauls and have reasearch most of the orange science and whant to figure out a way to use construction bots. I made a mod to make them faster and I need some strategy on how to use them in an big factory. [link] [comments] | ||
Posted: 02 Jan 2021 04:32 AM PST I use Angels mass transit " Crawler robot wagon mk2" with 2 vehicle roboports. The bots often takes a while to detect and try to build ghosts. It' similar to what happens if you have placed down way to many/large blueprints. I can't find anyting that runs 1/n ticks in the code. [link] [comments] | ||
When biter nests randomly appears right next to your base! Posted: 02 Jan 2021 04:14 AM PST
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