Factorio What have I begun |
- What have I begun
- How to cut trees down in Factorio (Factorio [Fanmade] comic strip # 15)
- Bullet casings fired from a turret make a splash when landing into water
- Me and my mate have just been trying space exploration for the first time. The spaghetti has gotten a bit out of hand. It has certainly been a challenge getting items from one side to the other.
- Circle-based train base
- Took me multiple starts and stops, but I finally launched the rocket after 151 hours of playing.
- Certainly not the best layout for a nuclear power plant, but I like it.
- First 2 hours in the game. It seems pretty good to me! Someone more expert has some advices to give me?
- Finally made my « outpost » as tidy as I wanted (175spm)
- My PyAl red upgrade goo base :)
- Nuclear bomb with a working remote fuse
- Thank you u/mex_morgan for this incredible island map! It let me finally achieve There is no spoon and Lazy bastard
- Is it a bug or did i do something wrong?
- Can you take smth of the main bus like this?
- My first hot mess of a "mega" base launching four rockets at once
- the growth of the factory starts somewhere.
- How to setup oil (SE)
- Small beginner base with red science, yellow belts and inserters. Blueprint and creation reason is in comments.
- Tileable End Game Production Science with lots of belt tricks. Enjoy ;)
- How do Blueprint-String get generated?
- Dont have my own copy, but an amazing anonymous Redditor is letting me family share so..
- My 150hr in mostly spaghetti base, no mods first play through. I love this game
- Went down to 0.17 for an old save, and lost all my blueprints. How to restore?
Posted: 03 Jan 2021 04:02 AM PST
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How to cut trees down in Factorio (Factorio [Fanmade] comic strip # 15) Posted: 02 Jan 2021 09:14 PM PST
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Bullet casings fired from a turret make a splash when landing into water Posted: 03 Jan 2021 05:34 AM PST
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Posted: 02 Jan 2021 07:06 PM PST
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Posted: 03 Jan 2021 06:50 AM PST
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Took me multiple starts and stops, but I finally launched the rocket after 151 hours of playing. Posted: 02 Jan 2021 05:53 PM PST
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Certainly not the best layout for a nuclear power plant, but I like it. Posted: 03 Jan 2021 03:23 AM PST
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Posted: 03 Jan 2021 01:27 AM PST
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Finally made my « outpost » as tidy as I wanted (175spm) Posted: 02 Jan 2021 05:09 PM PST
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My PyAl red upgrade goo base :) Posted: 03 Jan 2021 06:28 AM PST
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Nuclear bomb with a working remote fuse Posted: 03 Jan 2021 12:46 AM PST | ||
Posted: 02 Jan 2021 10:28 AM PST
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Is it a bug or did i do something wrong? Posted: 03 Jan 2021 07:23 AM PST
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Can you take smth of the main bus like this? Posted: 03 Jan 2021 07:09 AM PST
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My first hot mess of a "mega" base launching four rockets at once Posted: 02 Jan 2021 07:21 PM PST
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the growth of the factory starts somewhere. Posted: 02 Jan 2021 06:00 PM PST so my five year old wanted to do what daddy was doing... He is still figuring out steering, pressing forward, then pressing turn... one button at a time. and is thinks the appropriate response to a rock is to plow into it until it crumbles, rather than back up and go around... but it's a start :) and i think i may have interested the 14 year old, I'm gonna setup the second laptop and let him try the tutorial on his own. [link] [comments] | ||
Posted: 03 Jan 2021 05:08 AM PST Hey everyone, I am currently doing my first SE playthrough and I am having big issues with keeping my oil production up. The oil patches on nauvis run dry faster than I can clear out the biters and hook up a new patch. What I do is Crack the oil, heavy to lubrikant. If more than 10k lubricant then I Crack it to light. And if I have more than 7k light oil in the tank I crack it to petroleum. And I just launched my first rocket into space. So now I am sitting in orbit and realise I need lubricant. Look down on the planet and see my oil being empty again. And at this point it became so tedious that I feel like I must be doing something wrong [link] [comments] | ||
Posted: 03 Jan 2021 04:30 AM PST
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Tileable End Game Production Science with lots of belt tricks. Enjoy ;) Posted: 02 Jan 2021 03:06 PM PST
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How do Blueprint-String get generated? Posted: 03 Jan 2021 07:45 AM PST My friend and I figured out that Blueprint Strings are not random but seems to get generated based on the exact Blueprint. Does anyone know how those Strings are generated? [link] [comments] | ||
Dont have my own copy, but an amazing anonymous Redditor is letting me family share so.. Posted: 02 Jan 2021 07:12 PM PST
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My 150hr in mostly spaghetti base, no mods first play through. I love this game Posted: 02 Jan 2021 10:58 AM PST | ||
Went down to 0.17 for an old save, and lost all my blueprints. How to restore? Posted: 02 Jan 2021 07:00 PM PST FIXED: https://forums.factorio.com/viewtopic.php?f=7&t=93872 So, I did an oopsie. I went down to 0.17 to load an old save of Nilaus, and I got the normal notifications that blueprints are being backed up. No big deal, right? Well, I brought those saves back up to 1.1.6 and now I don't have my blueprints, despite having the file in my local folder. It.s a ~29 MB file. Is there any hope? [link] [comments] |
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