Factorio It finally arrived, logistic slots not included |
- It finally arrived, logistic slots not included
- Mug of efficiency
- Pumps? Who needs em
- I had to split 2 plastic and a steel lane into 8 mixed belts so I used a 8x8 balancer in a new way (at least for me)
- The next Clusterio event is brewing
- I hear y'all are fond of Italian. I don't even remember what half of this does.
- No pipes, no tanks, no (non-offshore-)pumps, no barrels
- The Dahn's Over-Engineered Red/Green Science Blueprint
- I would be handy if "/" opened the chat window with a "/" entered
- My first try at a city block design. Any tips or feedback before I begin mass production?
- Base tour
- New player here. 15400 red ammo later, my defences are complete. Did I claim enough space?
- 36 hours in and I finally finished my main bus, now what?
- One Factory to rule them all
- Pour one out for the boys who never made it back to the charging station :(
- How do some of the massive factories not run out of resources?
- Finally got God modules in Angels and Bobs and decided to see how small I could make a crushing/sorting setup.
- Train cell design
- My plastic design
- Help us use Factorio for science!
- I launched a satellite with minimal research (Challenge Map)
- Train Intersection
It finally arrived, logistic slots not included Posted: 12 Nov 2020 01:30 AM PST
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Posted: 12 Nov 2020 04:24 AM PST
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Posted: 11 Nov 2020 08:08 PM PST
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Posted: 11 Nov 2020 09:04 PM PST
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The next Clusterio event is brewing Posted: 11 Nov 2020 11:39 AM PST
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I hear y'all are fond of Italian. I don't even remember what half of this does. Posted: 11 Nov 2020 07:08 PM PST
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No pipes, no tanks, no (non-offshore-)pumps, no barrels Posted: 11 Nov 2020 01:56 PM PST
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The Dahn's Over-Engineered Red/Green Science Blueprint Posted: 11 Nov 2020 06:30 PM PST
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I would be handy if "/" opened the chat window with a "/" entered Posted: 12 Nov 2020 03:11 AM PST There are some games where you press the /-button, it will open the chat window with a "/" character already entered, so that you can really easy type a command. So for example, if you just start to type "/say" without pressing RETURN first to open the chat window, it will Just Work. Would just be a very nice quality of life improvement, matching "conventions" from some other games. I noticed, that in Factorio that is not the case. You have to first open the chat window explicitly (I think by default using [link] [comments] | ||
My first try at a city block design. Any tips or feedback before I begin mass production? Posted: 12 Nov 2020 06:05 AM PST
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Posted: 12 Nov 2020 12:50 AM PST
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New player here. 15400 red ammo later, my defences are complete. Did I claim enough space? Posted: 12 Nov 2020 04:19 AM PST
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36 hours in and I finally finished my main bus, now what? Posted: 11 Nov 2020 09:55 AM PST
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Posted: 12 Nov 2020 02:37 AM PST Hi There, I want to make a Blueprint where you can Stamp it down at the beginning and you can upgrade it along the way up to having a rocket launched. (so all Blueprints connect in the right way) Anyone ever thougt of making such a giant Blueprint/Book for that reason? [link] [comments] | ||
Pour one out for the boys who never made it back to the charging station :( Posted: 12 Nov 2020 06:00 AM PST
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How do some of the massive factories not run out of resources? Posted: 12 Nov 2020 05:47 AM PST So I know that the map is infinite, but you still have to build the mining outposts. Mst of my deposits only have around 300k to 3m resources. Some factories are so large that they will probably swallow that in minutes, so how do you keep supplying your factories without spending half of your time just building miing outposts and rails/comveyors? I read that the resource areas have more ore the farther you are from spawn, but that info was pretty old so is that still a thing? [link] [comments] | ||
Posted: 12 Nov 2020 05:22 AM PST
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Posted: 12 Nov 2020 02:26 AM PST Hello, I have been thinking about making a train cell based factory recently (prepping for 1.1...) What do you think about this design ? I would love some feedback from train experts (key congestion points?), and suggestions. It probably needs refinement on the intersection, which is the key point.. [link] [comments] | ||
Posted: 12 Nov 2020 08:03 AM PST
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Help us use Factorio for science! Posted: 11 Nov 2020 11:48 AM PST
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I launched a satellite with minimal research (Challenge Map) Posted: 11 Nov 2020 06:15 PM PST Before anyone gets confused: Not minimum science production (I expect that would be difficult to calculate) ..... just the bare minimum research/technologies from automation through the space science pack. I thought I'd share my experience because it was certainly a unique challenge. No biters though, I'm not a masochist! I saw Xterminator do a Mod Spotlight on Sonaxaton's Improved Research Queue. This mod (and I'm sure others) automatically queues up all prerequisites. I wondered what a game would be like if you were to simply click the space science research and get to work. So I did just that, although I did modify the exact order of research so I could get certain techs like medium & large power poles before others. Here's the video of a quick base tour, graphs, and the first rocket launch. Please don't criticize the base too unfairly. I was limping towards the finish line and wanted to get the satellite launched! I'll include the map string below for those who are interested in that. Default freeplay settings except no biters or pollution. I'll list some of the technologies I missed out on (in no particular order). This map really taught me to be appreciative of some of the smaller items.
So what's the conclusion to this? I don't really know and I can't say I'd suggest anyone to try this themselves. Note that I didn't say this was a fun challenge, merely a unique one! [link] [comments] | ||
Posted: 12 Nov 2020 07:14 AM PST
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