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    Friday, November 13, 2020

    Factorio Friday Facts #363 - 1.1 is getting close

    Factorio Friday Facts #363 - 1.1 is getting close


    Friday Facts #363 - 1.1 is getting close

    Posted: 13 Nov 2020 03:00 AM PST

    Inventory spill art

    Posted: 12 Nov 2020 12:33 PM PST

    Confirmed in FFF#363: Trains are Pokémons

    Posted: 13 Nov 2020 04:08 AM PST

    I dont think I'll be ever able to play again without miniloaders and merging chests. I love playing with a bus and these mods are everything

    Posted: 13 Nov 2020 05:58 AM PST

    Alt-F4 #13 - Megabase Archaeology

    Posted: 13 Nov 2020 06:48 AM PST

    Factorio MIDI 1812 Overture

    Posted: 12 Nov 2020 09:58 PM PST

    How do people get 3 or 4 hotbars?

    Posted: 12 Nov 2020 10:08 AM PST

    I've seen videos where people have 3 or even 4 hotbars and I'm not sure how they do it. Is it a standalone mod? A part of a bigger mod? Somewhere hidden in settings?

    Edit: For anyone else wondering its hidden under Settings/Interface/Other/Active quickbars

    submitted by /u/BOOM3R464
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    Thank you for the gift, Wube!

    Posted: 13 Nov 2020 08:20 AM PST

    You got me, alt-f4...

    Posted: 13 Nov 2020 08:17 AM PST

    It's look awesome!!!!!

    Posted: 13 Nov 2020 08:08 AM PST

    I was proud of how well this worked, until I realised it was obsolete before I'd finished

    Posted: 12 Nov 2020 11:16 PM PST

    Finally launched a satellite with Bob's.

    Posted: 12 Nov 2020 08:57 PM PST

    I see your no inserters base, and raise you my no bots, no belts and no chests base! Science is fully automated.

    Posted: 12 Nov 2020 10:32 AM PST

    Just a nice harbour, for my Red Circuts

    Posted: 12 Nov 2020 06:30 PM PST

    Queue research

    Posted: 13 Nov 2020 02:37 AM PST

    So I'm going to be and idiot and ask this also this is me trying to be lazy. I know that when you lunch your first rocket you unlock the queue research ability but my question is if you play a sandbox game where you gain all tech and everything basically god mode and you haven't launched a rocket before, by launching a rocket in that sandbox mode will you unlock the ability to queue research?

    submitted by /u/REAPER-314
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    We are the Lorax's and we speak for the trees

    Posted: 12 Nov 2020 05:54 PM PST

    It runs beautifully, thank you for asking

    Posted: 12 Nov 2020 09:03 PM PST

    It runs beautifully, thank you for asking

    https://preview.redd.it/el9os4cjvxy51.png?width=2560&format=png&auto=webp&s=05169282f64427e44887f7f9f44e87909b868a69

    I've seen a few people lately asking about how to design spaghetti.

    Step 1: don't plan ahead
    Step 2: work from raw materials, build everything on location
    Step 3: put things unreasonably close to where they are needed
    Step 4: don't waste time moving what you've already made, just build around it

    For the curious, this is a Krastorio2 + Space Exploration run. This little monstrosity launches navigation satellites, about one every 45 minutes (I think). It is input controlled in the sense that it only launches however many I tell it to. You may notice there is no radar automation here. I decided that was way too complex to waste time with and can be crafted by hand from what I already carry in no time, so I just hand deliver radars at a rate of one per satellite I want.

    submitted by /u/thejmkool
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    Issues with train signals

    Posted: 13 Nov 2020 03:23 AM PST

    Basically I have a hard time to understand how train signals work after two 40min tutorials, it doesn't seem intuitive for me. I want to have 3 trains in that red circle with only one rail. Blue circle (iron), there will always be only one train. Orange circle is a station for copper. Pink is a station for oil. Every circle has its twin, it's the loading point. I have two extra turns (yellow), so the orange and pink can turn around while blue is unloading and when orange is loading and pink is leaving.

    https://imgur.com/a/MuFfFWX

    submitted by /u/TheCoolest_DUCK
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    Taking a break at work. God I love this game. Do you play at work?

    Posted: 13 Nov 2020 08:45 AM PST

    Next time I read a game suggestion I will double check the number of zeroes

    Posted: 13 Nov 2020 08:40 AM PST

    A little while back I saw a post this post by /u/mlibbrecht suggesting that people play with increased research prices. I liked the sound of it and thought I would give it a go.

    The post in question suggests that 10x would be a good setting and you could do 100x if you're feeling masochistic. Well I misread these numbers and proceeded to set up the game with 1000x research prices.

    After 3 months, 579 in-game hours and the help of two friends we finally launched rockets! This is the first time that any of us had even attempted a base this large so it was quite an experience for all of us.

    We started in peaceful mode, with resource richness set to 600% and used the console to give us the automation research as none of us fancied making 10000 red science by hand! Eventually we did remove biters, decorations, cliffs etc via console to try and get the file size down.

    The whole base

    Our labs

    Red and Green science production

    Black science and the shopping mall

    Blue science production

    Purple Science production

    Yellow Science Production

    Power screen

    Nuclear power None of us had ever created a base that required the use of nuclear plants before. This base needed 5 plants with a total of 48 reactors.

    Low density structure, RCUs and the launch site

    The rockets are ready!

    Shout out to Binraider and Mikes_87!

    They fly!

    All the science production factories are calibrated to produced 3000spm and the rocket silos would launch (almost) 3 rockets a minute if everything was fully supplied with resources.

    Much of the in-game time was spent with no-one actually building anything. At times it became almost like an idle game with us being severely limited by terrain and just having to wait overnight for research to complete. Cliff explosives was one example here, it was very difficult to create large factories with cliffs in the way.

    If we did this again we would definitely increase the frequency and size of resource patches as this turned out to be the real limiting factor in the whole base.

    Hope you enjoyed looking at our pictures so that you don't have to go through the process of building your own at x1000 research prices!

    Lastly here is the research screen

    submitted by /u/ShadonOufrayor2
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    Optimal Furnace Array Length

    Posted: 13 Nov 2020 08:32 AM PST

    Optimal Furnace Array Length

    Below is my furnace array that I'm currently working with. Problem is that furnaces down the line are starved by furnaces in the line before. My question is how many furnaces can 1 saturated yellow belt support before furnaces are starved? Stack size on inserters is 2.

    EDIT: added pic with inserter arrows

    https://preview.redd.it/5okvdwtrb1z51.png?width=620&format=png&auto=webp&s=6c3fc4adbfba31ed44bdc67f1540bab6b70b1476

    submitted by /u/Loyal713
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    Third hotbar access with CTRL-

    Posted: 13 Nov 2020 12:53 AM PST

    I want to set up three hotbars:

    • Hotbar 1 = Access with Keys 1-0
    • Hotbar 2 = Access with Shift+ Keys 1-0
    • Hotbar 3 = Access with Ctrl + Keys 1-0

    Unfortunately, there's only options to bind two hotbars. Any tips?

    submitted by /u/Earl_of_Earlier
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