Factorio DJ Spidertron (Mild flashing lights warning) |
- DJ Spidertron (Mild flashing lights warning)
- Not at all exaggerating on the strech capacity of the Spidertron....
- Still praying I did the math right- my first 6 reactor setup
- Enable players to store custom map generator presets
- Error message while playing Sea Block mods, can anyone help me figure out what's going wrong?
- My first, up and coming 43K green chip factory
- Failing to catch up
- Signal which indicates that a building is destroyed (circut network)
- I'm, um... Curious how these default train stop names are generated.
- Factories look so festive when you put lights on everything
- Circut network and elecgricity
- Fluid input/output priority using only pipes and pumps (multiple images/videos)
- Belt compression advice
- Event Announcement: RedMew Crash Site Speed Run- This Saturday!
- I have over 500 hours and have never messed with uranium. Finally getting into it with this playthrough
- Why the bottom/blue train wont move if it has an empty block(magenta) ahead?
- Can't access blueprints can someone help? Am I just being stupid?
- Blueprints - Is there a way to make the blueprint ghost anchor with the cursor at the top left instead of the centre?
- A slider in the middle of the screen? Bug?
DJ Spidertron (Mild flashing lights warning) Posted: 04 Nov 2020 10:15 AM PST
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Not at all exaggerating on the strech capacity of the Spidertron.... Posted: 05 Nov 2020 01:40 AM PST
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Still praying I did the math right- my first 6 reactor setup Posted: 04 Nov 2020 11:00 PM PST
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Enable players to store custom map generator presets Posted: 04 Nov 2020 11:29 PM PST My settings for casual play, e.g. when I start a playthrough with a new mod, often are relatively similar: Open the map generator, select the "Rich Resources" preset, increase the starting area to 150%, maybe reduce uranium frequency a bit. If I remember to do so, I crank up moisture because I like grassy surroundings more than the ever-present dirt. Start the game. Whoops, everything is full of trees, I forgot to scale them down again. No matter: quit, new game, scale down trees - luckily those other presets have been remembered. Start playing again. After 5-10 minutes I select the first research, and queue the - wait, no. I forgot to set the research queue to "always on" again. Quit, restart. Change setting. Sigh. A few weeks later, the same, but this time I forgot moisture, too - I can't be bothered to restart the game just for the grass, so I play that game in bleak brown surroundings. Meh. What I'd like: Tinker with all those settings once, and then save them as a new selectable preset. The next time I start a casual game I just select "Pumu's Rich Resources" and that's it. edit: a workaround can be to save a map exchange string with the presets in some text document and reroll the seed when starting a new game. It's clumsy though and I'd like it as a feature in the game. [link] [comments] | ||
Error message while playing Sea Block mods, can anyone help me figure out what's going wrong? Posted: 05 Nov 2020 05:13 AM PST
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My first, up and coming 43K green chip factory Posted: 04 Nov 2020 06:34 PM PST
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Posted: 05 Nov 2020 06:07 AM PST Hi, my internet connection is working fine - I get 20 to 30 Mb/s download speed when I am downloading the map. But when I am catching up the speed is only one or two hundred Kb/s and I get often dropped from the server. It shouldn't be the servers fault either. Does anybody have an idea what might be causing it? [link] [comments] | ||
Signal which indicates that a building is destroyed (circut network) Posted: 05 Nov 2020 05:48 AM PST I'm setting up a defens line. It's a straight wall with gun turrets. Is there a way to get a signal preferably from a destroyed turret which i can connect to a speaker, so i have a signal that not only i was attacked there (default game alert) but also i lost a gun turret in this exact part of the wall [link] [comments] | ||
I'm, um... Curious how these default train stop names are generated. Posted: 04 Nov 2020 07:17 PM PST
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Factories look so festive when you put lights on everything Posted: 05 Nov 2020 07:56 AM PST
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Circut network and elecgricity Posted: 05 Nov 2020 07:09 AM PST Im using steam engines and want a light to turn on when a certain amount of electricty is produced since i have one output line for all of these engines i will plug it into one pole but how to set such a condition to turn on a light with a certain power? [link] [comments] | ||
Fluid input/output priority using only pipes and pumps (multiple images/videos) Posted: 04 Nov 2020 06:38 PM PST
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Posted: 05 Nov 2020 05:52 AM PST
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Event Announcement: RedMew Crash Site Speed Run- This Saturday! Posted: 04 Nov 2020 12:56 PM PST
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Posted: 04 Nov 2020 01:23 PM PST
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Why the bottom/blue train wont move if it has an empty block(magenta) ahead? Posted: 05 Nov 2020 03:19 AM PST https://giphy.com/gifs/JtHXPNEIeVYYbRoegh So as the top/green train is in the yellow block, it cannot move to the cyan block, since the blue/bottom train stands in it. But the blue train has the magenta block free, why does it never move? EDIT: I think this video has the same layout. Why does this work? https://www.youtube.com/watch?v=N6a8k5x_oV8 [link] [comments] | ||
Can't access blueprints can someone help? Am I just being stupid? Posted: 05 Nov 2020 02:19 AM PST
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Posted: 04 Nov 2020 03:18 PM PST Currently when you select a blueprint the ghost that appears under the cursor aligns so the cursor is in the centre of the ghost. This makes it really hard to line up larger ghosts as the edge can go off of the screen. Currently it works like this: https://i.imgur.com/hcBZSpV.png (note cursor in the centre) I would like it to work like this: https://i.imgur.com/rGavWCy.png (note cursor on the top left) [link] [comments] | ||
A slider in the middle of the screen? Bug? Posted: 04 Nov 2020 09:40 AM PST
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