Factorio Managed to get my friend addicted to factorio.. He made this 1-3 balancer all by himself. |
- Managed to get my friend addicted to factorio.. He made this 1-3 balancer all by himself.
- Delicious spaghetti
- My friend and I learned that if you play Deathworld with the trees set to maximum, the aliens have nowhere to spawn/expand.
- Alt-F4 #10 - Protecting your Empire
- Factorio 2.0
- Kovarex, except ain't nobody got time for the circuit network.
- When you start having too much 235 on hand
- One big logistic network + big lake in the middle of the base = construction robot pain
- That feeling when you finally plug in your new unloading station
- 28 nukes later
- Are my bus belts far enough apart?
- I play Factorio since 2017 and - after 256 hours - I have finally finished the game! In style!!
- Is this a bad design? I mean, I've spent 655 hours in this game and can't make anything better than that.
- First rocket after 254 hours of Factorio
- More artillery options
- uh oh
- Just realized my game takes place in North America
- Transition into megabase question
- 13x11 Red Circuits!! I challenge anybody to make it smaller!
- My humble collection of digital displays
- 1.1GW Automated Nuclear Power Plant with optional Accumulator Charge Mode (blueprint in comments)
- Technical question about saves
- Compact, Expandable Oil Refinery (Based on Zaflis's design)
- Would factorio run on 2ghz 4gb ram?
- Infinite Loop blue circuits.
Managed to get my friend addicted to factorio.. He made this 1-3 balancer all by himself. Posted: 23 Oct 2020 04:54 AM PDT
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Posted: 22 Oct 2020 04:37 PM PDT
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Posted: 22 Oct 2020 10:44 PM PDT
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Alt-F4 #10 - Protecting your Empire Posted: 23 Oct 2020 06:07 AM PDT
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Posted: 23 Oct 2020 06:49 AM PDT
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Kovarex, except ain't nobody got time for the circuit network. Posted: 22 Oct 2020 06:05 AM PDT
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When you start having too much 235 on hand Posted: 22 Oct 2020 06:21 PM PDT
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One big logistic network + big lake in the middle of the base = construction robot pain Posted: 23 Oct 2020 12:20 AM PDT
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That feeling when you finally plug in your new unloading station Posted: 23 Oct 2020 08:35 AM PDT
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Posted: 23 Oct 2020 05:18 AM PDT
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Are my bus belts far enough apart? Posted: 23 Oct 2020 07:45 AM PDT
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I play Factorio since 2017 and - after 256 hours - I have finally finished the game! In style!! Posted: 22 Oct 2020 05:41 PM PDT
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Posted: 23 Oct 2020 08:21 AM PDT
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First rocket after 254 hours of Factorio Posted: 22 Oct 2020 11:03 PM PDT
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Posted: 23 Oct 2020 01:26 AM PDT I think artillery has out of all the guns the most potential out of all the turrets, mainly the shells. So here are some ideas: Atomic shells, long range nukes: cost 1 nuke and some shells, once equipped with this shell, the artillery turret will no longer automatically fire upon biter nests. Napalm, flamethrower ammo + shells = napalm shell That in 1 shot will set the ground in a decent radius on fire, enough fire to kill any spawner within the radius. [link] [comments] | ||
Posted: 22 Oct 2020 09:18 PM PDT just started playing the demo today, I can tell I'm going to be here for a while. [link] [comments] | ||
Just realized my game takes place in North America Posted: 23 Oct 2020 06:32 AM PDT
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Transition into megabase question Posted: 23 Oct 2020 01:50 AM PDT Hello my fellow Factorians :) I have been playing this game for quite some time now. I have a cozy bus-based factory that outputs something around 100 SPM. Have launched around 25 rockets. Trains zipping around, all is going well, fixing bottlenecks, all that jazz. And so the factory must grow. I have always wanted to build a 1k SPM megabase, but that's a bit too much for me right now so my target is around 500 SPM. The problem is that I don't know where to start... Do I build grid-like city blocks and then fill them in? What is the priority? Smelting facilities first? Then what? Green chips? I'm so confused, can someone point me in the right direction? [link] [comments] | ||
13x11 Red Circuits!! I challenge anybody to make it smaller! Posted: 21 Oct 2020 09:51 PM PDT
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My humble collection of digital displays Posted: 22 Oct 2020 11:27 AM PDT
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1.1GW Automated Nuclear Power Plant with optional Accumulator Charge Mode (blueprint in comments) Posted: 22 Oct 2020 12:52 AM PDT
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Technical question about saves Posted: 23 Oct 2020 07:03 AM PDT Space Exploration mod scanned my whole planet, there is whatBillions biters out there and saving game take lot of times. Does cheat-wiping bitters will reduce save/load times ? [link] [comments] | ||
Compact, Expandable Oil Refinery (Based on Zaflis's design) Posted: 23 Oct 2020 09:15 AM PDT
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Would factorio run on 2ghz 4gb ram? Posted: 23 Oct 2020 07:56 AM PDT | ||
Posted: 22 Oct 2020 03:41 PM PDT
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