Factorio Factorio Community Map - October 2020 |
- Factorio Community Map - October 2020
- This is me. I always do this and never launched rocket. Wish I could do that one day haha.
- Look at The PC Stats After Telling 40k Bots to Build. This Game Is A Masterpiece.
- My bots blot out the sun!
- Alt-F4 #7 - Megabase Mentality
- Excuse me but we are putting a bypass through here.
- Does anyone else rotate their main bus undergrounds after blue belts?
- I just want your opinion about my factory guys
- Something many of us are guilty of.
- You call that spaghetti? I'll show you spaghetti.
- Did you try Puzzletory mod? I'm looking for your feedback! (details in the first comment)
- When a mere lake won't get in the way of your factory...
- Inktober day 1: fish
- my base with 40k bots operating
- Which upgrades are best for the Rocket Silo and why is it Production Module 3?
- I call this one Qatar.. because it kinda looks like Qatar.. anyway, string in the comments (Seed: 3884570997)
- Noob asking for help!
- I accidentally destroyed a nuclear reactor and found a beautiful thing
- The Golden Joystick Awards!
- 1st Base, starting to be restricted in terms of space and no idea how to use logistics yet. Game's starting to get complicated!
- 3D printed and Painted Fun
- Gonna start a new game, need help with settings.
- Early game mining automation.
- Anyone got any Advice on my 2nd save? Still trying to learn things but I tend to go all over the place! Main bus I’m running out of room for blue circuits eventually :( any advice appreciated!
Factorio Community Map - October 2020 Posted: 01 Oct 2020 06:11 PM PDT What is this? The idea behind the monthly community map is to share a map exchange string at the beginning of every month, and get as many people as we can to start a new world with it. Then at the end of the month (or even periodically if you'd prefer!) we share screenshots and saves of our factories so that we can see how different people approach the same spawn; how they set up their base, how they deal with aliens, and how they arrange their science, power, and everything else. I hope it can highlight how many different ways there are to do things, inspire some new designs, and maybe seeing how veteran Factorio players tackle problems will help out new players facing the exact same problems. (Of course, there's also the fact that it'll just be plain cool to see all of the different possible factories - the good, the bad, and the ugly.) Last Month's Results The Community Map Another month, another list of mods! It may be a while until another vanilla map comes along, as once we hit the end of the year I like to feature seeds and mods that are a little more... out there. Especially for November and December, I like to try and find mods that I wouldn't otherwise get the opportunity to use. I feel like this October, even compared to Octobers of yore, will be quite special. That's because we recently got a sp00ky new addition to the game, the Spidertron, that modders seemed to have taken an instant shine to. Well, rather than talk about it further, how about I just show you what I've got: Required Mods: Schall Arachnid Platoon - Requires Schall Tank Platoon Optional Mods: Exchange string: What your starting area should look like: https://i.imgur.com/ZZjIG5c.png What could be better for an October map than a mod that literally allows you to play as a Spidertron? (Let alone control an army of them!) Resources are set to railworld, while biters and a few other settings were tweaked to make it a little easier, since the last few maps have been a little heavy on the difficulty side of things. Praise be to the Omnissiah! Exchange String Help If anyone isn't sure how to use an exchange string, just go to new game like you're going to generate a new world, and at the bottom there's a button just above play labelled "Import map exchange string" - the icon looks like a little arrow going into a tray/bucket. Just copy the exchange string above and paste it into the box that comes up when you press that button. Press confirm, and that's it! You're good to go. Just generate the world and come back in a month to show us how your factory turned out! If you run into any issues check to make sure that you copied the whole string, including the three greater than/lesser than signs at the beginning and end, and make sure that your Factorio is up to date with the most recent version installed. (As of the time of this post, the most recent version of Factorio is 1.0.0.) Let's Players If you are a streamer or let's player who will be recording yourself building a new factory on a community map, I'd be happy to add a link to your channel here! Multiplayer Servers If you have an open public server, let me know in the comments below or send me a PM and I'll add your server here! About Mods Since mods can affect how a world spawns and ores are distributed, as well as add or change items and functionality, it's important to make sure that we're all playing the same game by the same rules. For example, if one person's playing vanilla and someone else is playing with Bob's mods, even if they use the same seed and map settings you still couldn't very well say they were playing the same game, and the way they'd play would differ enormously. On the other hand, playing with mods that either don't add any new items or change terrain, or that simply don't change the base game in a significant way, aren't going to change the way you solve problems or the kinds of problems you'll face themselves. As such, these sorts of mods are perfectly fine, even if some people are playing with them and some people aren't. Even Distribution is a wonderful example of a mod that, while very useful, does not inherently change the way the game is played. Then there are also mods like RadarPlus for RSO that do add new items, but still don't really change the way the game is played. I've decided to put together a list of these optional mods that I think are ok to use on any map below. The list is by no means comprehensive; it simply serves as an example of the sorts of mods that should be fine. Optional Mods Note: I can't imagine any situation where this could be an issue, but if you're the author of one of the mods listed here (and can offer me some proof of this) and for whatever reason would like me to remove your mod from this post, I'd be happy to comply. It's entirely possible some of these mods either don't work with the current version of Factorio, conflict with each other, or in some manner just don't work. I can't test them all, let alone every configuration of them, so you might wanna back up your world before adding one of these. Automatic Underground Pipe Connectors Credo Time Lapse Mod up to 0.18 Natural Tree Expansion Reloaded Previous Threads -- 2019 -- -- 2020 -- January-February 2020 - Results August 2020: A Look Back - Results / August 2020: 1.0 Launch! - Results [link] [comments] | ||
This is me. I always do this and never launched rocket. Wish I could do that one day haha. Posted: 02 Oct 2020 05:10 AM PDT
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Look at The PC Stats After Telling 40k Bots to Build. This Game Is A Masterpiece. Posted: 01 Oct 2020 09:05 PM PDT
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Posted: 01 Oct 2020 11:43 PM PDT
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Alt-F4 #7 - Megabase Mentality Posted: 02 Oct 2020 05:34 AM PDT
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Excuse me but we are putting a bypass through here. Posted: 01 Oct 2020 09:52 PM PDT
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Does anyone else rotate their main bus undergrounds after blue belts? Posted: 01 Oct 2020 08:56 AM PDT
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I just want your opinion about my factory guys Posted: 02 Oct 2020 12:15 AM PDT
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Something many of us are guilty of. Posted: 02 Oct 2020 07:00 AM PDT
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You call that spaghetti? I'll show you spaghetti. Posted: 01 Oct 2020 10:50 AM PDT
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Did you try Puzzletory mod? I'm looking for your feedback! (details in the first comment) Posted: 02 Oct 2020 05:57 AM PDT
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When a mere lake won't get in the way of your factory... Posted: 01 Oct 2020 03:17 PM PDT
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Posted: 01 Oct 2020 04:03 PM PDT
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my base with 40k bots operating Posted: 01 Oct 2020 11:32 PM PDT
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Which upgrades are best for the Rocket Silo and why is it Production Module 3? Posted: 02 Oct 2020 07:49 AM PDT I've read that I should put PM3's into the silo itself, but I don't yet understand why, as I still only get the 1k science packs, not more. So it looks like all it does is cost more time and energy, what am I missing? I have just one silo atm. Thanks everyone for the speedy replies, it all makes sense again! [link] [comments] | ||
Posted: 01 Oct 2020 01:59 PM PDT
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Posted: 02 Oct 2020 06:39 AM PDT
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I accidentally destroyed a nuclear reactor and found a beautiful thing Posted: 01 Oct 2020 02:17 PM PDT
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Posted: 02 Oct 2020 12:58 AM PDT Make sure to vote factorio as the indie game of the year! https://www.gamesradar.com/goldenjoystickawards/?s=09 P.S. (if you can please do me a favour and vote for no mans sky in the expansion area, thanks!) [link] [comments] | ||
Posted: 01 Oct 2020 07:05 PM PDT
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Posted: 01 Oct 2020 08:37 AM PDT
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Gonna start a new game, need help with settings. Posted: 02 Oct 2020 07:01 AM PDT Previously ive played two worlds, recently I started studying programming (python) and want to start a new world, my two problems were: First World: Ended up getting to a point where monsters became literally unmanageable, I spent all the time going around fighting their attacks and didnt have time/resources to build defenses, Ended up dropping the game. Second world: In this world I completely disabled monsters, and it was very comfy but something was missing, and half of the items you unlock are worthless. The thing is, I want a middle point, where I still need to look for monsters and mamage them, but they dont overwhelm the whole world, can you help me with this? Thanks!! [link] [comments] | ||
Posted: 02 Oct 2020 04:47 AM PDT
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Posted: 02 Oct 2020 05:36 AM PDT
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