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    Factorio Factorio Community Map - October 2020

    Factorio Factorio Community Map - October 2020


    Factorio Community Map - October 2020

    Posted: 01 Oct 2020 06:11 PM PDT


    What is this?


    The idea behind the monthly community map is to share a map exchange string at the beginning of every month, and get as many people as we can to start a new world with it. Then at the end of the month (or even periodically if you'd prefer!) we share screenshots and saves of our factories so that we can see how different people approach the same spawn; how they set up their base, how they deal with aliens, and how they arrange their science, power, and everything else.

    I hope it can highlight how many different ways there are to do things, inspire some new designs, and maybe seeing how veteran Factorio players tackle problems will help out new players facing the exact same problems. (Of course, there's also the fact that it'll just be plain cool to see all of the different possible factories - the good, the bad, and the ugly.)


    Last Month's Results


    September 2020 Results


    The Community Map


    Another month, another list of mods! It may be a while until another vanilla map comes along, as once we hit the end of the year I like to feature seeds and mods that are a little more... out there. Especially for November and December, I like to try and find mods that I wouldn't otherwise get the opportunity to use.

    I feel like this October, even compared to Octobers of yore, will be quite special. That's because we recently got a sp00ky new addition to the game, the Spidertron, that modders seemed to have taken an instant shine to. Well, rather than talk about it further, how about I just show you what I've got:

    Required Mods:

    Spidertron Engineer

    Alien Biomes

    Armoured Biters

    Schall Arachnid Platoon - Requires Schall Tank Platoon

    Optional Mods:

    Alien Biomes High-Res Terrain

    Schall Transport Group

    Spidertron Squad Control

    Exchange string:

    >>>eNp1Us9rE0EUfmMaGiNoD3tQ0BqwBxE2bGpFCZKZCiIi+je42Ux0 YLOTzs6C1YM59KbixYtemqsp9NZDbwFBFBRET94qXjyoVBS9CHFmdyf ZrumD9/ab9+N7780sglQ2BgMMMMTlGY+7vjo1AAgB6GHl8FvqgJOUHi 57vNulwuaCZvMOeiJqUZuzPdVlGtDOqt10Q6q6xPVaC7e5zHKWmOBBn rEYSh7s9UhBabgxOIMN2aFIuAGLOvlaQEsrR6C3Nh/r6D5URiOtCu2o Wq2AenE2Ur5UZo56PJCC+3ZIpWTBrbob3ak3mRuWnKpzzlFyelpGW9C ViAbear0T+ZJ1fUZFqVY9G8uJfEWHs1BGghrimuZ17H3TprI71fPxPE XPZ+02QGUZoH9JXwtC6J61eeXT3ScYJWtVSQp2U8+waTxXDbhB9g0tG LCU4Ul2+5kBSVOpWqRZJTIBSXBNBxF69G2r/+flsIH+Pv/x/nrzJka1 y9b33cXNhgrP6pc5MDbPnmrZNquA4dzBaegjRm/faPmKUVFXWNqQC8o MrxUAzR1WqP9QmcpxMKM1DI1FUDuW32aTzwZ8wPk91EVc1OTz2rzSJm 44mSyB5DFB5KSJHpukqPpFyM7Qmmz42rR9kemfG+T/h8jukfMskCnPU NYNW2PzpTCeRt3nu1lzIusEFTTQWb+ULznpiKFKvnPEBJLfAqxT0YN/ iwXwnw==<<< 

    What your starting area should look like: https://i.imgur.com/ZZjIG5c.png

    What could be better for an October map than a mod that literally allows you to play as a Spidertron? (Let alone control an army of them!) Resources are set to railworld, while biters and a few other settings were tweaked to make it a little easier, since the last few maps have been a little heavy on the difficulty side of things.

    Praise be to the Omnissiah!


    Exchange String Help


    If anyone isn't sure how to use an exchange string, just go to new game like you're going to generate a new world, and at the bottom there's a button just above play labelled "Import map exchange string" - the icon looks like a little arrow going into a tray/bucket. Just copy the exchange string above and paste it into the box that comes up when you press that button. Press confirm, and that's it! You're good to go. Just generate the world and come back in a month to show us how your factory turned out!

    If you run into any issues check to make sure that you copied the whole string, including the three greater than/lesser than signs at the beginning and end, and make sure that your Factorio is up to date with the most recent version installed. (As of the time of this post, the most recent version of Factorio is 1.0.0.)


    Let's Players


    If you are a streamer or let's player who will be recording yourself building a new factory on a community map, I'd be happy to add a link to your channel here!


    Multiplayer Servers


    If you have an open public server, let me know in the comments below or send me a PM and I'll add your server here!


    About Mods


    Since mods can affect how a world spawns and ores are distributed, as well as add or change items and functionality, it's important to make sure that we're all playing the same game by the same rules. For example, if one person's playing vanilla and someone else is playing with Bob's mods, even if they use the same seed and map settings you still couldn't very well say they were playing the same game, and the way they'd play would differ enormously.

    On the other hand, playing with mods that either don't add any new items or change terrain, or that simply don't change the base game in a significant way, aren't going to change the way you solve problems or the kinds of problems you'll face themselves. As such, these sorts of mods are perfectly fine, even if some people are playing with them and some people aren't.

    Even Distribution is a wonderful example of a mod that, while very useful, does not inherently change the way the game is played. Then there are also mods like RadarPlus for RSO that do add new items, but still don't really change the way the game is played.

    I've decided to put together a list of these optional mods that I think are ok to use on any map below. The list is by no means comprehensive; it simply serves as an example of the sorts of mods that should be fine.


    Optional Mods


    Note: I can't imagine any situation where this could be an issue, but if you're the author of one of the mods listed here (and can offer me some proof of this) and for whatever reason would like me to remove your mod from this post, I'd be happy to comply.

    It's entirely possible some of these mods either don't work with the current version of Factorio, conflict with each other, or in some manner just don't work. I can't test them all, let alone every configuration of them, so you might wanna back up your world before adding one of these.

    Actual Craft Time

    Armor Plating

    Atomic Artillery

    Auto Deconstruct

    Auto Infinite Research

    Automatic Underground Pipe Connectors

    Bottleneck

    Caramelldansen Lab

    Cardinal

    Clock

    Closest First Updated

    Color Coding

    Construction Drones

    Credo Time Lapse Mod up to 0.18

    Dirt Path Redux

    Ekusplosion

    Enhanced Map Colors

    Even Distribution

    EvoGUI

    FARL

    FindMyBody

    FNEI

    Gah! DarnItWater!

    Helmod

    Logistic Gun Turret

    Long Reach

    LTN - Logistics Train Network

    Manual Inventory Sorting

    Max Rate Calculator

    Module Inserter

    Nanobots: Early Bots

    Natural Tree Expansion Reloaded

    NiceFill

    Nixie Tubes

    Orphan Finder

    OSHA - Bot Recaller

    Picker Extended Version

    RadarPlus For RSO

    Reactor Interface

    Recursive Blueprints

    Rewire Tool

    Sensible Station Names

    Shield FX

    Shortwave

    Signal Signs

    Slower Quickreplace

    Spidertron Squad Control

    Spidertron Waypoints

    Squeak Through

    Text Plates

    The FAT Controller

    There Is My Ghost

    Train Supply Manager (TSM)

    Underground Indicators

    Unminable Robots

    VehicleSnap

    WaiTex

    What is it really used for?

    YARM


    Previous Threads


    -- 2019 --

    September-October - Results

    November 2019 - Results

    December 2019 - Results

    -- 2020 --

    January-February 2020 - Results

    March 2020 - Results

    April 2020 - Results

    May 2020 - Results

    June 2020 - Results

    August 2020: A Look Back - Results / August 2020: 1.0 Launch! - Results

    September 2020 - Results

    submitted by /u/ChaosBeing
    [link] [comments]

    This is me. I always do this and never launched rocket. Wish I could do that one day haha.

    Posted: 02 Oct 2020 05:10 AM PDT

    Look at The PC Stats After Telling 40k Bots to Build. This Game Is A Masterpiece.

    Posted: 01 Oct 2020 09:05 PM PDT

    My bots blot out the sun!

    Posted: 01 Oct 2020 11:43 PM PDT

    Alt-F4 #7 - Megabase Mentality

    Posted: 02 Oct 2020 05:34 AM PDT

    Excuse me but we are putting a bypass through here.

    Posted: 01 Oct 2020 09:52 PM PDT

    Does anyone else rotate their main bus undergrounds after blue belts?

    Posted: 01 Oct 2020 08:56 AM PDT

    I just want your opinion about my factory guys

    Posted: 02 Oct 2020 12:15 AM PDT

    Something many of us are guilty of.

    Posted: 02 Oct 2020 07:00 AM PDT

    You call that spaghetti? I'll show you spaghetti.

    Posted: 01 Oct 2020 10:50 AM PDT

    Did you try Puzzletory mod? I'm looking for your feedback! (details in the first comment)

    Posted: 02 Oct 2020 05:57 AM PDT

    When a mere lake won't get in the way of your factory...

    Posted: 01 Oct 2020 03:17 PM PDT

    Inktober day 1: fish

    Posted: 01 Oct 2020 04:03 PM PDT

    my base with 40k bots operating

    Posted: 01 Oct 2020 11:32 PM PDT

    Which upgrades are best for the Rocket Silo and why is it Production Module 3?

    Posted: 02 Oct 2020 07:49 AM PDT

    I've read that I should put PM3's into the silo itself, but I don't yet understand why, as I still only get the 1k science packs, not more. So it looks like all it does is cost more time and energy, what am I missing? I have just one silo atm.

    Thanks everyone for the speedy replies, it all makes sense again!

    submitted by /u/hotk9
    [link] [comments]

    I call this one Qatar.. because it kinda looks like Qatar.. anyway, string in the comments (Seed: 3884570997)

    Posted: 01 Oct 2020 01:59 PM PDT

    Noob asking for help!

    Posted: 02 Oct 2020 06:39 AM PDT

    Noob asking for help!

    Hey guys,

    I'm very new to the game and am absolutely loving it so far!

    I've been watching a load of play throughs and tutorials to learn this incredibly deep game that said there is one area that has me completely stumped...

    The following is one of my building train stations (receiving goods at an outpost):

    https://preview.redd.it/5eq2ndmjpoq51.png?width=422&format=png&auto=webp&s=f2db9d72e10e8176aaaa6287e0ec9aefed3b2355

    Now what I am struggling with at the moment is I would like the train station to disable itself when the stock levels have been reached. At present the trains will continue to arrive over and over delivering nothing then moving on, is it possible to set this up so the stop will disable when at max capacity?

    Current settings:

    Train Station: Anything less than or equal to -1

    Arthimetic Combinators: Each times -1

    Any guidance is greatly appreciated!

    submitted by /u/Phin4546
    [link] [comments]

    I accidentally destroyed a nuclear reactor and found a beautiful thing

    Posted: 01 Oct 2020 02:17 PM PDT

    The Golden Joystick Awards!

    Posted: 02 Oct 2020 12:58 AM PDT

    Make sure to vote factorio as the indie game of the year!

    https://www.gamesradar.com/goldenjoystickawards/?s=09

    P.S. (if you can please do me a favour and vote for no mans sky in the expansion area, thanks!)

    submitted by /u/Medium-Milk
    [link] [comments]

    1st Base, starting to be restricted in terms of space and no idea how to use logistics yet. Game's starting to get complicated!

    Posted: 01 Oct 2020 07:05 PM PDT

    3D printed and Painted Fun

    Posted: 01 Oct 2020 08:37 AM PDT

    Gonna start a new game, need help with settings.

    Posted: 02 Oct 2020 07:01 AM PDT

    Previously ive played two worlds, recently I started studying programming (python) and want to start a new world, my two problems were:

    First World: Ended up getting to a point where monsters became literally unmanageable, I spent all the time going around fighting their attacks and didnt have time/resources to build defenses, Ended up dropping the game.

    Second world: In this world I completely disabled monsters, and it was very comfy but something was missing, and half of the items you unlock are worthless.

    The thing is, I want a middle point, where I still need to look for monsters and mamage them, but they dont overwhelm the whole world, can you help me with this? Thanks!!

    submitted by /u/TripleCreeper3
    [link] [comments]

    Early game mining automation.

    Posted: 02 Oct 2020 04:47 AM PDT

    Anyone got any Advice on my 2nd save? Still trying to learn things but I tend to go all over the place! Main bus I’m running out of room for blue circuits eventually :( any advice appreciated!

    Posted: 02 Oct 2020 05:36 AM PDT

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