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    Saturday, October 3, 2020

    Factorio I launched a rocket without ever using belts or logistic bots - and just ONE train. Meet the SushiTrain!

    Factorio I launched a rocket without ever using belts or logistic bots - and just ONE train. Meet the SushiTrain!


    I launched a rocket without ever using belts or logistic bots - and just ONE train. Meet the SushiTrain!

    Posted: 03 Oct 2020 04:15 AM PDT

    I launched a rocket without ever using belts or logistic bots - and just ONE train. Meet the SushiTrain!

    Obviously, I used belts as green science ingredients, but I never placed any on the ground. I never placed a roboport either, and I only built 10 construction bots for the personal roboport. That's it. Everything else was boxes, inserters, and a single train. Here's a map view of the entire base:

    https://preview.redd.it/4fqgow8c1vq51.jpg?width=1693&format=pjpg&auto=webp&s=a40c155a21e7227ee0586f4b5b0c085973aa63cf

    There are 94 stations, the train has 94 sections of one locomotive followed by 3 cargo wagons (282 wagons total). The train is controlled by a circuit signal that sends it to the next station every 12 seconds. The wagons are inventory filtered, every section is identical. Water and sulfuric acid are transported in barrels.

    Here's a screenshot of the full base, with all the locomotives chugging along (you can zoom in, it's a pretty big picture):

    https://preview.redd.it/ok2ycrde4vq51.png?width=5000&format=png&auto=webp&s=b8d7e35df64b010ed33e59a28cfe1d863e177ebc

    Some details: I use filter inserters and two combinators to get the items from the train for a production spot:

    https://preview.redd.it/xp8r0rlv6wq51.jpg?width=1659&format=pjpg&auto=webp&s=37bbcf9ad4d199f7c389a75232fcbae44418863a

    The constant combinator sets the number of items I want in the chest as a negative value. The decider combinator takes that plus the chest content and forwards any item that has a negative number (i.e. not enough in the chest) to the filter inserter that sets the filters to those missing items.

    All assemblers are basically set up like this, except for the assemblers that need only one input from the train and have a fixed filter inserter without combinators. Some examples:

    https://preview.redd.it/xs8axwg5awq51.jpg?width=1667&format=pjpg&auto=webp&s=ee2e5ff275ebd3327d40048577877803b0ad49e9

    Since I had enabled biters in my megabase in the last 9 months, I disabled them here, to concentrate on the building challenge.

    Finally, the launch:

    https://reddit.com/link/j4e2jh/video/rtv0ib3l4vq51/player

    This is how it looked like at an early stage (red/green science):

    https://preview.redd.it/26e3y2rc5vq51.png?width=875&format=png&auto=webp&s=d9af9a9e9a69b13129c97db924729c7e3564ec65

    And here is the save game: http://derpumu.de/factorio/sushitrain/SushiTrainDone.zip

    submitted by /u/derpumu
    [link] [comments]

    Hiding in a steel box (Factorio [Fanmade] comic strip # 8)

    Posted: 02 Oct 2020 11:19 PM PDT

    Thanks u/tsjost, my real life green circuit looks great!

    Posted: 02 Oct 2020 11:32 AM PDT

    Factorio themed Birthday box we made for our friend Cooper!

    Posted: 03 Oct 2020 06:37 AM PDT

    Perhaps I should have explored a little before blocking off the (apparent) choke point

    Posted: 03 Oct 2020 08:01 AM PDT

    A post I saw here gave me some inspiration

    Posted: 03 Oct 2020 06:46 AM PDT

    775 blue circuits per minute, almost perfect 1:1:1:1 ratio, full productivity

    Posted: 03 Oct 2020 04:35 AM PDT

    Played Factorio for 2000 hours in less than a year

    Posted: 02 Oct 2020 10:27 AM PDT

    What is this doing here? (Don't know if this was already posted)

    Posted: 03 Oct 2020 03:58 AM PDT

    Suit up!

    Posted: 02 Oct 2020 02:54 PM PDT

    Modular 80MW compact turbine plant

    Posted: 03 Oct 2020 07:50 AM PDT

    Finished my second playthrough with the spaceX mod.. what a game!

    Posted: 03 Oct 2020 08:40 AM PDT

    Your nuke vs The nuke she tells you not to worry about (see comments for explanation)

    Posted: 02 Oct 2020 02:08 PM PDT

    I present to you: The new, bigger, better Diamond Megabase 2.0! (2k SPM, 4600 rockets, octagonal train grid design)

    Posted: 02 Oct 2020 02:09 PM PDT

    AAI Programmable Vehicles makes mid game combat fun

    Posted: 02 Oct 2020 05:04 PM PDT

    Krastorio 2: Grid base at 2.5k SPM (modded)

    Posted: 03 Oct 2020 08:49 AM PDT

    Are biters a threat in normal mode

    Posted: 03 Oct 2020 04:56 AM PDT

    I'm looking for challenge for my first play though, want to make sure biters will be enough of a challenge to be fun

    submitted by /u/StealthViper518
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    Defence Supply Chain: places and fills orders to distribute supplies to The Wall (Amateur combinator user, critique please!)

    Posted: 03 Oct 2020 09:11 AM PDT

    Almost had myself a big island, close enough, only one way on or off for now

    Posted: 02 Oct 2020 04:37 PM PDT

    Any chance to salvage this layout ? I was trying to make a bigger base by using trains etc. and I think I messed it up.

    Posted: 03 Oct 2020 08:20 AM PDT

    Is there a way (or mod) that can pause a manual-crafting item so the next item in the queue can craft?

    Posted: 03 Oct 2020 08:11 AM PDT

    I often have the problem when I'm crafting a lot of items, but need something else right away, I have to cancel everything in front of it and then requeue all of the canceled items all over again. Is there a way to halt or pause items from crafting until I unpause them?

    submitted by /u/dre__
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