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    Friday, September 18, 2020

    Factorio Alt-F4 #5 — Improving on Perfection

    Factorio Alt-F4 #5 — Improving on Perfection


    Alt-F4 #5 — Improving on Perfection

    Posted: 18 Sep 2020 05:22 AM PDT

    Literally unplayable

    Posted: 18 Sep 2020 05:57 AM PDT

    0kspm Tree Maze Megabase

    Posted: 17 Sep 2020 04:20 PM PDT

    Running through the unloaded wastes

    Posted: 17 Sep 2020 05:38 PM PDT

    My very first base! I'm too poor to afford the full version right now, so I've been playing the HELL out of the last level of the demo for a couple days. I like to think it's a mildly decent setup, but are there any techniques you guys would recommend to enhance my efficiency?

    Posted: 17 Sep 2020 04:19 PM PDT

    I made a 2in-2out inline lane balancer, then promptly over-engineered the testing system

    Posted: 17 Sep 2020 04:54 PM PDT

    Tiny little 1k per minute red circuit factory fully designed and built by myself. Gone are the days of reds bottlenecking the whole production! (I hope so at least)

    Posted: 18 Sep 2020 04:58 AM PDT

    Tileable, Double Beacon Row-able, No Combinators, No Loops. Kovarex made easy.

    Posted: 17 Sep 2020 03:21 PM PDT

    Launched the rocket on my first playthrough in a little over 32 hours, a retrospective

    Posted: 17 Sep 2020 06:25 PM PDT

    Beautiful Wallpaper.. What Can I Say..

    Posted: 17 Sep 2020 09:23 AM PDT

    Its the solution i come up to prevent destructions of my power poles everywhere on the map by the biters without making a giant wall !

    Posted: 18 Sep 2020 01:16 AM PDT

    MandaloreGaming's review of Factorio 1.0!

    Posted: 18 Sep 2020 07:14 AM PDT

    2K SPM base using many-to-many trains on a 1-way grid

    Posted: 18 Sep 2020 07:02 AM PDT

    Worked on this base with my girlfriend and I'm pretty happy with what we've achieved, it's not some fabulous display of efficiency or symmetry but it's all ours and a lot of work/fun went into it.

    Posted: 17 Sep 2020 04:02 PM PDT

    Joined my friend's game because he had some problems with biters. Now I understand why...

    Posted: 18 Sep 2020 04:09 AM PDT

    After owning the game since 2016, I came back for 1.0 and finally launched my first rocket! Enjoy the fine Italian cuisine on display

    Posted: 17 Sep 2020 04:39 PM PDT

    The real 100% achievement

    Posted: 17 Sep 2020 11:22 AM PDT

    I heard you guys like simple Kovarex enrichment

    Posted: 17 Sep 2020 06:21 PM PDT

    Tileable Automatic Train base. 1.0 - No Mods.

    Posted: 18 Sep 2020 07:06 AM PDT

    Main bus discussion - How much of each?

    Posted: 18 Sep 2020 03:08 AM PDT

    I'm currently about 40 hours into my first playthrough and I've reached a point where I need to redesign the factory and utilize a structured main bus. Materials just aren't reaching the end of my factory efficiently with my current belt spaghetti.

    So I wanted your guys' opinion on how to design the main bus. I've heard a YouTuber talk about the following ratios: 4x iron plate, 4x copper plate, 2x green circuits, 2x plastic, 1x steel, 1x red circuits.

    I feel like both the iron and red circuits would be insufficient. Given that I have to redesign everything anyways (didn't take into account expansion/scalability) I really want to make sure I have enough. Oh, and I could finish the game pretty quickly, I've only got about 10 things to research. But I want to understand the main bus before starting a new game too.

    So, what are your thoughts on the ratios? Thanks!

    submitted by /u/Darkwaver5501
    [link] [comments]

    My Pet Project - Cadia Fortress Blueprints (information in comment)

    Posted: 18 Sep 2020 07:13 AM PDT

    completing the game first time

    Posted: 17 Sep 2020 09:08 PM PDT

    finally, after 950 hours in this game, and 3 years of enjoyment, and 40 hours in this save. I have completed the game. Sadly, for what ever reason, steam is not picking up the achievement. Time to start getting into a mega-base

    submitted by /u/TheGamingF
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    I got a lift-off as well, despite quite some demotivation

    Posted: 18 Sep 2020 06:32 AM PDT

    If Productivity modules create 4% more product, does that mean they make the crafting 4% faster? Trying to figure out the math.

    Posted: 18 Sep 2020 12:56 AM PDT

    So if I want to make purple science and I put 2 prod mods in the machine, how long will it take on average to craft 3? (that's how much it does per craft)

    Without the prod mods it would be 3 every 28 seconds (accounting for the 0.75 crafting speed of the Assembly machine 2). Once I add the prod mods it supposedly slows down by 30% meaning around 3 every 40 seconds. But with the added producticity bonus of 4% does that mean its actually 3.12 every 40 seconds? In other words 3 every 38.46 seconds?

    Or does the game account for this and account for it in the slowdown?

    submitted by /u/terjerox
    [link] [comments]

    Why is the production bar so far ahead when it only shows 5.6/20.9GW?

    Posted: 18 Sep 2020 04:09 AM PDT

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