Factorio Alt-F4 #5 — Improving on Perfection |
- Alt-F4 #5 — Improving on Perfection
- Literally unplayable
- 0kspm Tree Maze Megabase
- Running through the unloaded wastes
- My very first base! I'm too poor to afford the full version right now, so I've been playing the HELL out of the last level of the demo for a couple days. I like to think it's a mildly decent setup, but are there any techniques you guys would recommend to enhance my efficiency?
- I made a 2in-2out inline lane balancer, then promptly over-engineered the testing system
- Tiny little 1k per minute red circuit factory fully designed and built by myself. Gone are the days of reds bottlenecking the whole production! (I hope so at least)
- Tileable, Double Beacon Row-able, No Combinators, No Loops. Kovarex made easy.
- Launched the rocket on my first playthrough in a little over 32 hours, a retrospective
- Beautiful Wallpaper.. What Can I Say..
- Its the solution i come up to prevent destructions of my power poles everywhere on the map by the biters without making a giant wall !
- MandaloreGaming's review of Factorio 1.0!
- 2K SPM base using many-to-many trains on a 1-way grid
- Worked on this base with my girlfriend and I'm pretty happy with what we've achieved, it's not some fabulous display of efficiency or symmetry but it's all ours and a lot of work/fun went into it.
- Joined my friend's game because he had some problems with biters. Now I understand why...
- After owning the game since 2016, I came back for 1.0 and finally launched my first rocket! Enjoy the fine Italian cuisine on display
- The real 100% achievement
- I heard you guys like simple Kovarex enrichment
- Tileable Automatic Train base. 1.0 - No Mods.
- Main bus discussion - How much of each?
- My Pet Project - Cadia Fortress Blueprints (information in comment)
- completing the game first time
- I got a lift-off as well, despite quite some demotivation
- If Productivity modules create 4% more product, does that mean they make the crafting 4% faster? Trying to figure out the math.
- Why is the production bar so far ahead when it only shows 5.6/20.9GW?
Alt-F4 #5 — Improving on Perfection Posted: 18 Sep 2020 05:22 AM PDT | ||
Posted: 18 Sep 2020 05:57 AM PDT
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Posted: 17 Sep 2020 04:20 PM PDT
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Running through the unloaded wastes Posted: 17 Sep 2020 05:38 PM PDT
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Posted: 17 Sep 2020 04:19 PM PDT
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I made a 2in-2out inline lane balancer, then promptly over-engineered the testing system Posted: 17 Sep 2020 04:54 PM PDT
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Posted: 18 Sep 2020 04:58 AM PDT
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Tileable, Double Beacon Row-able, No Combinators, No Loops. Kovarex made easy. Posted: 17 Sep 2020 03:21 PM PDT
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Launched the rocket on my first playthrough in a little over 32 hours, a retrospective Posted: 17 Sep 2020 06:25 PM PDT
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Beautiful Wallpaper.. What Can I Say.. Posted: 17 Sep 2020 09:23 AM PDT
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Posted: 18 Sep 2020 01:16 AM PDT
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MandaloreGaming's review of Factorio 1.0! Posted: 18 Sep 2020 07:14 AM PDT
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2K SPM base using many-to-many trains on a 1-way grid Posted: 18 Sep 2020 07:02 AM PDT
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Posted: 17 Sep 2020 04:02 PM PDT
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Joined my friend's game because he had some problems with biters. Now I understand why... Posted: 18 Sep 2020 04:09 AM PDT
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Posted: 17 Sep 2020 04:39 PM PDT
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Posted: 17 Sep 2020 11:22 AM PDT
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I heard you guys like simple Kovarex enrichment Posted: 17 Sep 2020 06:21 PM PDT
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Tileable Automatic Train base. 1.0 - No Mods. Posted: 18 Sep 2020 07:06 AM PDT
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Main bus discussion - How much of each? Posted: 18 Sep 2020 03:08 AM PDT I'm currently about 40 hours into my first playthrough and I've reached a point where I need to redesign the factory and utilize a structured main bus. Materials just aren't reaching the end of my factory efficiently with my current belt spaghetti. So I wanted your guys' opinion on how to design the main bus. I've heard a YouTuber talk about the following ratios: 4x iron plate, 4x copper plate, 2x green circuits, 2x plastic, 1x steel, 1x red circuits. I feel like both the iron and red circuits would be insufficient. Given that I have to redesign everything anyways (didn't take into account expansion/scalability) I really want to make sure I have enough. Oh, and I could finish the game pretty quickly, I've only got about 10 things to research. But I want to understand the main bus before starting a new game too. So, what are your thoughts on the ratios? Thanks! [link] [comments] | ||
My Pet Project - Cadia Fortress Blueprints (information in comment) Posted: 18 Sep 2020 07:13 AM PDT
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completing the game first time Posted: 17 Sep 2020 09:08 PM PDT finally, after 950 hours in this game, and 3 years of enjoyment, and 40 hours in this save. I have completed the game. Sadly, for what ever reason, steam is not picking up the achievement. Time to start getting into a mega-base [link] [comments] | ||
I got a lift-off as well, despite quite some demotivation Posted: 18 Sep 2020 06:32 AM PDT
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Posted: 18 Sep 2020 12:56 AM PDT So if I want to make purple science and I put 2 prod mods in the machine, how long will it take on average to craft 3? (that's how much it does per craft) Without the prod mods it would be 3 every 28 seconds (accounting for the 0.75 crafting speed of the Assembly machine 2). Once I add the prod mods it supposedly slows down by 30% meaning around 3 every 40 seconds. But with the added producticity bonus of 4% does that mean its actually 3.12 every 40 seconds? In other words 3 every 38.46 seconds? Or does the game account for this and account for it in the slowdown? [link] [comments] | ||
Why is the production bar so far ahead when it only shows 5.6/20.9GW? Posted: 18 Sep 2020 04:09 AM PDT
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