Factorio Weekly Question Thread |
- Weekly Question Thread
- Make organic sushi. Say "No" to gimmicky circuit networks!
- Anyone Hungry? I'm very bad and my copper is refilling but here's some spaghetti!
- The Magic of Productivity Bonus
- In praise of Wube. A little list of joy.
- Smart train station controllers based on the pathfinding penalty
- Version 0.18.42
- You can use the new blueprint features to make it easier to place large blueprints outside of map view
- Elegant Sushi Mall
- Any information about dev's plans after releasing Factorio?
- r/roastmyfactory needs to be a thing!
- Decided to boost my poor blue science output today
- Sometimes, simple problems require complicated solutions
- Multiplayer Speedrun Event on Launch Day?
- My first freeplay game, after four hours. Open to suggestions.
- What's the next step after Bobs+Angels(Petrochem)?
- Replaying the game after a while and having a recipe crisis
- My first non-bot-based mall! She ain't pretty, but she's mine. (Critique is welcome, not that I'm actually going to implement any changes.)
- Setting zoom in and zoom out option to another key binding than anything related to mouse scroll should be able to zoom past the limit of map view and detail view in Map View. (I used AutoHotKey to mimic the mouse scroll)
- Why won't my FARL train use landfill to place rail on water?
- Scientific resource consumption
- Marathon green circuit build
- Liquid Transportation Comparison (Barrels in Waggons vs Fluid Waggons), please make Barrels more powerful!
- Underwhelming Final Challenge
Posted: 03 Aug 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Make organic sushi. Say "No" to gimmicky circuit networks! Posted: 04 Aug 2020 12:29 AM PDT
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Anyone Hungry? I'm very bad and my copper is refilling but here's some spaghetti! Posted: 03 Aug 2020 04:36 PM PDT
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The Magic of Productivity Bonus Posted: 04 Aug 2020 05:29 AM PDT
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In praise of Wube. A little list of joy. Posted: 03 Aug 2020 02:35 PM PDT
[link] [comments] | ||
Smart train station controllers based on the pathfinding penalty Posted: 04 Aug 2020 01:04 AM PDT
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Posted: 03 Aug 2020 10:33 AM PDT Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 03 Aug 2020 01:10 PM PDT If you have a large blueprint, then placing it can be very hard, because the blueprint aligns so that the middle of the blueprint is under your mouse cursor. Placing from map view is nice when you have radar coverage, but if you don't, then you might try to place a blueprint "in person", and that can be difficult if the blueprint is large (some of us love huge train constructs, ok?) With the new blueprint snapping feature in 0.18.37, the absolute reference point in your blueprint will be under your mouse cursor when placing the blueprint. Set the grid size in your blueprint to 1x1, and put the absolute reference point anywhere you want (shift+click in blueprint editor). Now you can place the blueprint as normal, except the corner of the blueprint is under your mouse, making it easier to place! Here's an example with a small blueprint just to showcase the idea, forcing the corner of the blueprint to align to my cursor: https://imgur.com/a/qIjnbs6 [link] [comments] | ||
Posted: 03 Aug 2020 10:27 AM PDT
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Any information about dev's plans after releasing Factorio? Posted: 04 Aug 2020 03:30 AM PDT Are they planning support Factorio further or maybe start new project? [link] [comments] | ||
r/roastmyfactory needs to be a thing! Posted: 04 Aug 2020 04:11 AM PDT The r/factorio sub is one with the kindest people in it, everyone is helpful and nice to each other - what I really enjoy! But wouldn't it be funny to just roast the shit out of other people's factory's, on purpose? [link] [comments] | ||
Decided to boost my poor blue science output today Posted: 03 Aug 2020 02:39 PM PDT
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Sometimes, simple problems require complicated solutions Posted: 03 Aug 2020 02:32 PM PDT
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Multiplayer Speedrun Event on Launch Day? Posted: 03 Aug 2020 07:32 PM PDT I was thinking it could be really fun to get a huge speedrun together for launch day...you know...launching a rocket on launch day? I feel like it should be a unique achievement also... Anyways...a friend of mine and I have a dedicated server and would be willing to host the 1.0 vanilla run. If you're interested, or have experience organizing speed runs, we need your help. I have the two speed achievements but they were kind of lucky and close to the mark. If we can get some experienced speed runners here, could be really helpful. Also we could organize and plan beforehand so everyone has a job to do instead of just chaos... Just an idea.... [link] [comments] | ||
My first freeplay game, after four hours. Open to suggestions. Posted: 03 Aug 2020 11:52 PM PDT
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What's the next step after Bobs+Angels(Petrochem)? Posted: 03 Aug 2020 07:34 PM PDT After about 4 playthroughs of vanilla factorio over the years, I finally decided to jump headfirst into Bobs+Angels w/ petrochem. It was a bit frustrating at times, but ultimately a total blast and I launched a rocket after 117hrs! I haven't had enough yet and am looking for the ultimate Factorio experience. I've heard of Pyanodon, but I'm not really familiar with it. Any suggestions for a mod loudout for my next playthough? [link] [comments] | ||
Replaying the game after a while and having a recipe crisis Posted: 04 Aug 2020 07:29 AM PDT I started playing the Game when purple Research still was Made from enemys, and i am Happy/confused with how much they keep changing the science pack recipes with every Update. Just Made an Auto turret production Just to find Out you dont need them for Military packs anymore, and im pretty Sure the blue Packs also changed although im No longer certain(i think they used batterys before?). Kinda happy that the Game Changes because it provides replayability for people who already played the Game a while, but it also makes it very confusing when you plan Out your factory only to realise you calculated for the wrong recipes. For an example, i build over Most of my starting Stone and Just Made enough space for 6 miners, because i remembered it Not being really used in the early to midgame outside of Walls and Lev 2 furnaces. Then i found Out i needed massive amounts of Walls for Military science so i had to restructure. That combined with a high enemy difficulty ( i usually played with below average but i thought it would be fun to be challenged more) is an interesting experience. Anyone Else returning having the new recipes Messing with them? [link] [comments] | ||
Posted: 03 Aug 2020 11:27 AM PDT
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Posted: 04 Aug 2020 06:50 AM PDT
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Why won't my FARL train use landfill to place rail on water? Posted: 04 Aug 2020 06:40 AM PDT
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Scientific resource consumption Posted: 04 Aug 2020 06:13 AM PDT There are 4 resources not required for production of any science:
I don't know about you, but it irks me that in such wholesome game a resource can be completely ignored. Why doesn't science pack production require you to wipe clean the entire planet from every things that isn't a desert dust tile? Would you want it to? Are there dev's opinions on this topic that i'm simply not aware of? Edit: oops, my bad about coal, totally brain-farted about grenades and plastic :( [link] [comments] | ||
Posted: 03 Aug 2020 05:30 PM PDT
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Posted: 04 Aug 2020 05:20 AM PDT
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Posted: 04 Aug 2020 04:52 AM PDT Tbh level 3 of transport belt madness is too easy compared to level 2 It is "The Final Challenge" but I was really dissapointed when I finished it with only using blue underground belts and long handed inserters. As a spaghetti lover I am really sad. Last levels bridge idea was really great and explored properly but the circle design of level 3 seemed hard but was really easy [link] [comments] |
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